Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp
ChordTests.cs
Source:ChordTests.cs
...376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)...
ProcessFindSuccessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public JoinAckTest(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public async Task TestJoinAck()20 {21 var configuration = GetConfiguration();22 configuration.MaxSchedulingSteps = 1000;23 await this.TestAsync(async r =>24 {25 var id = new ActorId();26 var m = new CreateActorEvent(id);27 r.CreateActor(typeof(JoinAck), m);28 var e = new ProcessFindSuccessorResp();29 r.SendEvent(id, e);30 },31 replay: true);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.Tests.Common;44using Xunit;45using Xunit.Abstractions;46{47 {48 public JoinAckTest(ITestOutputHelper output)49 : base(output)50 {51 }52 [Fact(Timeout = 5000)]53 public async Task TestJoinAck()54 {55 var configuration = GetConfiguration();56 configuration.MaxSchedulingSteps = 1000;57 await this.TestAsync(async r =>
ProcessFindSuccessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public ProcessFindSuccessorRespTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestProcessFindSuccessorResp()21 {22 this.Test(r =>23 {24 r.RegisterMonitor<StressMonitor>();25 r.CreateActor(typeof(JoinAck));26 },27 configuration: GetConfiguration().WithTestingIterations(100));28 }29 private static Configuration GetConfiguration()30 {31 var configuration = Configuration.Create();32 configuration.SchedulingStrategy = new RandomStrategy();33 configuration.MaxSchedulingSteps = 1000;34 configuration.MaxFairSchedulingSteps = 1000;35 configuration.SearchBound = 1000;36 configuration.CacheFuzzingSchedule = true;37 configuration.IsFuzzingEnabled = true;38 configuration.LivenessTemperatureThreshold = 100;39 configuration.LivenessTemperatureInertia = 100;40 configuration.ReportActivityCoverage = true;41 configuration.ReportBugFindingProgress = true;42 configuration.ReportCrashCount = true;43 configuration.ReportHangCount = true;44 configuration.ReportLivenessSafetyViolations = true;45 configuration.ReportMaxFairSchedulingSteps = true;46 configuration.ReportMaxSteps = true;47 configuration.ReportMaxUnfairSchedulingSteps = true;48 configuration.ReportOperationCoverage = true;49 configuration.ReportRandomSeed = true;50 configuration.ReportStateGraphCoverage = true;51 configuration.ReportUnhandledExceptions = true;52 configuration.ReportUnhandledExceptionsAsFailures = true;53 configuration.ReportUnhandledExceptionsInProduction = true;54 configuration.ReportUnprovenLivenessProperties = true;55 configuration.ReportUnprovenSafetyProperties = true;56 configuration.ReportVerbosity = ReportVerbosity.Verbose;57 configuration.SchedulingIterations = 100;58 configuration.ThrowExceptionOnFailure = true;
ProcessFindSuccessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(JoinAck));11 runtime.CreateActor(typeof(JoinAck));12 runtime.Wait();13 }14 }15}16Hello, I'm trying to use the JoinAck monitor in the bug finding tests. I'm trying to use the ProcessFindSuccessorResp method of the JoinAck class, but I'm getting the following error: "The type or namespace name 'JoinAck' could not be found (are you missing a using directive or an assembly reference?)" I have added the following using directives: Microsoft.Coyote.Actors.BugFinding.Tests; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindSuccessorResp.Finger.Node.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId.NodeId; Microsoft.Coyote.Actors.BugFinding.Tests.Join
ProcessFindSuccessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main()4 {5 JoinAck joinAck = new JoinAck();6 joinAck.ProcessFindSuccessorResp();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main()12 {13 JoinAck joinAck = new JoinAck();14 joinAck.ProcessFindSuccessorResp();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main()20 {21 JoinAck joinAck = new JoinAck();22 joinAck.ProcessFindSuccessorResp();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main()28 {29 JoinAck joinAck = new JoinAck();30 joinAck.ProcessFindSuccessorResp();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main()36 {37 JoinAck joinAck = new JoinAck();38 joinAck.ProcessFindSuccessorResp();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main()44 {45 JoinAck joinAck = new JoinAck();46 joinAck.ProcessFindSuccessorResp();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main()52 {53 JoinAck joinAck = new JoinAck();
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