How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11{12 {13 private static async Task Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1);16 configuration.SchedulingStrategy = new RandomStrategy();17 configuration.SchedulingIterations = 100;18 configuration.SchedulingSeed = 0;19 configuration.Verbose = 2;20 configuration.LivenessTemperatureThreshold = 100;21 configuration.UserExplicitlySetLivenessTemperatureThreshold = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableCycleDetection = true;24 configuration.EnableActorGarbageCollection = false;25 configuration.EnableActorStatePrinting = true;26 configuration.EnableActorStateValidation = true;27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableHotStateDetection = true;30 configuration.EnableOperationInterleavingsPrinting = true;31 configuration.EnableOperationInterleavingsRecording = true;32 configuration.EnableOperationStackTraces = true;33 configuration.EnableStateGraphAnalysis = true;34 configuration.EnableStateGraphScheduling = true;35 configuration.EnableStateGraphSchedulingWithFairness = true;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Tasks;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Systematic;16using Microsoft.Coyote.Tests.Systematic.Strategies;17using Microsoft.Coyote.Tests.Systematic.Tasks;18using Microsoft.Coyote.Tests.Systematic.Utilities;19using Microsoft.Coyote.Tests.Tasks;20using Microsoft.Coyote.Tests.Utilities;21{22 {23 public static void Main(string[] args)24 {25 SystematicTestingEngine engine = new SystematicTestingEngine();26 engine.Run(args, new NewPredecessorTest());27 }28 }29 {30 protected override SystematicTestingOptions GetTestingOptions()31 {32 SystematicTestingOptions options = base.GetTestingOptions();33 options.Strategy = TestingStrategy.Exploration;34 options.TestingIterations = 1;35 options.Configuration = Configuration.Create().WithTestingIterations(1).WithStrategy(TestingStrategy.Exploration);36 return options;37 }38 public void TestNewPredecessor()39 {40 this.Test(r =>41 {42 r.CreateActor(typeof(Manager));43 });44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;53using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Runtime;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.SystematicTesting.Strategies;57using Microsoft.Coyote.Tasks;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10using System.Diagnostics;11using System.IO;12using System.Collections.Concurrent;13using System.Runtime.CompilerServices;14using System.Runtime.InteropServices;15using System.Runtime;16using System.Runtime.Serialization;17using System.Runtime.Serialization.Formatters.Binary;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private int state = 0;22 private int updateCount = 0;23 private int updateCount2 = 0;24 private int updateCount3 = 0;25 private int updateCount4 = 0;26 private int updateCount5 = 0;27 private int updateCount6 = 0;28 private int updateCount7 = 0;29 private int updateCount8 = 0;30 private int updateCount9 = 0;31 private int updateCount10 = 0;32 private int updateCount11 = 0;33 private int updateCount12 = 0;34 private int updateCount13 = 0;35 private int updateCount14 = 0;36 private int updateCount15 = 0;37 private int updateCount16 = 0;38 private int updateCount17 = 0;39 private int updateCount18 = 0;40 private int updateCount19 = 0;41 private int updateCount20 = 0;42 private int updateCount21 = 0;43 private int updateCount22 = 0;44 private int updateCount23 = 0;45 private int updateCount24 = 0;46 private int updateCount25 = 0;47 private int updateCount26 = 0;48 private int updateCount27 = 0;49 private int updateCount28 = 0;50 private int updateCount29 = 0;51 private int updateCount30 = 0;52 private int updateCount31 = 0;53 private int updateCount32 = 0;54 private int updateCount33 = 0;55 private int updateCount34 = 0;56 private int updateCount35 = 0;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 static void Main(string[] args)7 {8 var test = new NewPredecessor();9 test.CheckUpdatePropagationInvariant();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Specifications;15using System;16{17 {18 static void Main(string[] args)19 {20 var test = new NewPredecessor();21 test.CheckUpdatePropagationInvariant();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Specifications;27using System;28{29 {30 static void Main(string[] args)31 {32 var test = new NewPredecessor();33 test.CheckUpdatePropagationInvariant();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Specifications;39using System;40{41 {42 static void Main(string[] args)43 {44 var test = new NewPredecessor();45 test.CheckUpdatePropagationInvariant();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using System;52{53 {54 static void Main(string[] args)55 {56 var test = new NewPredecessor();57 test.CheckUpdatePropagationInvariant();58 }59 }60}

