How to use NotifyClientRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest

ChordTests.cs

Source:ChordTests.cs Github

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...611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();...

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NotifyClientRequest

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.NotifyClientRequest();

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NotifyClientRequest

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(JoinAck));12 runtime.SendEvent(actor, new NotifyClientRequest());13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17}

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NotifyClientRequest

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnablePhaseInterleavings = true;17 config.EnableStateGraphChecking = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorMonitoring = true;20 config.EnableActorStateTracking = true;21 config.EnableActorTaskInterleavings = true;22 config.EnableBuggyActorInvulnerability = true;23 config.EnableHotStateDetection = true;24 config.EnableLivenessChecking = true;25 config.EnableRandomExecution = true;26 config.EnableRandomTesting = true;27 config.EnableStateGraphChecking = true;28 config.EnableTemperatureChecking = true;29 config.EnableTestingIterations = true;30 config.EnableUnfairTesting = true;31 config.EnableVerboseTrace = true;32 config.EnableWaitOperations = true;

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NotifyClientRequest

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1{2 public static void Main(string[] args)3 {4 CoyoteRuntime runtime = new CoyoteRuntime();5 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));6 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));7 runtime.Wait();8 }9}10{11 public static void Main(string[] args)12 {13 CoyoteRuntime runtime = new CoyoteRuntime();14 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));15 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));16 runtime.Wait();17 }18}19{20 public static void Main(string[] args)21 {22 CoyoteRuntime runtime = new CoyoteRuntime();23 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));24 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));25 runtime.Wait();26 }27}28{29 public static void Main(string[] args)30 {31 CoyoteRuntime runtime = new CoyoteRuntime();32 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));33 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));34 runtime.Wait();35 }36}37{38 public static void Main(string[] args)39 {40 CoyoteRuntime runtime = new CoyoteRuntime();41 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));42 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck));43 runtime.Wait();44 }45}

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NotifyClientRequest

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1{2 public void NotifyClientRequest(ActorId id, string msg)3 {4 }5}6{7 public void NotifyClientRequest(ActorId id, string msg)8 {9 }10}11{12 public void NotifyClientRequest(ActorId id, string msg)13 {14 }15}16{17 public void NotifyClientRequest(ActorId id, string msg)18 {19 }20}21{22 public void NotifyClientRequest(ActorId id, string msg)23 {24 }25}26{27 public void NotifyClientRequest(ActorId id, string msg)28 {29 }30}31{32 public void NotifyClientRequest(ActorId id, string msg)33 {34 }35}36{37 public void NotifyClientRequest(ActorId id, string msg)38 {39 }40}

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