Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnBad
PushStateTransitionTests.cs
Source: PushStateTransitionTests.cs
...267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state....
OnBad
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;10using System.Threading;11using System.IO;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 100000;19 config.SchedulingIterations = 100;20 config.RandomSchedulingSeed = 0;21 config.TestingIterations = 1;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableIntegerOverflowChecking = true;25 config.EnableObjectDisposedChecking = true;26 config.EnableOperationCanceledExceptionChecking = true;27 config.EnableTimerCancellationChecking = true;28 config.EnableActorGarbageCollection = true;29 config.EnableActorMonitoring = true;30 config.EnableActorStatePrinting = true;31 config.EnableActorTaskMonitoring = true;32 config.EnableActorTaskWaitMonitoring = true;33 config.EnableDeadlockDetection = true;34 config.EnableHotStateDetection = true;35 config.EnableHotStateExploration = true;36 config.EnableLivenessChecking = true;37 config.EnableOperationGroupChecking = true;38 config.EnableStateGraphChecking = true;39 config.EnableStateGraphScheduling = true;40 config.EnableStateGraphTracing = true;41 config.EnableUnfairExponentialBackoff = true;42 config.EnableVerboseTrace = true;43 config.TraceLevel = 3;44 config.LogWriter = new StreamWriter("C:\\Users\\user\\Desktop\\Test\\Test\\Test\\bin\\Debug\\Log.txt");45 config.TestReporters.Add(new LogEvent());46 config.SchedulingStrategy = SchedulingStrategy.DFS;47 config.SchedulingPolicy = SchedulingPolicy.Systematic;48 config.SchedulingIterations = 1;
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(LogEventActor));14 runtime.Run();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 this.Log("Hello world!");21 this.OnBad("Bad world!");22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(LogEventActor));38 runtime.Run();39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 this.Log("Hello world!");45 this.OnBad("Bad world!");46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(LogEventActor));62 runtime.Run();63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 this.Log("Hello world!");69 this.OnBad("Bad world!");70 }71 }
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public string Message;8 public LogEvent(string message)9 {10 this.Message = message;11 }12 public void OnBad()13 {14 throw new Exception("LogEvent.OnBad");15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23 {24 public string Message;25 public LogEvent(string message)26 {27 this.Message = message;28 }29 public void OnBad()30 {31 throw new Exception("LogEvent.OnBad");32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Specifications;37using System;38using System.Threading.Tasks;39{40 {41 public string Message;42 public LogEvent(string message)43 {44 this.Message = message;45 }46 public void OnBad()47 {48 throw new Exception("LogEvent.OnBad");49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54using System;55using System.Threading.Tasks;56{57 {58 public string Message;59 public LogEvent(string message)60 {61 this.Message = message;62 }63 public void OnBad()64 {65 throw new Exception("LogEvent.OnBad");66 }67 }68}
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 Runtime.RegisterMonitor(typeof(LogEvent));9 Runtime.RegisterMonitor(typeof(LogEvent2));10 Runtime.RegisterMonitor(typeof(LogEvent3));11 Runtime.RegisterMonitor(typeof(LogEvent4));12 Runtime.RegisterMonitor(typeof(LogEvent5));13 Runtime.RegisterMonitor(typeof(LogEvent6));14 Runtime.RegisterMonitor(typeof(LogEvent7));15 Runtime.RegisterMonitor(typeof(LogEvent8));16 Runtime.RegisterMonitor(typeof(LogEvent9));17 Runtime.RegisterMonitor(typeof(LogEvent10));18 Runtime.RegisterMonitor(typeof(LogEvent11));19 Runtime.RegisterMonitor(typeof(LogEvent12));20 Runtime.RegisterMonitor(typeof(LogEvent13));21 Runtime.RegisterMonitor(typeof(LogEvent14));22 Runtime.RegisterMonitor(typeof(LogEvent15));23 Runtime.RegisterMonitor(typeof(LogEvent16));24 Runtime.RegisterMonitor(typeof(LogEvent17));25 Runtime.RegisterMonitor(typeof(LogEvent18));26 Runtime.RegisterMonitor(typeof(LogEvent19));27 Runtime.RegisterMonitor(typeof(LogEvent20));28 Runtime.RegisterMonitor(typeof(LogEvent21));29 Runtime.RegisterMonitor(typeof(LogEvent22));30 Runtime.RegisterMonitor(typeof(LogEvent23));31 Runtime.RegisterMonitor(typeof(LogEvent24));32 Runtime.RegisterMonitor(typeof(LogEvent25));33 Runtime.RegisterMonitor(typeof(LogEvent26));34 