Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.UpdateKeys
ChordTests.cs
Source:ChordTests.cs
...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...
UpdateKeys
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;11using Microsoft.Coyote.SystematicTesting.Strategies.StateCaching;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph;14using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding;16using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies;17using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding;18using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies;19using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;20using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;21using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;22using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;24using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;25using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;
UpdateKeys
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(Join));15 runtime.SendEvent(id, new UpdateKeys());16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join;26using Microsoft.Coyote.Specifications;27{28 {29 public static void Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = runtime.CreateActor(typeof(Join));34 runtime.SendEvent(id, new UpdateKeys());35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Join;45using Microsoft.Coyote.Specifications;46{47 {48 public static void Main(string[] args)49 {50 using (var runtime = RuntimeFactory.Create())51 {
UpdateKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Join));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(Join));32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Join));53 Console.ReadLine();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;
UpdateKeys
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Join));10 runtime.UpdateKeys();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Join));23 runtime.UpdateKeys();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Join));36 runtime.UpdateKeys();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Join));49 runtime.UpdateKeys();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Join));62 runtime.UpdateKeys();63 }64 }65}
UpdateKeys
Using AI Code Generation
1var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();2var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();3var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();4join.UpdateKeys(key1, key2);5var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();6var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();7var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();8join.UpdateKeys(key1, key2);9var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();10var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();11var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();12join.UpdateKeys(key1, key2);13var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();14var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();15var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();16join.UpdateKeys(key1, key2);17var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();18var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();
UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 {9 public TaskCompletionSource<bool> Tcs;10 public Config(TaskCompletionSource<bool> tcs)11 {12 this.Tcs = tcs;13 }14 }15 {16 public int Id;17 public E(int id)18 {19 this.Id = id;20 }21 }22 {23 }24 {25 }26 private TaskCompletionSource<bool> Tcs;27 private int Count;28 private int Id;29 private int Counter;30 private bool[] Flags;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(Unit), nameof(InitAction))]33 {34 }35 private void InitOnEntry()36 {37 this.Count = 2;38 this.Id = 0;39 this.Counter = 0;40 this.Flags = new bool[this.Count];41 }42 private void InitAction()43 {44 this.Raise(new E(this.Id));45 this.Raise(new E((this.Id + 1) % this.Count));46 this.Raise(new E((this.Id + 2) % this.Count));47 }48 [OnEventDoAction(typeof(E), nameof(UpdateKeysAction))]49 [OnEventDoAction(typeof(Done), nameof(DoneAction))]50 {51 }52 private void UpdateKeysAction()53 {54 this.Id = (this.Id + 1) % this.Count;55 this.Counter++;56 this.Flags[this.Id] = true;57 if (this.Counter == this.Count)58 {59 this.Raise(new Done());60 }61 {62 this.Raise(new E(this.Id));63 }64 }65 private void DoneAction()66 {67 this.Tcs.TrySetResult(true);68 }69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 this.Tcs = (initialEvent as Config).Tcs;72 return base.OnInitializeAsync(initialEvent);73 }74 }75}
UpdateKeys
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 {9 private ActorId JoinServer;10 private List<int> keys = new List<int>();11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 this.JoinServer = this.CreateActor(typeof(Join), new ActorId("JoinServer"));14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 switch (e)19 {20 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e1);21 break;22 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e2);23 break;24 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e3);25 break;26 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e4);27 break;28 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e5);29 break;30 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e6);31 break;32 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e7);33 break;34 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e8);35 break;36 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e9);37 break;38 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e10);39 break;40 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e11);41 break;42 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e12);43 break;44 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e13);45 break;46 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e14);47 break;
UpdateKeys
Using AI Code Generation
1{2 {3 public static void UpdateKeys()4 {5 var config = Configuration.Create();6 config.LivenessTemperatureThreshold = 1000;7 config.MaxSchedulingSteps = 10000000;8 config.SchedulingIterations = 10000000;9 config.EnableCycleDetection = true;10 config.EnableDataRaceDetection = true;11 config.EnableHotStateDetection = true;12 config.EnableOperationInterleavings = true;13 config.EnableRandomExecution = true;14 config.EnableStateGraph = true;15 config.EnableTemperatureAnalysis = true;16 config.EnableUnfairnessAnalysis = true;17 config.EnableVerboseTrace = true;18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(ActorA));20 runtime.CreateActor(typeof(ActorB));21 runtime.CreateActor(typeof(ActorC));22 runtime.CreateActor(typeof(ActorD));23 runtime.CreateActor(typeof(ActorE));24 runtime.CreateActor(typeof(ActorF));25 runtime.CreateActor(typeof(ActorG));26 runtime.CreateActor(typeof(ActorH));27 runtime.CreateActor(typeof(ActorI));28 runtime.CreateActor(typeof(ActorJ));29 runtime.CreateActor(typeof(ActorK));30 runtime.CreateActor(typeof(ActorL));31 runtime.CreateActor(typeof(ActorM));32 runtime.CreateActor(typeof(ActorN));33 runtime.CreateActor(typeof(ActorO));34 runtime.CreateActor(typeof(ActorP));35 runtime.CreateActor(typeof(ActorQ));36 runtime.CreateActor(typeof(ActorR));37 runtime.CreateActor(typeof(ActorS));38 runtime.CreateActor(typeof(ActorT));39 runtime.CreateActor(typeof(ActorU));40 runtime.CreateActor(typeof(ActorV));41 runtime.CreateActor(typeof(ActorW));42 runtime.CreateActor(typeof(ActorX));43 runtime.CreateActor(typeof(ActorY));44 runtime.CreateActor(typeof(ActorZ));45 runtime.CreateActor(typeof(ActorAA));46 runtime.CreateActor(typeof(ActorAB));47 runtime.CreateActor(typeof(ActorAC));48 runtime.CreateActor(typeof(ActorAD));49 runtime.CreateActor(typeof(ActorAE));50 runtime.CreateActor(typeof(ActorAF));51 runtime.CreateActor(typeof(ActorAG));52 runtime.CreateActor(typeof(ActorAH));53 runtime.CreateActor(typeof(ActorAI));54 runtime.CreateActor(typeof(ActorAJ));55 runtime.CreateActor(typeof(ActorAK));56 runtime.CreateActor(typeof(ActorAL
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!