How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE11();12Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE12();13Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE13();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();12Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE11();

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(LogEvent));10 runtime.SendEvent(actor, new LogEvent.HandleE1());11 await Task.Delay(1000);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18{19 {20 private static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actor = runtime.CreateActor(typeof(LogEvent));24 runtime.SendEvent(actor, new LogEvent.HandleE2());25 await Task.Delay(1000);26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System.Threading.Tasks;32{33 {34 private static async Task Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(LogEvent));38 runtime.SendEvent(actor, new LogEvent.HandleE3());39 await Task.Delay(1000);40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System.Threading.Tasks;46{47 {48 private static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(LogEvent));52 runtime.SendEvent(actor, new LogEvent.HandleE4());53 await Task.Delay(1000);54 }55 }56}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(LogEvent));10 runtime.CreateActor(typeof(A));11 runtime.Wait();12 }13 }14 {15 protected override void OnInitialize(Event initialEvent)16 {17 this.Monitor<LogEvent>(new LogEvent("A"));18 }19 }20}

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