Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TestWildGotoInStateMachine
WildCardEventTests.cs
Source:WildCardEventTests.cs
...169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {...
TestWildGotoInStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;8{9 {10 static void Main(string[] args)11 {12 TestWildGotoInStateMachine();13 }14 public static void TestWildGotoInStateMachine()15 {16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(LogEvent));18 runtime.Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;29{30 {31 static void Main(string[] args)32 {33 TestWildGotoInStateMachine();34 }35 public static void TestWildGotoInStateMachine()36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(LogEvent));39 runtime.Wait();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;50{51 {52 static void Main(string[] args)53 {54 TestWildGotoInStateMachine();55 }56 public static void TestWildGotoInStateMachine()57 {58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(LogEvent));60 runtime.Wait();61 }62 }63}64using System;65using System.Collections.Generic;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;5using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Tasks.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
TestWildGotoInStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;16using Microsoft.VisualStudio.TestTools.UnitTesting;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public void TestWildGotoInStateMachineTest()21 {22 this.TestWithError(r =>23 {24 r.CreateActor(typeof(TestWildGotoInStateMachine));25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.TestingServices;37using Microsoft.Coyote.TestingServices.Runtime;38using Microsoft.Coyote.TestingServices.SchedulingStrategies;39using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;40using Microsoft.Coyote.TestingServices.Tracing.Schedule;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.TestingServices;43using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;44using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;46using Microsoft.VisualStudio.TestTools.UnitTesting;47using Microsoft.Coyote.Actors.BugFinding.Tests;
TestWildGotoInStateMachine
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.Random;12 config.SchedulingSeed = 1;13 config.Verbose = 1;14 config.TestingIterations = 100;15 config.MaxFairSchedulingSteps = 100;16 config.ThrowOnFailure = true;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableIndexOutOfRangeException = true;25 config.EnableNullReferenceException = true;26 config.EnableDivideByZeroException = true;27 config.EnableActorStateLog = true;28 config.EnableActorTaskLog = true;29 config.EnableStateGraph = true;30 config.EnableStateGraphSchedulerSteps = true;31 config.EnableStateGraphDataRaces = true;32 config.EnableStateGraphDeadlocks = true;33 config.EnableStateGraphLivelocks = true;34 config.EnableStateGraphHotStates = true;35 config.EnableStateGraphOperationCanceledException = true;36 config.EnableStateGraphObjectDisposedException = true;37 config.EnableStateGraphIndexOutOfRangeException = true;38 config.EnableStateGraphNullReferenceException = true;39 config.EnableStateGraphDivideByZeroException = true;40 config.EnableStateGraphAssertInEntryExit = true;41 config.EnableStateGraphAssertInOnEvent = true;42 config.EnableStateGraphAssertInOnReceive = true;43 config.EnableStateGraphAssertInOnHalt = true;44 config.EnableStateGraphAssertInGotoState = true;45 config.EnableStateGraphAssertInGotoStateOnEvent = true;46 config.EnableStateGraphAssertInGotoStateOnReceive = true;47 config.EnableStateGraphAssertInPushState = true;48 config.EnableStateGraphAssertInPushStateOnEvent = true;49 config.EnableStateGraphAssertInPushStateOnReceive = true;50 config.EnableStateGraphAssertInPopState = true;
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(LogEvent));11 var result = runtime.TestLogEvent();12 Console.WriteLine(result);13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(LogEvent));26 var result = runtime.TestLogEvent();27 Console.WriteLine(result);28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(LogEvent));41 var result = runtime.TestLogEvent();42 Console.WriteLine(result);43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(LogEvent));56 var result = runtime.TestLogEvent();57 Console.WriteLine(result);58 }59 }60}61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;
TestWildGotoInStateMachine
Using AI Code Generation
1{2 {3 public string Message;4 }5 {6 [OnEventGotoState(typeof(LogEvent), typeof(S2))]7 class S1 : State { }8 class S2 : State { }9 }10}11{12 {13 public string Message;14 }15 {16 [OnEventGotoState(typeof(LogEvent), typeof(S2))]17 class S1 : State { }18 class S2 : State { }19 }20}21{22 {23 public string Message;24 }25 {26 [OnEventGotoState(typeof(LogEvent), typeof(S2))]27 class S1 : State { }28 class S2 : State { }29 }30}31{32 {33 public string Message;34 }35 {
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new LogEvent();9 await test.TestWildGotoInStateMachine();10 Console.WriteLine("Hello World!");11 }12 }13}
TestWildGotoInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 await TestWildGotoInStateMachine();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static async Task Main(string[] args)18 {19 await TestWildGotoInStateMachine();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task Main(string[] args)29 {30 await TestWildGotoInStateMachine();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 await TestWildGotoInStateMachine();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main(string[] args)51 {52 await TestWildGotoInStateMachine();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static async Task Main(string[] args)62 {
TestWildGotoInStateMachine
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(10000);11 var test = new BugFindingTest(configuration);12 test.TestWildGotoInStateMachine();13 }14 }15}16public void TestWildGotoInStateMachine()17{18 this.TestWithError(async () =>19 {20 var m = new Machine1();21 var r = await this.RunAsync(m);22 this.Assert(r == 1, "Detected bug.");23 },24 configuration: this.GetConfiguration().WithTestingIterations(10000),25 replay: true);26}27public async Task TestWithError(Action test, Configuration configuration = null, string expectedError = null, bool replay = false)28{29 configuration = configuration ?? Configuration.Create();30 configuration.SchedulingStrategy = SchedulingStrategy.DFS;31 configuration.ThrowOnFailure = true;
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