Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 CoyoteRuntime runtime = new CoyoteRuntime();14 runtime.RegisterMonitor(typeof(NewPredecessor));15 runtime.CreateActor(typeof(RequestHandler));16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 CoyoteRuntime runtime = new CoyoteRuntime();35 runtime.RegisterMonitor(typeof(NewPredecessor));36 runtime.CreateActor(typeof(RequestHandler));37 runtime.CreateActor(typeof(Actor1));38 runtime.CreateActor(typeof(Actor2));39 runtime.Wait();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 CoyoteRuntime runtime = new CoyoteRuntime();56 runtime.RegisterMonitor(typeof(NewPredecessor));57 runtime.CreateActor(typeof(RequestHandler));58 runtime.CreateActor(typeof(Actor1));59 runtime.CreateActor(typeof(Actor2));60 runtime.Wait();61 }62 }63}64using System;
CheckInprocessRequestsInvariant
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();2Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();3Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();4Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();5Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();6Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();7Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();8Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();9Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var system = runtime.CreateActorSystem();16 var actor = system.CreateActor(typeof(NewPredecessor));17 runtime.RunBugFindingTest(actor, BugFindingOptions.Default);18 }19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;30{31 {32 static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var system = runtime.CreateActorSystem();37 var actor = system.CreateActor(typeof(NewPredecessor));38 runtime.RunBugFindingTest(actor, BugFindingOptions.Default);39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void CheckInprocessRequestsInvariant()5 {6 if (true)7 {8 if (true)9 {10 }11 }12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public static void CheckInprocessRequestsInvariant()19 {20 if (true)21 {22 if (true)23 {24 }25 }26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public static void CheckInprocessRequestsInvariant()33 {34 if (true)35 {36 if (true)37 {38 }39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public static void CheckInprocessRequestsInvariant()47 {48 if (true)49 {
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public static void CheckInprocessRequestsInvariant()16 {17 ActorId actorId = ActorId.CreateRandom();18 ActorRuntime runtime = ActorRuntime.Create();19 runtime.RegisterActor(typeof(Actor));20 ActorId actor = runtime.CreateActor(typeof(Actor), actorId);21 runtime.SendEvent(actor, new E())
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(NewPredecessor));13 runtime.Run();14 }15 }16 }17}
CheckInprocessRequestsInvariant
Using AI Code Generation
1public static void Main(string[] args)2{3 Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.CheckInprocessRequestsInvariant();4}5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Types;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.SystematicTesting;19using Microsoft.Coyote.Tasks;20using Microsoft.Coyote.Tests.Common;21using Microsoft.Coyote.Tests.Common.Events;22using Microsoft.Coyote.Tests.Common.Tasks;23using Microsoft.Coyote.Tests.Common.Types;24using Microsoft.Coyote.Tests.Common.Utilities;25using Microsoft.Coyote.Tests.Systematic;26using Microsoft.Coyote.Tests.Systematic.Tasks;27using Microsoft.Coyote.Tests.Systematic.Threading;28using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;29using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks;30using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types;31using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Events;32using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Machines;33using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.States;34using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types;35using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Events;36using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Machines;37using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.States;38using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Types;39using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Types.Events;40using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Types.Machines;41using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.MonitorTasks.Types.Types.Types.States;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 private readonly ActorId Requestor;11 private readonly ActorId Requestee;12 private readonly ActorId Request;13 private readonly ActorId NewPredecessor;14 private int InprocessRequests;15 private int InprocessRequestsInvariant;16 public NewPredecessor(ActorId requestor, ActorId requestee, ActorId request, ActorId newPredecessor)17 {18 this.Requestor = requestor;19 this.Requestee = requestee;20 this.Request = request;21 this.NewPredecessor = newPredecessor;22 this.InprocessRequests = 0;23 this.InprocessRequestsInvariant = 0;24 }25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 return Task.CompletedTask;28 }29 protected override Task OnEventAsync(Event e)30 {31 switch (e)32 {33 this.InprocessRequestsInvariant++;34 this.InprocessRequests++;35 this.SendEvent(this.Requestee, new e2(this.Request, this.Requestor, this.NewPredecessor));36 break;37 this.InprocessRequestsInvariant--;38 this.InprocessRequests--;39 this.Assert(this.InprocessRequestsInvariant == this.InprocessRequests);40 this.SendEvent(this.Requestor, new e4(this.Request));41 break;42 this.InprocessRequestsInvariant--;43 this.InprocessRequests--;44 this.Assert(this.InprocessRequestsInvariant == this.InprocessRequests);45 this.SendEvent(this.Requestor, new e6(this.Request));46 break;47 this.InprocessRequestsInvariant--;48 this.InprocessRequests--;49 this.Assert(this.InprocessRequestsInvariant == this.InprocessRequests);50 this.SendEvent(this.Requestor, new e8(this.Request));51 break;52 this.InprocessRequestsInvariant--;53 this.InprocessRequests--;54 this.Assert(this.InprocessRequestsInvariant == this.InprocessRequests);55 this.SendEvent(this.Requestor, new e10(this.Request));56 break;
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