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.SchedulingStrategy = SchedulingStrategy.DFS;12 configuration.TestingIterations = 100;13 configuration.TestReporters.Add(new TextCoverageReporter());14 configuration.TestReporters.Add(new TextLogReporter());15 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, typeof(NewPredecessor));16 testEngine.Run();17 Console.WriteLine("Press any key to exit...");18 Console.ReadKey();19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.TestingServices;24using Microsoft.Coyote.TestingServices.Coverage;25using Microsoft.Coyote.TestingServices.SchedulingStrategies;26using System;27{28 {29 static void Main(string[] args)30 {31 var configuration = Configuration.Create();32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.TestingIterations = 100;34 configuration.TestReporters.Add(new TextCoverageReporter());35 configuration.TestReporters.Add(new TextLogReporter());36 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, typeof(NewPredecessor));

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1{2 {3 {4 public ActorId Id;5 public Config(ActorId id) : base()6 {7 this.Id = id;8 }9 }10 {11 public ActorId Id;12 public E(ActorId id) : base()13 {14 this.Id = id;15 }16 }17 internal class Done : Event { }18 private ActorId Id;19 private ActorId Child;20 private int Count;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventGotoState(typeof(E), typeof(Active))]23 [OnEventGotoState(typeof(Done), typeof(Final))]24 [OnEventDoAction(typeof(CheckUpdatePropagationInvariant), nameof(CheckUpdatePropagationInvariantAction))]25 class Init : State { }26 void InitOnEntry()27 {28 this.Id = (this.ReceivedEvent as Config).Id;29 this.Child = this.CreateActor(typeof(Child));30 this.Send(this.Child, new Child.Config(this.Id));31 this.Raise(new E(this.Child));32 }33 [OnEntry(nameof(ActiveOnEntry))]34 [OnEventGotoState(typeof(E), typeof(Active))]35 [OnEventGotoState(typeof(Done), typeof(Final))]36 [OnEventDoAction(typeof(CheckUpdatePropagationInvariant), nameof(CheckUpdatePropagationInvariantAction))]37 class Active : State { }38 void ActiveOnEntry()39 {40 this.Count++;41 if (this.Count == 3)42 {43 this.Raise(new Done());44 }45 {46 this.Raise(new E(this.Child));47 }48 }49 [OnEntry(nameof(FinalOnEntry))]50 class Final : State { }51 void FinalOnEntry()52 {53 this.Raise(new Halt());54 }55 void CheckUpdatePropagationInvariantAction()56 {57 this.CheckUpdatePropagationInvariant();58 }59 }60}61{62 {63 {64 public ActorId Id;65 public Config(ActorId

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 static void Main(string[] args)6 {7 NewPredecessor newPredecessor = new NewPredecessor();8 newPredecessor.CheckUpdatePropagationInvariant();9 }10 }11}12Error CS0246 The type or namespace name 'Specifications' could not be found (are you missing a using directive or an assembly reference?)13using Microsoft.Coyote.Specifications;14using System;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17{18 {19 static void Main(string[] args)20 {21 NewPredecessor newPredecessor = new NewPredecessor();

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1 var monitor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();2 monitor.CheckUpdatePropagationInvariant();3 }4 {5 {6 private bool isPredecessor;7 [OnEventDoAction(typeof(Update), nameof(UpdateHandler))]8 {9 }10 private void UpdateHandler()11 {12 this.isPredecessor = true;13 }14 private void CheckUpdatePropagationInvariant()15 {16 this.Assert(this.isPredecessor, "Update event was not propagated.");17 }18 }19 }20 {21 {22 }23 }24 {25 {26 private int a;27 [OnEventDoAction(typeof(UnitEvent), nameof(InitHandler))]28 {29 }30 private void InitHandler()31 {32 this.SendEvent(this.Id, new Update());33 this.RaiseGotoStateEvent<Done>();34 }35 {36 }37 }38 }39 {40 {41 }42 }43 {44 {45 private ActorRuntime runtime;46 {47 get => this.runtime;48 set => this.runtime = value;49 }50 public ActorId Id { get; internal set; }51 public ActorId CurrentOperationGroupId { get; internal set; }52 public ActorId CurrentOperationId { get; internal set; }53 public ActorId CurrentSender { get; internal set; }54 public string CurrentStateName { get; internal set; }55 public virtual Task OnCreateAsync()56 {57 return Task.CompletedTask;58 }59 public virtual Task OnEventAsync(Event e)60 {61 return Task.CompletedTask;62 }63 public virtual Task OnHaltAsync()64 {65 return Task.CompletedTask;66 }67 public virtual Task OnRaiseEventAsync(Event e, ActorId target

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