Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnActiveExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...
OnActiveExit
Using AI Code Generation
1{2 {3 public string Message { get; private set; }4 public LogEvent(string message)5 {6 this.Message = message;7 }8 protected override void OnActiveExit()9 {10 System.Console.WriteLine(this.Message);11 }12 }13}14{15 {16 public string Message { get; private set; }17 public LogEvent(string message)18 {19 this.Message = message;20 }21 protected override void OnActiveExit()22 {23 System.Console.WriteLine(this.Message);24 }25 }26}27{28 {29 public string Message { get; private set; }30 public LogEvent(string message)31 {32 this.Message = message;33 }34 protected override void OnActiveExit()35 {36 System.Console.WriteLine(this.Message);37 }38 }39}40{41 {42 public string Message { get; private set; }43 public LogEvent(string message)44 {45 this.Message = message;46 }47 protected override void OnActiveExit()48 {49 System.Console.WriteLine(this.Message);50 }51 }52}53{54 {55 public string Message { get; private set; }56 public LogEvent(string message)57 {58 this.Message = message;59 }60 protected override void OnActiveExit()61 {62 System.Console.WriteLine(this.Message);63 }64 }65}
OnActiveExit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(LogEvent));14 runtime.RegisterActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.RaiseEventAsync(new UnitEvent());23 }24 protected override async Task OnEventAsync(Event e)25 {26 if (e is UnitEvent)27 {28 await this.RaiseEventAsync(new UnitEvent());29 }30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 ActorRuntime runtime = ActorRuntime.Create();45 runtime.RegisterMonitor(typeof(LogEvent));46 runtime.RegisterActor(typeof(Actor1));47 runtime.CreateActor(typeof(Actor1));48 runtime.Wait();49 }50 }51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.RaiseEventAsync(new UnitEvent());55 }56 protected override async Task OnEventAsync(Event e)57 {58 if (e is UnitEvent)59 {60 await this.RaiseEventAsync(new UnitEvent());61 }62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{73 {74 static void Main(string[] args)75 {76 ActorRuntime runtime = ActorRuntime.Create();77 runtime.RegisterMonitor(typeof(LogEvent
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;4using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine1;5using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine2;6using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine3;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine4;8using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine5;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine6;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine7;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine8;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine9;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine10;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine11;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine12;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine13;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine14;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine15;19using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine16;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine17;21using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine18;22using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine19;23using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine20;24using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine21;25using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine22;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine23;27using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine24;28using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine25;29using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine26;30using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine27;
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static void Main(string[] args)9 {10 Task.Run(() => Run());11 Console.ReadLine();12 }13 private static async Task Run()14 {15 var runtime = RuntimeFactory.Create();16 await runtime.CreateActor(typeof(LogEvent));17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 private static void Main(string[] args)28 {29 Task.Run(() => Run());30 Console.ReadLine();31 }32 private static async Task Run()33 {34 var runtime = RuntimeFactory.Create();35 await runtime.CreateActor(typeof(LogEvent));36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 private static void Main(string[] args)47 {48 Task.Run(() => Run());49 Console.ReadLine();50 }51 private static async Task Run()52 {53 var runtime = RuntimeFactory.Create();54 await runtime.CreateActor(typeof(LogEvent));55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 private static void Main(string[] args)66 {67 Task.Run(() => Run());68 Console.ReadLine();69 }70 private static async Task Run()71 {72 var runtime = RuntimeFactory.Create();73 await runtime.CreateActor(typeof(LogEvent));
OnActiveExit
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(LogEvent));12 runtime.Run();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(LogEvent));27 runtime.Run();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Hello World!");40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(LogEvent));42 runtime.Run();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Specifications;50{51 {52 static void Main(string[] args)53 {54 Console.WriteLine("Hello World!");55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(LogEvent));57 runtime.Run();58 }59 }60}
OnActiveExit
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(LogEvent));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(LogEvent));14 runtime.Wait();15 }16}17{18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(LogEvent));22 runtime.Wait();23 }24}25{26 public static void Main()27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(LogEvent));30 runtime.Wait();31 }32}33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(LogEvent));38 runtime.Wait();39 }40}41{42 public static void Main()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(LogEvent));46 runtime.Wait();47 }48}49{50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(LogEvent));54 runtime.Wait();55 }56}57{58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(LogEvent));62 runtime.Wait();63 }64}
OnActiveExit
Using AI Code Generation
1{2 {3 public object Message;4 public LogEvent(object message)5 {6 this.Message = message;7 }8 }9}10{11 {12 public int Message;13 public LogEvent(int message)14 {15 this.Message = message;16 }17 }18}19{20 {21 public short Message;22 public LogEvent(short message)23 {24 this.Message = message;25 }26 }27}28{29 {30 public long Message;31 public LogEvent(long message)32 {33 this.Message = message;34 }35 }36}37{38 {39 public string Message;40 public LogEvent(string message)41 {42 this.Message = message;43 }44 }45}46{47 {48 public bool Message;49 public LogEvent(bool message)50 {
OnActiveExit
Using AI Code Generation
1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(LogEvent));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(LogEvent));14 runtime.Wait();15 }16}17{18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(LogEvent));22 runtime.Wait();23 }24}25{26 public static void Main()27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(LogEvent));30 runtime.Wait();31 }32}33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(LogEvent));38 runtime.Wait();39 }40}41{42 public static void Main()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(LogEvent));46 runtime.Wait();47 }48}49{50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(LogEvent));54 runtime.Wait();55 }56}57{58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(LogEvent));62 runtime.Wait();63 }64}
OnActiveExit
Using AI Code Generation
1{2 {3 public object Message;4 public LogEvent(object message)5 {6 this.Message = message;7 }8 }9}10{11 {12 public int Message;13 public LogEvent(int message)14 {15 this.Message = message;16 }17 }18}19{20 {21 public short Message;22 public LogEvent(short message)23 {24 this.Message = message;25 }26 }27}28{29 {30 public long Message;31 public LogEvent(long message)32 {33 this.Message = message;34 }35 }36}37{38 {39 public string Message;40 public LogEvent(string message)41 {42 this.Message = message;43 }44 }45}46{47 {48 public bool Message;49 public LogEvent(bool message)50 {
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