Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(JoinAck));15 runtime.CreateActor(typeof(Actor1));16 runtime.Run();17 }18 }19 {20 private ActorId actor2;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.actor2 = this.CreateActor(typeof(Actor2));24 this.SendEvent(this.actor2, new E1());25 return Task.CompletedTask;26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.SendEvent(this.Id, new E2());32 return Task.CompletedTask;33 }34 }35 class E1 : Event { }36 class E2 : Event { }37}38 <CoyoteRuntimeAssembly>$(MSBuildThisFileDirectory)..\lib39 <CoyoteRuntimeAssembly>$(MSBuildThisFileDirectory)..\lib
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Runtime;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestReports;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageAnalyzers;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageStrategies;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageStrategies;18{19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create();23 configuration.TestingIterations = 1;24 configuration.SchedulingIterations = 1;25 configuration.MaxFairSchedulingSteps = 1000;26 configuration.EnableCycleDetection = false;27 configuration.EnableDataRaceDetection = false;28 configuration.EnableIntegerOverflowChecks = false;29 configuration.EnableActorGarbageCollection = false;30 configuration.EnableHotStateDetection = false;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actor = runtime.CreateActor(typeof(JoinAck));14 runtime.SendEvent(actor, new Start());15 runtime.Wait();16 }17 }18 }19}
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 {11 public ActorId Id;12 public Config(ActorId id)13 {14 this.Id = id;15 }16 }17 {18 public ActorId Id;19 public E(ActorId id)20 {21 this.Id = id;22 }23 }24 internal class Done : Event { }25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(E), nameof(HandleE))]27 [OnEventDoAction(typeof(Done), nameof(HandleDone))]28 private class Init : State { }29 private void InitOnEntry()30 {31 this.SendEvent(this.Id, new E(this.Id));32 }33 private void HandleE()34 {35 this.SendEvent(this.Id, new Done());36 }37 private void HandleDone()38 {39 this.RaiseHaltEvent();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Testing;48using Microsoft.Coyote.TestingServices;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 {53 public ActorId Id;54 public Config(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 public ActorId Id;61 public E(ActorId id)62 {63 this.Id = id;64 }65 }66 internal class Done : Event { }67 [OnEntry(nameof(InitOnEntry))]68 [OnEventDoAction(typeof(E), nameof(HandleE))]69 [OnEventDoAction(typeof(Done), nameof(HandleDone))]
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterActor(typeof(JoinAck));11 ActorRuntime.RegisterActor(typeof(JoinAckClient));12 ActorId id = ActorId.CreateRandom();13 ActorRuntime.CreateActor(typeof(JoinAck), id);14 ActorRuntime.CreateActor(typeof(JoinAckClient), id);15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 ActorRuntime.RegisterActor(typeof(JoinAck));30 ActorRuntime.RegisterActor(typeof(JoinAckClient));31 ActorId id = ActorId.CreateRandom();32 ActorRuntime.CreateActor(typeof(JoinAck), id);33 ActorRuntime.CreateActor(typeof(JoinAckClient), id);34 Console.WriteLine("Press any key to exit.");35 Console.ReadKey();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 ActorRuntime.RegisterActor(typeof(JoinAck));49 ActorRuntime.RegisterActor(typeof(JoinAckClient));50 ActorId id = ActorId.CreateRandom();51 ActorRuntime.CreateActor(typeof(JoinAck), id);52 ActorRuntime.CreateActor(typeof(JoinAckClient), id);53 Console.WriteLine("Press any key to exit.");54 Console.ReadKey();55 }56 }57}58using System;59using System.Threading.Tasks;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;6using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Monitor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Monitor.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(() => ProcessStabilize());10 Console.ReadLine();11 }12 static async void ProcessStabilize()13 {14 ActorRuntime runtime = ActorRuntime.Create();15 var actor = runtime.CreateActor(typeof(JoinAck));16 await runtime.SendEventAsync(actor, new E1());17 Console.WriteLine("E1 sent");18 await runtime.SendEventAsync(actor, new E2());19 Console.WriteLine("E2 sent");20 await runtime.SendEventAsync(actor, new E3());21 Console.WriteLine("E3 sent");22 }23 }24}
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.BugFinding;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.Strategies.SchedulingStrategies;9using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies;10using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.WorkStealingStrategies;11using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.RandomWalkStrategies;12using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticDataStructureStrategies;13using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticModelCheckingStrategies;14using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies;15using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.SchedulingStrategies;16using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.RandomWalkStrategies;17using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticDataStructureStrategies;18using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticModelCheckingStrategies;19using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticSymbolicExecutionStrategies;20using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticSymbolicExecutionStrategies.SchedulingStrategies;21using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticSymbolicExecutionStrategies.RandomWalkStrategies;22using Microsoft.Coyote.BugFinding.Strategies.StateExplorationStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticSymbolicExecutionStrategies.ProbabilisticDataStructureStrategies;
ProcessStabilize
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private int acks;11 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessStabilize))]12 {13 }14 private void ProcessStabilize()15 {16 this.CreateActor(typeof(M));17 this.CreateActor(typeof(M));18 this.CreateActor(typeof(M));19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 {23 }24 private void Init()25 {26 this.SendEvent((this.ReceivedEvent as UnitEvent).Sender, new UnitEvent());27 }28 }29 }30}
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