How to use OnEventUnhandledAsync method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnEventUnhandledAsync

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {...

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OnEventUnhandledAsync

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1{2 using System.Threading.Tasks;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Specifications;5 using Xunit;6 using Xunit.Abstractions;7 {8 public LogEvent(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public int X;14 public E(int x)15 {16 this.X = x;17 }18 }19 {20 }21 {22 public int X;23 public N(int x)24 {25 this.X = x;26 }27 }28 {29 }30 {31 private int X;32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.X = (initialEvent as E).X;35 return Task.CompletedTask;36 }37 protected override Task OnEventUnhandledAsync(Event e, string op)38 {39 this.SendEvent(this.Id, new N(this.X));40 return Task.CompletedTask;41 }42 private async Task OnN(N e)43 {44 this.X = e.X;45 await this.ReceiveEventAsync<M>();46 this.SendEvent(this.Id, new Done());47 }48 }49 [Fact(Timeout = 5000)]50 public void TestOnEventUnhandledAsync()51 {52 this.TestWithError(r =>53 {54 r.CreateActor(typeof(A), new E(1));55 r.SendEvent(new M());56 },57 configuration: GetConfiguration().WithTestingIterations(100),58 replay: true);59 }60 }61}

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main()9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(LogEvent));12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;21{22 {23 public static async Task Main()24 {25 var runtime = RuntimeFactory.Create();26 await runtime.CreateActorAndExecuteAsync(typeof(LogEvent));27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;36{37 {38 public static async Task Main()39 {40 var runtime = RuntimeFactory.Create();41 await runtime.CreateActorAndExecuteAsync(typeof(LogEvent));42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;51{52 {53 public static async Task Main()54 {55 var runtime = RuntimeFactory.Create();56 await runtime.CreateActorAndExecuteAsync(typeof(LogEvent));57 }58 }59}60using System;61using System.Threading.Tasks;

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OnEventUnhandledAsync

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActor(typeof(Actor1));10 await Task.Delay(1000);11 await runtime.CreateActor(typeof(Actor2));12 await Task.Delay(1000);13 await runtime.CreateActor(typeof(Actor3));14 await Task.Delay(1000);15 await runtime.CreateActor(typeof(Actor4));16 await Task.Delay(1000);17 await runtime.CreateActor(typeof(Actor5));18 await Task.Delay(1000);19 await runtime.CreateActor(typeof(Actor6));20 await Task.Delay(1000);21 await runtime.CreateActor(typeof(Actor7));22 await Task.Delay(1000);23 await runtime.CreateActor(typeof(Actor8));24 await Task.Delay(1000);25 await runtime.CreateActor(typeof(Actor9));26 await Task.Delay(1000);27 await runtime.CreateActor(typeof(Actor10));28 await Task.Delay(1000);29 await runtime.CreateActor(typeof(Actor11));30 await Task.Delay(1000);31 await runtime.CreateActor(typeof(Actor12));32 await Task.Delay(1000);33 await runtime.CreateActor(typeof(Actor13));34 await Task.Delay(1000);35 await runtime.CreateActor(typeof(Actor14));36 await Task.Delay(1000);37 await runtime.CreateActor(typeof(Actor15));38 await Task.Delay(1000);39 await runtime.CreateActor(typeof(Actor16));40 await Task.Delay(1000);41 await runtime.CreateActor(typeof(Actor17));42 await Task.Delay(1000);43 await runtime.CreateActor(typeof(Actor18));44 await Task.Delay(1000);45 await runtime.CreateActor(typeof(Actor19));46 await Task.Delay(1000);47 await runtime.CreateActor(typeof(Actor20));48 await Task.Delay(1000);49 await runtime.CreateActor(typeof(Actor21));50 await Task.Delay(1000);51 await runtime.CreateActor(typeof(Actor22));52 await Task.Delay(1000);53 await runtime.CreateActor(typeof(Actor23));54 await Task.Delay(1000);55 await runtime.CreateActor(typeof(Actor24));56 await Task.Delay(1000);57 await runtime.CreateActor(typeof(Actor25));

