Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp
ChordTests.cs
Source:ChordTests.cs
...378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;10{11 {12 public static void ProcessFindPredecessorResp()13 {14 ActorId sender = ActorId.CreateRandom();15 ActorId chord = ActorId.CreateRandom();16 ActorId predecessor = ActorId.CreateRandom();17 ActorId successor = ActorId.CreateRandom();18 ActorId n = ActorId.CreateRandom();19 ActorId nPrime = ActorId.CreateRandom();20 ActorId nPrimePrime = ActorId.CreateRandom();21 ActorId nPrimePrimePrime = ActorId.CreateRandom();22 ActorId nPrimePrimePrimePrime = ActorId.CreateRandom();23 ActorId nPrimePrimePrimePrimePrime = ActorId.CreateRandom();24 ActorId nPrimePrimePrimePrimePrimePrime = ActorId.CreateRandom();25 ActorId nPrimePrimePrimePrimePrimePrimePrime = ActorId.CreateRandom();26 ActorId nPrimePrimePrimePrimePrimePrimePrimePrime = ActorId.CreateRandom();27 ActorId nPrimePrimePrimePrimePrimePrimePrimePrimePrime = ActorId.CreateRandom();
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(JoinAck));13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.SendEvent(this.Id, new FindPredecessorResp());28 }29 protected override Task OnEventAsync(Event e)30 {31 switch (e)32 {33 this.ProcessFindPredecessorResp(e as FindPredecessorResp);34 break;35 this.Assert(false, "Received unexpected event {0}.", e.GetType().Name);36 break;37 }38 return Task.CompletedTask;39 }40 private void ProcessFindPredecessorResp(FindPredecessorResp e)41 {42 if (e.Id == this.Id)43 {44 this.Assert(false, "Received a response from itself.");45 }46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55{56 {57 public ActorId Id;58 public FindPredecessorResp()59 {60 this.Id = ActorId.CreateRandom();61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Models;10using Microsoft.Coyote.Specifications;11{12 {13 private readonly List<ActorId> _nodes;14 private readonly int _id;15 private readonly int _m;16 private ActorId _left;17 private ActorId _right;18 private int _leftId;19 private int _rightId;20 private int _leftMax;21 private int _rightMax;22 private int _max;23 private bool _active;24 private bool _joined;25 private bool _leftActive;26 private bool _rightActive;27 public JoinAck(List<ActorId> nodes, int id, int m)28 {29 this._nodes = nodes;30 this._id = id;31 this._m = m;32 this._left = null;33 this._right = null;34 this._leftId = -1;35 this._rightId = -1;36 this._leftMax = -1;37 this._rightMax = -1;38 this._max = -1;39 this._active = false;40 this._joined = false;41 this._leftActive = false;42 this._rightActive = false;43 }44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]46 private class Init : State { }47 private void InitOnEntry(Event e)48 {49 this.RaiseEvent(new UnitEvent());50 }51 private void InitAction()52 {53 this._left = this._nodes[this._id - 1];54 this._right = this._nodes[(this._id + 1) % this._nodes.Count];55 this._leftId = this._id - 1;56 this._rightId = (this._id + 1) % this._nodes.Count;57 this.Send(this._left, new FindPredecessorReq(this.Id, this._id
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 static void Main(string[] args)9 {10 JoinAck obj = new JoinAck();11 obj.ProcessFindPredecessorResp();12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 static void Main(string[] args)22 {23 JoinAck obj = new JoinAck();24 obj.ProcessFindPredecessorResp();25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 static void Main(string[] args)35 {36 JoinAck obj = new JoinAck();37 obj.ProcessFindPredecessorResp();38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 static void Main(string[] args)48 {49 JoinAck obj = new JoinAck();50 obj.ProcessFindPredecessorResp();51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 static void Main(string[] args)61 {62 JoinAck obj = new JoinAck();63 obj.ProcessFindPredecessorResp();64 }65}
ProcessFindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Exceptions;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.Exceptions;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.Exceptions;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.Exceptions;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.ValueTaskOfTResultOfT;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.ValueTaskOfTResultOfT.Exceptions;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.ValueTaskOfTResultOfT.ValueTaskOfTResultOfTResult;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.ValueTaskOfTResultOfT.ValueTaskOfTResultOfTResult.Exceptions;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.ValueTasks.ValueTaskOfT.ValueTaskOfTResult.ValueTaskOfTResultOfT.ValueTaskOfTResultOfTResult.ValueTaskOfTResultOfTResultOfT;
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 JoinAck joinack = new JoinAck();12 joinack.ProcessFindPredecessorResp();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 JoinAck joinack = new JoinAck();27 joinack.ProcessFindPredecessorResp();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 JoinAck joinack = new JoinAck();42 joinack.ProcessFindPredecessorResp();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 JoinAck joinack = new JoinAck();57 joinack.ProcessFindPredecessorResp();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {
ProcessFindPredecessorResp
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();2var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();3actor.ProcessFindPredecessorResp(payload);4var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();5var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();6actor.ProcessFindPredecessorResp(payload);7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();8var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();9actor.ProcessFindPredecessorResp(payload);10var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();11var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();12actor.ProcessFindPredecessorResp(payload);13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();14var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();15actor.ProcessFindPredecessorResp(payload);16var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();17var payload = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessFindPredecessorResp();18actor.ProcessFindPredecessorResp(payload);
ProcessFindPredecessorResp
Using AI Code Generation
1{2 public void ProcessFindPredecessorResp()3 {4 var actor = new JoinAck();5 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());6 }7}8{9 public void ProcessFindPredecessorResp()10 {11 var actor = new JoinAck();12 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());13 }14}15{16 public void ProcessFindPredecessorResp()17 {18 var actor = new JoinAck();19 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());20 }21}22{23 public void ProcessFindPredecessorResp()24 {25 var actor = new JoinAck();26 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());27 }28}29{30 public void ProcessFindPredecessorResp()31 {32 var actor = new JoinAck();33 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());34 }35}36{37 public void ProcessFindPredecessorResp()38 {39 var actor = new JoinAck();40 actor.ProcessFindPredecessorResp(new FindPredecessorResponse());41 }42}43{44 public void ProcessFindPredecessorResp()45 {46 var actor = new JoinAck();
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