How to use Setup method of Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup

ChordTests.cs

Source:ChordTests.cs Github

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...70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)...

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();13Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();14Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();13Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();

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Setup

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();12Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();13Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();14Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();

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Setup

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExplorationStrategies;12{13 {14 private ActorId A;15 private ActorId B;16 private ActorId C;17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.A = this.CreateActor(typeof(A));20 this.B = this.CreateActor(typeof(B));21 this.C = this.CreateActor(typeof(C));22 this.SendEvent(this.A, new E1(this.B, this.C));23 return Task.CompletedTask;24 }25 }26 {27 public ActorId B;28 public ActorId C;29 public E1(ActorId b, ActorId c)30 {31 this.B = b;32 this.C = c;33 }34 }35 {36 private ActorId B;37 private ActorId C;38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.B = (initialEvent as E1).B;41 this.C = (initialEvent as E1).C;42 this.SendEvent(this.B, new E2(this.Id));43 this.SendEvent(this.C, new E3(this.Id));44 return Task.CompletedTask;45 }46 }47 {48 public ActorId A;49 public E2(ActorId a)50 {51 this.A = a;52 }53 }54 {55 public ActorId A;56 public E3(ActorId a)57 {58 this.A = a;59 }60 }61 {62 private ActorId A;63 protected override Task OnInitializeAsync(Event initialEvent)64 {65 this.A = (initialEvent as E2).A;66 this.SendEvent(this.A, new E4(this.Id));67 return Task.CompletedTask;68 }69 }

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;

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Setup

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public JoinAckTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestJoinAck()21 {22 this.Test(async r =>23 {24 var a = r.CreateActor(typeof(JoinAck));25 var b = r.CreateActor(typeof(JoinAck));26 r.SendEvent(a, new JoinReqEvent(b));27 r.SendEvent(b, new JoinReqEvent(a));28 r.SendEvent(a, new AckEvent());29 r.SendEvent(b, new AckEvent());30 r.SendEvent(a, new DoneEvent());31 r.SendEvent(b, new DoneEvent());32 },33 configuration: GetConfiguration().WithTestingIterations(100),34 replay: true);35 }36 private static Configuration GetConfiguration()37 {38 return Configuration.Create().WithTestingIterations(100);39 }40 }41}

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();2test.Setup();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();4test.Setup();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();6test.Setup();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();8test.Setup();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();10test.Setup();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();12test.Setup();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();14test.Setup();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();16test.Setup();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();18test.Setup();19var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();20test.Setup();21var test = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();

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Setup

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;3using System;4using System.Threading.Tasks;5{6 {7 public static void Run()8 {9 var runtime = RuntimeFactory.Create();10 var id = runtime.CreateActor(typeof(JoinAck));11 runtime.SendEvent(id, new SetupEvent());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;17using System;18using System.Threading.Tasks;19{20 {21 public static void Run()22 {23 var runtime = RuntimeFactory.Create();24 var id = runtime.CreateActor(typeof(JoinAck));25 runtime.SendEvent(id, new SetupEvent());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;31using System;32using System.Threading.Tasks;33{34 {35 public static void Run()36 {37 var runtime = RuntimeFactory.Create();38 var id = runtime.CreateActor(typeof(JoinAck));39 runtime.SendEvent(id, new SetupEvent());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;45using System;46using System.Threading.Tasks;47{48 {49 public static void Run()50 {51 var runtime = RuntimeFactory.Create();52 var id = runtime.CreateActor(typeof(JoinAck));53 runtime.SendEvent(id, new SetupEvent());54 }55 }56}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Setup()6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 var actor = runtime.CreateActor(typeof(JoinAck), config);11 runtime.SendEvent(actor, new E());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public static void Setup()20 {21 var runtime = RuntimeFactory.Create();22 var config = Configuration.Create();23 config.MaxSchedulingSteps = 100000;24 var actor = runtime.CreateActor(typeof(JoinAck), config);25 runtime.SendEvent(actor, new E());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static void Setup()34 {35 var runtime = RuntimeFactory.Create();36 var config = Configuration.Create();37 config.MaxSchedulingSteps = 100000;38 var actor = runtime.CreateActor(typeof(JoinAck), config);39 runtime.SendEvent(actor, new E());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 public static void Setup()48 {49 var runtime = RuntimeFactory.Create();50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 100000;52 var actor = runtime.CreateActor(typeof(JoinAck), config);53 runtime.SendEvent(actor, new E());54 }55 }56}

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Setup();

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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