Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.WrapSubtract
ChordTests.cs
Source:ChordTests.cs
...351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;...
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static int WrapSubtract(int x, int y)10 {11 int diff = x - y;12 if (diff < 0)13 {14 diff += 256;15 }16 return diff;17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public static int WrapSubtract(int x, int y)29 {30 int diff = x - y;31 if (diff < 0)32 {33 diff += 256;34 }35 return diff;36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;
WrapSubtract
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;7{8 {9 public static void Main(string[] args)10 {11 CoyoteRuntime runtime = new CoyoteRuntime();12 runtime.RunAsync(async () => await RunAsync());13 Console.ReadLine();14 }15 private static async Task RunAsync()16 {17 var actor = Actor.CreateActor(typeof(JoinAck));18 var result = await actor.WrapSubtract(5, 3);19 Console.WriteLine($"Result is: {result}");20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;29{30 {31 public static void Main(string[] args)32 {33 CoyoteRuntime runtime = new CoyoteRuntime();34 runtime.RunAsync(async () => await RunAsync());35 Console.ReadLine();36 }37 private static async Task RunAsync()38 {39 var actor = Actor.CreateActor(typeof(JoinAck));40 var result = await actor.WrapSubtract(5, 3);41 Console.WriteLine($"Result is: {result}");42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;51{52 {53 public static void Main(string[] args)54 {55 CoyoteRuntime runtime = new CoyoteRuntime();56 runtime.RunAsync(async ()
WrapSubtract
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 private static int WrapSubtract(int a, int b)15 {16 return (a - b) % 2;17 }18 public static void Main(string[] args)19 {20 int a = 0;21 int b = 1;22 int c = WrapSubtract(a, b);23 Console.WriteLine(c);24 }25 }26}
WrapSubtract
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 await Runtime.RunAsync(async () =>11 {12 var m = ActorId.CreateActor(typeof(JoinAck));13 await m.SendMessageAsync(new WrapSubtract(2, 1));14 });15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static async Task Main(string[] args)26 {27 await Runtime.RunAsync(async () =>28 {29 var m = ActorId.CreateActor(typeof(JoinAck));30 await m.SendMessageAsync(new WrapSubtract(2, 1));31 });32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static async Task Main(string[] args)43 {44 await Runtime.RunAsync(async () =>45 {46 var m = ActorId.CreateActor(typeof(JoinAck));47 await m.SendMessageAsync(new WrapSubtract(2, 1));48 });49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static async Task Main(string[] args)60 {61 await Runtime.RunAsync(async () =>62 {63 var m = ActorId.CreateActor(typeof(JoinAck));64 await m.SendMessageAsync(new WrapSubtract(2, 1));65 });66 }67 }68}
WrapSubtract
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 static void Main(string[] args)5 {6 JoinAck joinAck = new JoinAck();7 joinAck.WrapSubtract(1, 2);8 }9}10I have the same question Show 0 Likes (0)
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public int Value;8 public JoinAck(int value) => this.Value = value;9 }10 {11 public ActorId Id;12 public Join2(ActorId id) => this.Id = id;13 }14 {15 public ActorId Id;16 public Join1(ActorId id) => this.Id = id;17 }18 {19 public ActorId Id;20 public Join3(ActorId id) => this.Id = id;21 }22 {23 public ActorId Id;24 public Join4(ActorId id) => this.Id = id;25 }26 {27 public ActorId Id;28 public Join5(ActorId id) => this.Id = id;29 }30 {31 public ActorId Id;32 public Join6(ActorId id) => this.Id = id;33 }34 {35 public ActorId Id;36 public Join7(ActorId id) => this.Id = id;37 }38 {39 public ActorId Id;40 public Join8(ActorId id) => this.Id = id;41 }42 {43 public ActorId Id;44 public Join9(ActorId id) => this.Id = id;45 }46 {47 public ActorId Id;48 public Join10(ActorId id) => this.Id = id;49 }50 {51 public ActorId Id;52 public Join11(ActorId id) => this.Id = id;53 }54 {55 public ActorId Id;56 public Join12(ActorId id) => this.Id = id;57 }58 {59 public ActorId Id;60 public Join13(ActorId id) => this.Id = id;
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;64{65 {66 public static void Main(string[] args)67 {68 Console.WriteLine("Hello World!");69 Console.ReadLine();70 }71 }72}
WrapSubtract
Using AI Code Generation
1{2 {3 {4 public int Value;5 public JoinAckEvent(int value)6 {7 this.Value = value;8 }9 }10 {11 }12 [OnEventDoAction(typeof(JoinAckEvent), nameof(HandleJoinAck))]13 {14 }15 private void HandleJoinAck()16 {17 this.SendEvent(this.Id, new JoinAckDoneEvent());18 }19 }20}21{22 {23 {24 public int Value;25 public JoinEvent(int value)26 {27 this.Value = value;28 }29 }30 {31 }32 [OnEventDoAction(typeof(JoinEvent), nameof(HandleJoin))]33 {34 }35 private void HandleJoin()36 {
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