Runtime.RegisterMonitor(typeof(LogEvent27));35 Runtime.RegisterMonitor(typeof(LogEvent28));36 Runtime.RegisterMonitor(typeof(LogEvent29));37 Runtime.RegisterMonitor(typeof(LogEvent30));38 Runtime.RegisterMonitor(typeof(LogEvent31));39 Runtime.RegisterMonitor(typeof(LogEvent32));40 Runtime.RegisterMonitor(typeof(LogEvent33));41 Runtime.RegisterMonitor(typeof(LogEvent34));42 Runtime.RegisterMonitor(typeof(LogEvent35));43 Runtime.RegisterMonitor(typeof(LogEvent36));44 Runtime.RegisterMonitor(typeof(LogEvent37));45 Runtime.RegisterMonitor(typeof(LogEvent38));46 Runtime.RegisterMonitor(typeof(LogEvent39));47 Runtime.RegisterMonitor(typeof(LogEvent40));48 Runtime.RegisterMonitor(typeof(LogEvent41));49 Runtime.RegisterMonitor(typeof(LogEvent42));50 Runtime.RegisterMonitor(typeof(LogEvent43));51 Runtime.RegisterMonitor(typeof(LogEvent44));52 Runtime.RegisterMonitor(typeof(LogEvent45));53 Runtime.RegisterMonitor(typeof(LogEvent46));54 Runtime.RegisterMonitor(typeof(LogEvent47));55 Runtime.RegisterMonitor(typeof(LogEvent48));56 Runtime.RegisterMonitor(typeof(LogEvent49));57 Runtime.RegisterMonitor(typeof(LogEvent50));58 Runtime.RegisterMonitor(typeof
OnBad
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnBad("This is an error message");2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnGood("This is an informative message");3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnBad("This is an error message", 4 (msg) => Console.WriteLine(msg));5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnGood("This is an informative message", 6 (msg) => Console.WriteLine(msg));7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnBad("This is an error message", 8 (msg, ex) => Console.WriteLine(msg + " " + ex.Message));9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnGood("This is an informative message", 10 (msg) => Console.WriteLine(msg));
OnBad
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingStrategy = SchedulingStrategy.RandomValue;12 config.MaxSchedulingSteps = 10000;13 config.SchedulingIterations = 1000;14 config.MaxFairSchedulingSteps = 10000;15 config.MaxFairSchedulingSteps = 10000;16 config.Verbose = 2;17 config.EnableDataRaceDetection = true;18 config.EnableCycleDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableIndexOutOfRangeException = true;25 config.EnableNullReferenceException = true;26 config.EnableDivideByZeroException = true;27 config.EnableActorStateCaching = true;28 config.EnableActorGarbageCollection = true;29 config.EnableActorMonitoring = true;30 config.EnableActorLogging = true;31 config.EnableActorTestingTracing = true;32 config.EnableActorTestingCoverage = true;33 config.EnableActorTestingProfiling = true;34 config.EnableActorTestingStatistics = true;35 config.EnableActorTestingRandomExecution = true;
OnBad
Using AI Code Generation
1{2 {3 public string Message { get; private set; }4 public LogEvent(string message)5 {6 this.Message = message;7 }8 public static void OnBad(string message)9 {10 Console.WriteLine("Bad");11 }12 }13}14{15 {16 public string Message { get; private set; }17 public LogEvent(string message)18 {19 this.Message = message;20 }21 [OnBad("Bad")]22 public static void OnBad(string message)23 {24 Console.WriteLine("Bad");25 }26 }27}28{29 {30 public string Message { get; private set; }31 public LogEvent(string message)32 {33 this.Message = message;34 }35 [OnBad("Bad", "Log.txt")]36 public static void OnBad(string message)37 {38 Console.WriteLine("Bad");39 }40 }41}42{43 {44 public string Message { get; private set; }45 public LogEvent(string message)46 {47 this.Message = message;48 }49 [OnBad("Bad", "Log.txt", 100)]50 public static void OnBad(string message)51 {
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 LogEvent.OnBad = () =>10 {11 Console.WriteLine("Error found");12 Environment.Exit(1);13 };14 var actor = new Actor();15 actor.SendEvent(new Event());16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Text;23{24 {25 static void Main(string[] args)26 {27 LogEvent.OnBad = () =>28 {29 Console.WriteLine("Error found");30 Environment.Exit(1);31 };32 var actor = new Actor();33 actor.SendEvent(new Event());34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Text;41{42 {43 static void Main(string[] args)44 {45 LogEvent.OnBad = () =>46 {47 Console.WriteLine("Error found");48 Environment.Exit(1);49 };50 var actor = new Actor();51 actor.SendEvent(new Event());52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Text;
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