How to use CatchAll method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.CatchAll

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {...

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CatchAll

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(Actor1));14 runtime.SendEvent(id, new E1());15 runtime.SendEvent(id, new E2());16 runtime.SendEvent(id, new E3());17 Console.Read();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.RegisterHandler<E1>(this.OnE1);33 this.RegisterHandler<E2>(this.OnE2);34 this.RegisterHandler<E3>(this.OnE3);35 this.RegisterHandler<CatchAll>(this.OnCatchAll);36 return Task.CompletedTask;37 }38 private Task OnE1(Event e)39 {40 Console.WriteLine("E1");41 return Task.CompletedTask;42 }43 private Task OnE2(Event e)44 {45 Console.WriteLine("E2");46 return Task.CompletedTask;47 }48 private Task OnE3(Event e)49 {50 Console.WriteLine("E3");51 return Task.CompletedTask;52 }53 private Task OnCatchAll(Event e)54 {55 Console.WriteLine("CatchAll");56 return Task.CompletedTask;57 }58 }59}60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;

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CatchAll

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(LogEvent));7 runtime.CreateActor(typeof(Actor1));8 runtime.Run();9 }10 }11 {12 protected override async Task OnInitializeAsync(Event initialEvent)13 {14 await this.SendEvent(this.Id, new Event1());15 await this.SendEvent(this.Id, new Event2());16 await this.SendEvent(this.Id, new Event3());17 }18 protected override Task OnEventAsync(Event e)19 {20 return Task.CompletedTask;21 }22 }23 class Event1 : Event { }24 class Event2 : Event { }25 class Event3 : Event { }26}27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(LogEvent));33 runtime.CreateActor(typeof(Actor1));34 runtime.Run();35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.SendEvent(this.Id, new Event1());41 await this.SendEvent(this.Id, new Event2());42 await this.SendEvent(this.Id, new Event3());43 }44 protected override Task OnEventAsync(Event e)45 {46 return Task.CompletedTask;47 }48 }49 class Event1 : Event { }50 class Event2 : Event { }51 class Event3 : Event { }52}53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(LogEvent));59 runtime.CreateActor(typeof(Actor1));60 runtime.Run();61 }62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 await this.SendEvent(this.Id, new Event1());

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var logEvent = new LogEvent();12 logEvent.CatchAll();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var logEvent = new LogEvent();27 logEvent.CatchAll();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var logEvent = new LogEvent();42 logEvent.CatchAll();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var logEvent = new LogEvent();57 logEvent.CatchAll();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var logEvent = new LogEvent();72 logEvent.CatchAll();73 }74 }75}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(LogEvent));12 runtime.Run();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(LogEvent));27 runtime.Run();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(LogEvent));42 runtime.Run();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(LogEvent));57 runtime.Run();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 await LogEvent.CatchAll();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static async Task Main(string[] args)18 {19 await LogEvent.CatchAll();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task Main(string[] args)29 {30 await LogEvent.CatchAll();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 await LogEvent.CatchAll();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main(string[] args)51 {52 await LogEvent.CatchAll();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 public static async Task Main(string[] args)62 {63 await LogEvent.CatchAll();64 }65 }66}

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 ActorRuntime.RegisterMonitor(typeof(LogEvent));7 ActorRuntime.RegisterActor(typeof(Actor1));8 ActorRuntime.RegisterActor(typeof(Actor2));9 ActorRuntime.RegisterActor(typeof(Actor3));10 ActorRuntime.RegisterActor(typeof(Actor4));11 ActorRuntime.RegisterActor(typeof(Actor5));12 ActorRuntime.RegisterActor(typeof(Actor6));13 ActorRuntime.RegisterActor(typeof(Actor7));14 ActorRuntime.RegisterActor(typeof(Actor8));15 ActorRuntime.RegisterActor(typeof(Actor9));16 ActorRuntime.RegisterActor(typeof(Actor10));17 ActorRuntime.RegisterActor(typeof(Actor11));18 ActorRuntime.RegisterActor(typeof(Actor12));19 ActorRuntime.RegisterActor(typeof(Actor13));20 ActorRuntime.RegisterActor(typeof(Actor14));21 ActorRuntime.RegisterActor(typeof(Actor15));22 ActorRuntime.RegisterActor(typeof(Actor16));23 ActorRuntime.RegisterActor(typeof(Actor17));24 ActorRuntime.RegisterActor(typeof(Actor18));25 ActorRuntime.RegisterActor(typeof(Actor19));26 ActorRuntime.RegisterActor(typeof(Actor20));27 ActorRuntime.RegisterActor(typeof(Actor21));28 ActorRuntime.RegisterActor(typeof(Actor22));29 ActorRuntime.RegisterActor(typeof(Actor23));30 ActorRuntime.RegisterActor(typeof(Actor24));31 ActorRuntime.RegisterActor(typeof(Actor25));32 ActorRuntime.RegisterActor(typeof(Actor26));33 ActorRuntime.RegisterActor(typeof(Actor27));34 ActorRuntime.RegisterActor(typeof(Actor28));35 ActorRuntime.RegisterActor(typeof(Actor29));36 ActorRuntime.RegisterActor(typeof(Actor30));37 ActorRuntime.RegisterActor(typeof(Actor31));38 ActorRuntime.RegisterActor(typeof(Actor32));39 ActorRuntime.RegisterActor(typeof(Actor33));40 ActorRuntime.RegisterActor(typeof(Actor34));41 ActorRuntime.RegisterActor(typeof(Actor35));42 ActorRuntime.RegisterActor(typeof(Actor36));43 ActorRuntime.RegisterActor(typeof(Actor37));44 ActorRuntime.RegisterActor(typeof(Actor38));45 ActorRuntime.RegisterActor(typeof(Actor39));46 ActorRuntime.RegisterActor(typeof(Actor40));47 ActorRuntime.RegisterActor(typeof(Actor41));48 ActorRuntime.RegisterActor(typeof(Actor42));49 ActorRuntime.RegisterActor(typeof(Actor43));50 ActorRuntime.RegisterActor(typeof(Actor44));51 ActorRuntime.RegisterActor(typeof(Actor45));52 ActorRuntime.RegisterActor(typeof(Actor46));

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