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = BugFindingRuntime.Create();12 runtime.RegisterMonitor(typeof(LogEvent));13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new E1());21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 if (e is E1)26 {27 this.SendEvent(this.Id, new E2());28 }29 else if (e is E2)30 {31 this.SendEvent(this.Id, new E3());32 }33 else if (e is E3)34 {35 this.SendEvent(this.Id, new E4());36 }37 else if (e is E4)38 {39 this.SendEvent(this.Id, new E5());40 }41 else if (e is E5)42 {43 this.SendEvent(this.Id, new E6());44 }45 else if (e is E6)46 {47 this.SendEvent(this.Id, new E7());48 }49 else if (e is E7)50 {51 this.SendEvent(this.Id, new E8());52 }53 else if (e is E8)54 {55 this.SendEvent(this.Id, new E9());56 }57 else if (e is E9)58 {59 this.SendEvent(this.Id, new E10());60 }61 else if (e is E10)62 {63 this.SendEvent(this.Id, new E11());64 }65 else if (e is E11)66 {67 this.SendEvent(this.Id, new E12());68 }69 else if (e is E12)70 {71 this.SendEvent(this.Id, new E13());72 }73 else if (e is E13)74 {75 this.SendEvent(this.Id, new E14());76 }77 else if (e is E14)78 {79 this.SendEvent(this.Id, new E15());80 }81 else if (e

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create().WithTestingIterations(100);13 await runtime.TestAsync(async () =>14 {15 var m = ActorId.CreateActor(typeof(M));16 var n = ActorId.CreateActor(typeof(N));17 var log = ActorId.CreateActor(typeof(LogEvent));18 var e = new E { Id = n };19 await m.SendEventAsync(e);20 await n.SendEventAsync(new F { Id = log });21 }, config);22 }23 }24 {25 public ActorId Id;26 }27 {28 public ActorId Id;29 }30 {31 protected override Task OnEventAsync(Event e)32 {33 if (e is E)34 {35 var ee = e as E;36 return ee.Id.SendEventAsync(new F { Id = this.Id });37 }38 else if (e is F)39 {40 var ff = e as F;41 return ff.Id.SendEventAsync(new E { Id = this.Id });42 }43 {44 return Task.CompletedTask;45 }46 }47 }48 {49 protected override Task OnEventAsync(Event e)50 {51 if (e is E)52 {53 var ee = e as E;54 return ee.Id.SendEventAsync(new F { Id = this.Id });55 }56 else if (e is F)57 {58 var ff = e as F;59 return ff.Id.SendEventAsync(new E { Id = this.Id });60 }61 {62 return Task.CompletedTask;63 }64 }65 }66}67Hello, I am trying to use the OnEventUnhandledAsync method of the LogEvent class in the Microsoft.Coyote.Actors.BugFinding.Tests namespace in a program. I am using the Microsoft.CoyoteActors package (version 1.1.0). When I try to run the program, I get the following error:Could not load file or assembly '

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OnEventUnhandledAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(MyActor));10 runtime.CreateActor(typeof(MyActor));

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OnEventUnhandledAsync

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Logging;8using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers;12using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers;13using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers;15using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;16using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;17using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;18using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;19using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;20using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;21using Microsoft.Coyote.Actors.BugFinding.Tests.Logging.Services.Loggers.Loggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers.FileLoggers;

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Start();12 }13 }14 {15 protected override Task OnEventAsync(Event e)16 {17 if (e is MyEvent)18 {19 return Task.CompletedTask;20 }21 {22 return this.OnEventUnhandledAsync(e);23 }24 }25 }26 {27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(MyActor));39 runtime.Start();40 }41 }42 {43 protected override Task OnEventAsync(Event e)44 {45 if (e is MyEvent)46 {47 return Task.CompletedTask;48 }49 {50 return this.OnEventUnhandledAsync(e);51 }52 }53 }54 {55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(MyActor));67 runtime.Start();68 }69 }70 {71 protected override Task OnEventAsync(Event e)72 {73 if (e is MyEvent)74 {75 return Task.CompletedTask;76 }

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