Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.TestLivenessBugInChordProtocol
ChordTests.cs
Source:ChordTests.cs
...695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;707 this.TestWithError(r =>708 {709 r.RegisterMonitor<LivenessMonitor>();710 r.CreateActor(typeof(ClusterManager));711 },712 configuration: configuration,713 expectedError: "LivenessMonitor detected potential liveness bug in hot state 'Requested'.",...
TestLivenessBugInChordProtocol
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10{11 {12 static void Main(string[] args)13 {14 BugFindingEngine bugFindingEngine = new BugFindingEngine();15 bugFindingEngine.TestLivenessBugInChordProtocol();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests.Join;28{29 {30 static void Main(string[] args)31 {32 BugFindingEngine bugFindingEngine = new BugFindingEngine();33 bugFindingEngine.TestLivenessBugInChordProtocol();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Tests.Join;46{47 {48 static void Main(string[] args)49 {50 BugFindingEngine bugFindingEngine = new BugFindingEngine();51 bugFindingEngine.TestLivenessBugInChordProtocol();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;
TestLivenessBugInChordProtocol
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.SharedObjects;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.SystematicTesting.Strategies;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using System;10using System.Collections.Generic;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 TestLivenessBugInChordProtocol();17 }18 private static void TestLivenessBugInChordProtocol()19 {20 var configuration = Configuration.Create();21 configuration.LivenessTemperatureThreshold = 100;22 configuration.SchedulingIterations = 100;23 configuration.MaxSchedulingSteps = 100;24 configuration.Verbose = 2;25 configuration.TestingIterations = 100;26 var test = TestingEngineFactory.CreateBugFindingEngine(configuration, TestLivenessBugInChordProtocolImplementation);27 test.Run();28 }29 private static void TestLivenessBugInChordProtocolImplementation(IActorRuntime runtime)30 {31 var n = 10;32 var ids = new List<ActorId>();33 for (int i = 0; i < n; i++)34 {35 ids.Add(runtime.CreateActor(typeof(Join), new Join.InitEvent(i, n)));36 }37 for (int i = 0; i < n; i++)38 {39 runtime.SendEvent(ids[i], new Join.JoinEvent(ids));40 }41 }42 }43}44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.SharedObjects;48using Microsoft.Coyote.SystematicTesting;49using Microsoft.Coyote.SystematicTesting.Strategies;50using Microsoft.Coyote.Tests.Common;51using Microsoft.Coyote.Tests.Common.Actors;52using System;53using System.Collections.Generic;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 TestLivenessBugInChordProtocol();60 }
TestLivenessBugInChordProtocol
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(Join));9 ActorRuntime.RegisterActor(typeof(Ping));10 ActorRuntime.RegisterActor(typeof(Pong));11 ActorRuntime.RegisterActor(typeof(Join));12 Join.TestLivenessBugInChordProtocol();13 }14 }15}
TestLivenessBugInChordProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.TestingIterations = 1;13 config.Verbose = 2;14 config.SchedulingIterations = 1;15 config.RandomSchedulingSeed = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.LivenessTemperatureThreshold = 50;20 config.EnableHotStateDetection = true;21 config.EnableHotStateTemperatureThreshold = 50;22 config.EnableHotStateIterationThreshold = 50;23 config.EnableHotStateSchedulingStepsThreshold = 50;24 config.EnableHotStateMemoryThreshold = 50;25 config.EnableHotStateActorCountThreshold = 50;26 config.EnableHotStateMachineCountThreshold = 50;27 config.EnableHotStateEventCountThreshold = 50;28 config.EnableHotStateOperationCountThreshold = 50;29 config.EnableHotStateRandomOperationCountThreshold = 50;30 config.EnableHotStateRandomSchedulingSeedThreshold = 50;31 config.EnableHotStateMaxSchedulingStepsThreshold = 50;32 config.EnableHotStateTestingIterationsThreshold = 50;33 config.EnableHotStateSchedulingIterationsThreshold = 50;34 config.EnableHotStateVerbosityThreshold = 50;35 config.EnableHotStateOperationDelayThreshold = 50;36 config.EnableHotStateOperationGroupDelayThreshold = 50;37 config.EnableHotStateMaxFairSchedulingStepsThreshold = 50;38 config.EnableHotStateMaxFairSchedulingStepsPerIterationThreshold = 50;39 config.EnableHotStateMaxFairSchedulingStepsPerIterationPerThreadThreshold = 50;40 config.EnableHotStateMaxFairSchedulingStepsPerIterationPerMachineThreshold = 50;41 config.EnableHotStateMaxFairSchedulingStepsPerIterationPerActorThreshold = 50;42 config.EnableHotStateEnableCycleDetectionThreshold = 50;43 config.EnableHotStateEnableDataRaceDetectionThreshold = 50;44 config.EnableHotStateEnableDeadlockDetectionThreshold = 50;45 config.EnableHotStateLivenessTemperatureThresholdThreshold = 50;
TestLivenessBugInChordProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await TestLivenessBugInChordProtocol();9 }10 static async Task TestLivenessBugInChordProtocol()11 {12 await Task.Run(() =>13 {14 var test = new Join();15 test.TestLivenessBugInChordProtocol();16 });17 }18 }19}
TestLivenessBugInChordProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Threading.Tasks;8{9 {10 public static void Main()11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var test = new SystematicTestingEngine(configuration);14 test.RegisterMonitor(typeof(Monitor));15 test.RunAsync().Wait();16 }17 }18 {19 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), nameof(OnJoin))]20 class Init : State { }21 private void OnJoin(Event e)22 {23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote;29using Microsoft.Coyote.Testing;30using Microsoft.Coyote.Testing.Systematic;31using System;32using System.Threading.Tasks;33{34 {35 public static void Main()36 {37 var configuration = Configuration.Create().WithTestingIterations(100);38 var test = new SystematicTestingEngine(configuration);39 test.RegisterMonitor(typeof(Monitor));40 test.RunAsync().Wait();41 }42 }43 {44 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), nameof(OnJoin))]45 class Init : State { }46 private void OnJoin(Event e)47 {48 this.Assert(false, "Monitor:OnJoin");49 }50 }51}
TestLivenessBugInChordProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Threading;6using Microsoft.Coyote;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 [OnEventDoAction(typeof(UnitEvent), nameof(TestLivenessBugInChordProtocol))]12 class Init : State { }13 void TestLivenessBugInChordProtocol()14 {15 var id = Guid.NewGuid();16 var node = this.CreateActor(typeof(Node), new Node.Config(id, null, null));17 this.SendEvent(node, new Node.JoinEvent());18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System.Threading.Tasks;24using System;25using System.Threading;26using Microsoft.Coyote;27using Microsoft.Coyote.Testing;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 {32 public Guid Id;33 public ActorId Successor;34 public ActorId Predecessor;35 public Config(Guid id, ActorId successor, ActorId predecessor)36 {37 this.Id = id;38 this.Successor = successor;39 this.Predecessor = predecessor;40 }41 }42 public class JoinEvent : Event { }43 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]44 [OnEventDoAction(typeof(JoinEvent), nameof(Join))]45 [OnEventDoAction(typeof(Config), nameof(Configure))]46 class Init : State { }47 void Initialize()48 {49 this.RaiseEvent(new UnitEvent());50 }51 void Join()52 {53 this.SendEvent(this.Id, new Config(Guid.NewGuid(), null, null));54 }55 void Configure()56 {57 this.RaiseEvent(new UnitEvent());58 }59 }60}
TestLivenessBugInChordProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Join;3{4 {5 private ActorId[] nodes;6 private int i;7 public ChordProtocol(ActorId[] nodes)8 {9 this.nodes = nodes;10 this.i = 0;11 }12 [OnEventDoAction(typeof(ChordProtocolStart), nameof(ProcessChordProtocolStart))]13 {14 }15 private void ProcessChordProtocolStart()16 {17 this.SendEvent(this.nodes[this.i], new ChordJoin(this.Id));18 this.RaiseEvent(new ChordProtocolStart());19 }20 [OnEventDoAction(typeof(ChordJoin), nameof(ProcessChordJoin))]21 {22 }23 private void ProcessChordJoin()24 {25 this.i++;26 if (this.i < this.nodes.Length)27 {28 this.SendEvent(this.nodes[this.i], new ChordJoin(this.Id));29 }30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Join;35{36 {37 private ActorId predecessor;38 private ActorId successor;39 public ChordNode()40 {41 this.predecessor = null;42 this.successor = null;43 }44 [OnEventDoAction(typeof(ChordJoin), nameof(ProcessChordJoin))]45 {46 }47 private void ProcessChordJoin()48 {49 this.predecessor = this.Id;50 this.successor = this.Id;51 this.SendEvent(this.ReceivedEvent.Sender, new ChordJoinSuccess(this.Id));52 }53 [OnEventDoAction(typeof(ChordJoinSuccess), nameof(ProcessChordJoinSuccess))]54 {55 }
TestLivenessBugInChordProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common.TestingServices.Utilities;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.SystematicTesting;21using Microsoft.Coyote.Tests.SystematicTesting.Strategies;22using Microsoft.Coyote.Tests.SystematicTesting.Utilities;23using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Schedule;24using Microsoft.Coyote.Tests.SystematicTesting.Utilities.ScheduleExploration;25using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling;26using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies;27using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.DPOR;28using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.Probabilistic;29using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.RandomExecution;30using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.UnfairScheduling;31using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.UnfairScheduling.Strategies;32using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.UnfairScheduling.Strategies.Fair;33using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.UnfairScheduling.Strategies.Unfair;34using Microsoft.Coyote.Tests.SystematicTesting.Utilities.Scheduling.Strategies.UnfairScheduling.Strategies.Unfair.DPOR;
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