Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.JoinCluster
ChordTests.cs
Source:ChordTests.cs
...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Events;9{10 {11 static async Task Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsFromAnyEntryToExit = 100000;18 config.ExecutionToLog = ExecutionTracePart.All;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.Verbose = 2;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableIntegerOverflowChecks = true;24 config.EnableObjectDisposedChecks = true;25 config.EnableOperationCanceledChecks = true;26 config.EnableTimerCancellationChecks = true;27 config.LivenessTemperatureThreshold = -1;
JoinCluster
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create().WithTestingIterations(100);15 var test = new CoyoteBugFindingTests();16 Console.WriteLine("Starting test");17 test.TestJoinCluster(config);18 Console.WriteLine("Test completed");19 }20 }21}22using System;23using System.Threading;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.TestingServices;30using Microsoft.Coyote.Tasks;31{32 {33 static void Main(string[] args)34 {35 var config = Configuration.Create().WithTestingIterations(100);36 var test = new CoyoteBugFindingTests();37 Console.WriteLine("Starting test");38 test.TestJoinCluster(config);39 Console.WriteLine("Test completed");40 }41 }42}43using System;44using System.Threading;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.TestingServices;51using Microsoft.Coyote.Tasks;52{53 {54 static void Main(string[] args)55 {56 var config = Configuration.Create().WithTestingIterations(100);57 var test = new CoyoteBugFindingTests();58 Console.WriteLine("Starting test");59 test.TestJoinCluster(config);60 Console.WriteLine("Test completed");61 }62 }63}64using System;
JoinCluster
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(JoinAckMonitor));11 runtime.CreateActor(typeof(JoinAck));12 runtime.Wait();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Runtime runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(JoinAckMonitor));26 runtime.CreateActor(typeof(JoinAck));27 runtime.Wait();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 Runtime runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(JoinAckMonitor));41 runtime.CreateActor(typeof(JoinAck));42 runtime.Wait();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 Runtime runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(JoinAckMonitor));56 runtime.CreateActor(typeof(JoinAck));57 runtime.Wait();58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(JoinAck));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var config = Configuration.Create();26 config.MaxSchedulingSteps = 1000;27 var runtime = RuntimeFactory.Create(config);28 runtime.CreateActor(typeof(JoinAck));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var config = Configuration.Create();42 config.MaxSchedulingSteps = 1000;43 var runtime = RuntimeFactory.Create(config);44 runtime.CreateActor(typeof(JoinAck));45 runtime.Run();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create();58 config.MaxSchedulingSteps = 1000;59 var runtime = RuntimeFactory.Create(config);60 runtime.CreateActor(typeof(JoinAck));61 runtime.Run();62 }63 }64}65using System;
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(JoinCluster));14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.JoinCluster.JoinCluster();31 Console.ReadKey();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 JoinCluster.JoinCluster();48 Console.ReadKey();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 JoinAck.JoinCluster.JoinCluster();
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(JoinAck));11 var config = Configuration.Create().WithNumberOfIterations(1);12 runtime.RunAsync(config, async () =>13 {14 var actor = Actor.Create(runtime, typeof(JoinCluster));15 await actor.GreetAsync();16 }).Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(JoinAck));30 var config = Configuration.Create().WithNumberOfIterations(1);31 runtime.RunAsync(config, async () =>32 {33 var actor = Actor.Create(runtime, typeof(JoinCluster));34 await actor.GreetAsync();35 }).Wait();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.RegisterMonitor(typeof(JoinAck));49 var config = Configuration.Create().WithNumberOfIterations(1);50 runtime.RunAsync(config, async () =>51 {52 var actor = Actor.Create(runtime, typeof(JoinCluster));53 await actor.GreetAsync();54 }).Wait();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {
JoinCluster
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(JoinAck));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(JoinAck));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(JoinAck));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(JoinAck));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(JoinAck));67 Console.ReadLine();68 }69 }70}
JoinCluster
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;9using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.State;13using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types;14using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Cluster;15using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Config;16using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Node;17using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Raft;18using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.State;19using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Timer;20using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Value;21using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.Vote;22using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteRequest;23using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteResponse;24using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteType;25using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue;26using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue.VoteValue;27using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue.VoteValue.VoteValue;28using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue.VoteValue.VoteValue.VoteValue;29using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue.VoteValue.VoteValue.VoteValue.VoteValue;30using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Interfaces.Types.VoteValue.VoteValue.VoteValue.VoteValue.VoteValue.VoteValue;
JoinCluster
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime runtime = await ActorRuntime.CreateAsync(id, typeof(JoinAck));14 var joinAck = runtime.CreateActor(typeof(JoinAck), new ActorId("JoinAck"));15 runtime.SendEvent(joinAck, new JoinCluster());16 }).Wait();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25{26 {27 public static void Main(string[] args)28 {29 Task.Run(async () =>30 {31 ActorId id = ActorId.CreateRandom();32 ActorRuntime runtime = await ActorRuntime.CreateAsync(id, typeof(JoinAck));33 var joinAck = runtime.CreateActor(typeof(JoinAck), new ActorId("JoinAck"));34 runtime.SendEvent(joinAck, new JoinCluster());35 }).Wait();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44{45 {46 public static void Main(string[] args)47 {48 Task.Run(async () =>49 {50 ActorId id = ActorId.CreateRandom();51 ActorRuntime runtime = await ActorRuntime.CreateAsync(id, typeof(JoinAck));52 var joinAck = runtime.CreateActor(typeof(JoinAck), new ActorId("JoinAck"));53 runtime.SendEvent(joinAck, new JoinCluster());54 }).Wait();55 }56 }57}58using System;
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