How to use OnReadyExit method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnReadyExit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.TestingServices;8using Microsoft.Coyote.Scheduling;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.Scheduling;13using Microsoft.Coyote.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Timers;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Events;20using Microsoft.Coyote.Tests.Common.Tasks;21using Microsoft.Coyote.Tests.Common.Timers;22using Microsoft.Coyote.Tests.Common.Utilities;23using Microsoft.Coyote.Tests.TestingServices;24using Microsoft.Coyote.Tests.TestingServices.SchedulingStrategies;25using Microsoft.Coyote.Tests.TestingServices.Timers;26using Microsoft.Coyote.Tests.TestingServices.Tracing.Schedule;27using Microsoft.Coyote.Tests.TestingServices.Tracing.Schedule.Default;28using Microsoft.Coyote.Tests.TestingServices.Utilities;29using Microsoft.Coyote.Tests.Utilities;30using Microsoft.Coyote.Tests.Utilities.Actors;31using Microsoft.Coyote.Tests.Utilities.Events;32using Microsoft.Coyote.Tests.Utilities.Tasks;33using Microsoft.Coyote.Tests.Utilities.Timers;34using Microsoft.Coyote.Tests.Utilities.Tracing.Schedule;35using Microsoft.Coyote.Tests.Utilities.Tracing.Schedule.Default;36using Microsoft.Coyote.Tests.Utilities.Utilities;37using Microsoft.Coyote.Tests.Utilities.Utilities.Actors;38using Microsoft.Coyote.Tests.Utilities.Utilities.Events;39using Microsoft.Coyote.Tests.Utilities.Utilities.Tasks;40using Microsoft.Coyote.Tests.Utilities.Utilities.Timers;41using Microsoft.Coyote.Tests.Utilities.Utilities.Tracing.Schedule;42using Microsoft.Coyote.Tests.Utilities.Utilities.Tracing.Schedule.Default;43using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities;44using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities.Actors;45using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities.Events;46using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities.Tasks;47using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities.Timers;48using Microsoft.Coyote.Tests.Utilities.Utilities.Utilities.Tracing.Schedule;

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OnReadyExit

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;8 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine;9 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine2;10 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine3;11 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine4;12 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine5;13 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine6;14 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine7;15 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine8;16 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine9;17 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine10;18 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine11;19 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine12;20 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine13;21 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine14;22 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine15;23 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine16;24 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine17;25 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine18;26 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine19;27 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine20;28 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine21;29 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine22;30 using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine23;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;7{8 {9 static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var id = ActorId.CreateRandom();14 var a = runtime.CreateActor(typeof(A), id);15 runtime.SendEvent(id, new E());16 await a.OnExitAsync();17 }18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;27{28 {29 static async Task Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = ActorId.CreateRandom();34 var a = runtime.CreateActor(typeof(A), id);35 runtime.SendEvent(id, new E());36 await a.OnExitAsync();37 }38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;47{48 {49 static async Task Main(string[] args)50 {51 using (var runtime = RuntimeFactory.Create())52 {53 var id = ActorId.CreateRandom();54 var a = runtime.CreateActor(typeof

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableOperationCanceledExceptionSupport = true;18 configuration.EnableActorLogging = true;19 configuration.EnableStateGraphLogging = true;20 configuration.EnableActorMonitoring = true;21 configuration.EnableActorDiagnostics = true;22 configuration.EnableActorProfiling = true;23 configuration.EnableGCTracking = true;24 configuration.EnableCycleDetection = true;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 ActorRuntime.RegisterLogEvent(typeof(LogEvent));11 var runtime = BugFindingRuntime.Create();12 runtime.CreateActor(typeof(M));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.CreateActorAndExecuteAsync(typeof(N));20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.SendEventAndExecuteAsync(new E(), this.Id);26 }27 protected override async Task OnEventAsync(Event e)28 {29 if (e is E)30 {31 await this.SendEventAndExecuteAsync(new E(), this.Id);32 }33 }34 }35 {36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void Main(string[] args)46 {47 ActorRuntime.RegisterLogEvent(typeof(LogEvent));48 var runtime = BugFindingRuntime.Create();49 runtime.CreateActor(typeof(M));50 runtime.Wait();51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.CreateActorAndExecuteAsync(typeof(N));57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.SendEventAndExecuteAsync(new E(), this.Id);63 }64 protected override async Task OnEventAsync(Event e)65 {66 if (e is E)67 {68 await this.SendEventAndExecuteAsync(new E(), this.Id);69 }

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OnReadyExit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2var m = new LogEvent("foo", "bar", 1);3await this.OnReadyExit(m);4using Microsoft.Coyote.Actors.BugFinding.Tests;5var m = new LogEvent("foo", "bar", 1);6await this.OnReadyExit(m);7using Microsoft.Coyote.Actors.BugFinding.Tests;8var m = new LogEvent("foo", "bar", 1);9await this.OnReadyExit(m);10using Microsoft.Coyote.Actors.BugFinding.Tests;11var m = new LogEvent("foo", "bar", 1);12await this.OnReadyExit(m);13using Microsoft.Coyote.Actors.BugFinding.Tests;14var m = new LogEvent("foo", "bar", 1);15await this.OnReadyExit(m);16using Microsoft.Coyote.Actors.BugFinding.Tests;17var m = new LogEvent("foo", "bar", 1);18await this.OnReadyExit(m);19using Microsoft.Coyote.Actors.BugFinding.Tests;20var m = new LogEvent("foo", "bar", 1);21await this.OnReadyExit(m);22using Microsoft.Coyote.Actors.BugFinding.Tests;23var m = new LogEvent("foo", "bar", 1);24await this.OnReadyExit(m);

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OnReadyExit

Using AI Code Generation

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1var logEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent("OnReadyExit");2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.LogEvent(logEvent);3base.OnReadyExit();4}5public override void OnEvent(Microsoft.Coyote.Actors.Event e)6{7var logEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent("OnEvent");8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.LogEvent(logEvent);9base.OnEvent(e);10}11public override void OnReceiveEvent(Microsoft.Coyote.Actors.Event e)12{13var logEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent("OnReceive

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