Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5, 6 };12 bool result = NewPredecessor.IsSorted(arr);13 Console.WriteLine(result);14 Console.ReadLine();15 }16 }17}
IsSorted
Using AI Code Generation
1{2 {3 public static bool IsSorted(int[] array)4 {5 for (int i = 1; i < array.Length; i++)6 {7 if (array[i] < array[i - 1])8 {9 return false;10 }11 }12 return true;13 }14 }15}16{17 {18 public static bool IsSorted(int[] array)19 {20 for (int i = 1; i < array.Length; i++)21 {22 if (array[i] < array[i - 1])23 {24 return false;25 }26 }27 return true;28 }29 }30}31{32 {33 public static bool IsSorted(int[] array)34 {35 for (int i = 1; i < array.Length; i++)36 {37 if (array[i] < array[i - 1])38 {39 return false;40 }41 }42 return true;43 }44 }45}46{47 {48 public static bool IsSorted(int[] array)49 {50 for (int i = 1; i < array.Length; i++)51 {52 if (array[i] < array[i - 1])53 {54 return false;55 }56 }57 return true;58 }59 }60}61{62 {63 public static bool IsSorted(int[] array)
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NewPredecessor np = new NewPredecessor();12 np.IsSorted();13 }14 }15}
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8 };12 Console.WriteLine(NewPredecessor.IsSorted(arr));13 Console.ReadKey();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8 };28 Console.WriteLine(NewPredecessor.IsSorted(arr));29 Console.ReadKey();30 }31 }32}
IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var predecessor = new NewPredecessor();13 var list = new List<int>();14 list.Add(1);15 list.Add(2);16 list.Add(3);17 predecessor.IsSorted(list);18 }19 }20}21{22 [OnEventDoAction(typeof(UnitEvent), nameof(IsSorted))]23 private class Init : State { }24 private void IsSorted(Event e)25 {26 var list = (e as UnitEvent).Item as List<int>;27 for (int i = 1; i < list.Count; i++)28 {29 if (list[i - 1] > list[i])30 {31 this.SendEvent(this.Id, new UnitEvent());32 return;33 }34 }35 this.SendEvent(this.Id, new UnitEvent());36 }37}38Error: System.ArgumentException: Actor 'NewPredecessor' has an invalid event handler signature for event 'Microsoft.Coyote.Actors.UnitEvent'. Event handlers must be of the form 'void OnEventName(EventName e)'. at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format, Object[] args) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format, Object arg0, Object arg1, Object arg2) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format, Object arg0, Object arg1) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format, Object arg0) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format) at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition) at Microsoft.Coyote.Actors.ActorRuntime.ValidateEventHandler(Actor actor, MethodInfo handler) at Microsoft.Coyote.Actors.ActorRuntime.ValidateEventHandlers(Actor actor) at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Event initialEvent, ActorId creator, Int32 creatorOperationGroupId, String creatorMethodName
IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 int[] a = { 1, 2, 3, 4, 5, 6 };13 int[] b = { 6, 5, 4, 3, 2, 1 };14 int[] c = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };15 int[] d = { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };16 int[] e = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };17 int[] f = { 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };18 int[] g = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };19 int[] h = { 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };20 int[] i = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 };21 int[] j = { 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };22 int[] k = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 };23 int[] l = { 14, 13, 12, 11,
IsSorted
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5});2Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6});3Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7});4Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7,8});5Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7,8,9});6Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7,8,9,10});7Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7,8,9,10,11});8Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.IsSorted(new int[]{1,2,3,4,5,6,7,8,9
IsSorted
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;9 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test;10 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Event;11 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.State;12 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility;13 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Event;14 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.State;15 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility;16 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Event;17 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.State;18 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility;19 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Event;20 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.State;21 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility;22 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Event;23 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.State;24 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Utility;25 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Utility.Event;26 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Utility.State;27 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Utility.Utility;28 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Utility.Utility.Utility.Utility.Utility.Utility.Event;
IsSorted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;3{4 {5 static void Main(string[] args)6 {7 int[] array = new int[] { 1, 2, 3, 4, 5 };8 bool isSorted = IsSorted(array);9 Console.WriteLine(isSorted);10 Console.ReadLine();11 }12 static bool IsSorted(int[] array)13 {14 if (array.Length == 0)15 {16 return true;17 }18 for (int i = 0; i < array.Length - 1; i++)19 {20 if (array[i] > array[i + 1])21 {22 return false;23 }24 }25 return true;26 }27 }28}
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