How to use GetSuccessorNodeId method of Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.GetSuccessorNodeId

ChordTests.cs

Source:ChordTests.cs Github

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...344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)...

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GetSuccessorNodeId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.Utils;13using Microsoft.Coyote.Specifications;14using Microsoft.Coyote.TestingServices;15using Microsoft.Coyote.TestingServices.Coverage;16using Microsoft.Coyote.TestingServices.Runtime;17using Microsoft.Coyote.TestingServices.Scheduling;18using Microsoft.Coyote.TestingServices.Scheduling.Strategies;19using Microsoft.Coyote.TestingServices.Scheduling.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Fuzzing;21using Microsoft.Coyote.TestingServices.SchedulingStrategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.DPOR;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Fuzzing;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Random;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Random.DPOR;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Random.Fuzzing;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Random.RandomWalk;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic.Random.RandomWalk.DPOR;

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GetSuccessorNodeId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var runtime = RuntimeFactory.Create(configuration);14 runtime.CreateActor(typeof(JoinAck));15 runtime.Wait();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;26{27 {28 public static void Main(string[] args)29 {30 var configuration = Configuration.Create().WithTestingIterations(1000);31 var runtime = RuntimeFactory.Create(configuration);32 runtime.CreateActor(typeof(JoinAck));33 runtime.Wait();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;44{45 {46 public static void Main(string[] args)47 {48 var configuration = Configuration.Create().WithTestingIterations(1000);49 var runtime = RuntimeFactory.Create(configuration);50 runtime.CreateActor(typeof(JoinAck));51 runtime.Wait();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Threading.Tasks;

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GetSuccessorNodeId

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;9using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.StateMachines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Tasks;

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GetSuccessorNodeId

Using AI Code Generation

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1{2 {3 public ActorId NodeId;4 public ActorId GetSuccessorNodeId()5 {6 return this.NodeId;7 }8 }9}10{11 {12 public ActorId NodeId;13 public ActorId GetSuccessorNodeId()14 {15 return this.NodeId;16 }17 }18}19{20 {21 public ActorId NodeId;22 public ActorId GetSuccessorNodeId()23 {24 return this.NodeId;25 }26 }27}28{29 {30 public ActorId NodeId;31 public ActorId GetSuccessorNodeId()32 {33 return this.NodeId;34 }35 }36}37{38 {39 public ActorId NodeId;40 public ActorId GetSuccessorNodeId()41 {42 return this.NodeId;43 }44 }45}46{47 {48 public ActorId NodeId;49 public ActorId GetSuccessorNodeId()50 {51 return this.NodeId;52 }53 }54}

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GetSuccessorNodeId

Using AI Code Generation

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1 using System;2 using System.IO;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding;10 using Microsoft.Coyote.Actors.BugFinding.Strategies;11 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule;13 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies;14 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule;15 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies;16 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.ChaosStrategy;17 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy;18 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies;19 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies.RandomWalkStrategy;20 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies.RandomWalkStrategy.Strategies;21 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkWithRandomBranchingStrategy;22 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkWithRandomBranchingStrategy.Strategies;23 using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Strategies.FairSchedule.Strategies.RandomStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkWithRandomBranchingStrategy.Strategies.RandomWalkWithRandomBranchingAndRandomDepthStrategy;

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GetSuccessorNodeId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Bugs;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;9using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;10using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;11using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(100);17 var runtime = RuntimeFactory.Create(config);18 runtime.CreateActor(typeof(JoinAckTest));19 runtime.Wait();20 }21 }22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(Next), nameof(NextAction))]25 {26 }27 void InitOnEntry()28 {29 this.SendEvent(this.Id, new Next());30 }31 void NextAction()32 {33 var a = this.CreateActor(typeof(A));34 var b = this.CreateActor(typeof(B));35 var c = this.CreateActor(typeof(C));36 var d = this.CreateActor(typeof(D));37 this.SendEvent(a, new Evt());38 this.SendEvent(b, new Evt());39 this.SendEvent(c, new Evt());40 this.SendEvent(d, new Evt());41 this.SendEvent(a, new Evt());42 this.SendEvent(b, new Evt());43 this.SendEvent(c, new Evt());44 this.SendEvent(d, new Evt());45 this.SendEvent(a, new Evt());46 this.SendEvent(b, new Evt());47 this.SendEvent(c, new Evt());48 this.SendEvent(d, new Evt());49 this.SendEvent(a, new Evt());50 this.SendEvent(b, new Evt());51 this.SendEvent(c, new Evt());52 this.SendEvent(d, new Evt());53 this.SendEvent(a, new Evt());54 this.SendEvent(b, new Evt());55 this.SendEvent(c, new Evt());56 this.SendEvent(d, new Evt());57 this.SendEvent(a, new

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GetSuccessorNodeId

Using AI Code Generation

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1var actor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();2actor1.CreateActor( null );3var actor2 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();4actor2.CreateActor( null );5actor1.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E1());6actor2.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E2());7var actor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck2();8actor1.CreateActor( null );9var actor2 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck2();10actor2.CreateActor( null );11actor1.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E1());12actor2.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E2());13var actor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck3();14actor1.CreateActor( null );15 var actor2 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck3();16actor2.CreateActor( null );17actor1.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E1());18actor2.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E2());19var actor1 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck4();20actor1.CreateActor( null );21 var actor2 = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck4();22actor2.CreateActor( null );23actor1.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E1());24actor2.SendEvent( new Microsoft.Coyote.Actors.BugFinding.Tests.E2());

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