Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessTerminate
ChordTests.cs
Source:ChordTests.cs
...78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {...
ProcessTerminate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 ActorRuntime.RegisterMonitor(typeof(Join));15 ActorRuntime.RegisterMonitor(typeof(Join2));16 ActorRuntime.RegisterMonitor(typeof(Join3));17 ActorRuntime.RegisterMonitor(typeof(Join4));18 ActorRuntime.RegisterMonitor(typeof(Join5));19 ActorRuntime.RegisterMonitor(typeof(Join6));20 ActorRuntime.RegisterMonitor(typeof(Join7));21 ActorRuntime.RegisterMonitor(typeof(Join8));22 ActorRuntime.RegisterMonitor(typeof(Join9));23 ActorRuntime.RegisterMonitor(typeof(Join10));24 ActorRuntime.RegisterMonitor(typeof(Join11));25 ActorRuntime.RegisterMonitor(typeof(Join12));26 ActorRuntime.RegisterMonitor(typeof(Join13));27 ActorRuntime.RegisterMonitor(typeof(Join14));28 ActorRuntime.RegisterMonitor(typeof(Join15));29 ActorRuntime.RegisterMonitor(typeof(Join16));30 ActorRuntime.RegisterMonitor(typeof(Join17));31 ActorRuntime.RegisterMonitor(typeof(Join18));32 ActorRuntime.RegisterMonitor(typeof(Join19));33 ActorRuntime.RegisterMonitor(typeof(Join20));34 ActorRuntime.RegisterMonitor(typeof(Join21));35 ActorRuntime.RegisterMonitor(typeof(Join22));36 ActorRuntime.RegisterMonitor(typeof(Join23));37 ActorRuntime.RegisterMonitor(typeof(Join24));38 ActorRuntime.RegisterMonitor(typeof(Join25));39 ActorRuntime.RegisterMonitor(typeof(Join26));40 ActorRuntime.RegisterMonitor(typeof(Join27));41 ActorRuntime.RegisterMonitor(typeof(Join28));42 ActorRuntime.RegisterMonitor(typeof(Join29));43 ActorRuntime.RegisterMonitor(typeof(Join30));44 ActorRuntime.RegisterMonitor(typeof(Join31));45 ActorRuntime.RegisterMonitor(typeof(Join32));46 ActorRuntime.RegisterMonitor(typeof(Join33));47 ActorRuntime.RegisterMonitor(typeof(Join34));48 ActorRuntime.RegisterMonitor(typeof(Join35));49 ActorRuntime.RegisterMonitor(typeof(Join36));50 ActorRuntime.RegisterMonitor(typeof(Join37));51 ActorRuntime.RegisterMonitor(typeof(Join38));52 ActorRuntime.RegisterMonitor(typeof(Join39));53 ActorRuntime.RegisterMonitor(typeof(Join40));54 ActorRuntime.RegisterMonitor(typeof(Join41));55 ActorRuntime.RegisterMonitor(typeof(Join42
ProcessTerminate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;
ProcessTerminate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 var actor = runtime.CreateActor(typeof(Join));17 runtime.SendEvent(actor, new Start());18 }19 }20 }21}22using System;23using System.Collections.Generic;24using System.Diagnostics;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 using (var runtime = RuntimeFactory.Create())36 {37 var actor = runtime.CreateActor(typeof(Monitor));38 runtime.SendEvent(actor, new Start());39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Diagnostics;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 using (var runtime = RuntimeFactory.Create())57 {58 var actor = runtime.CreateActor(typeof(Monitor));59 runtime.SendEvent(actor, new Start());60 }61 }62 }63}
ProcessTerminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private Task CompletionTask;9 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]10 {11 }12 private void Setup(Event e)13 {14 this.CompletionTask = this.CreateActorAndExecuteAsync<UnitEvent>(typeof(CompletionTask));15 this.RaiseEvent(new UnitEvent());16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(JoinCompletionTask))]18 {19 }20 private void JoinCompletionTask()21 {22 this.CompletionTask.Wait();23 this.RaiseEvent(new UnitEvent());24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessTerminate))]28 {29 }30 private void ProcessTerminate()31 {32 this.RaiseHaltEvent();33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private Task CompletionTask;44 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]45 {46 }47 private void Setup(Event e)48 {49 this.CompletionTask = this.CreateActorAndExecuteAsync<UnitEvent>(typeof(CompletionTask));50 this.RaiseEvent(new UnitEvent());51 }52 [OnEventDoAction(typeof(UnitEvent), nameof(JoinCompletionTask))]53 {54 }55 private void JoinCompletionTask()56 {57 this.CompletionTask.Wait();58 this.RaiseEvent(new UnitEvent());59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessTerminate))]63 {64 }
ProcessTerminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Tasks.Machines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines.TaskMachines;
ProcessTerminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Bounded;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Random;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart.Probabilistic.Explore;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart.Probabilistic.Explore.ExploreWithDiversification;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.RandomWalk.RandomWalkWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart.Probabilistic.Explore.ExploreWithDiversification.ExploreWithDiversificationWithRestart;
ProcessTerminate
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Threading;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10{11 {12 static void Main(string[] args)13 {14 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();15 configuration.SchedulingIterations = 100;16 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;17 configuration.Verbose = 1;18 configuration.StopOnUnfairness = true;19 configuration.ReportActivityCoverage = true;20 configuration.ReportFairScheduling = true;21 configuration.ReportUnfairScheduling = true;22 configuration.ReportUnobservedExceptions = true;23 configuration.ReportOperationCoverage = true;24 configuration.ReportStateCoverage = true;25 configuration.ReportStateGraph = true;26 configuration.ReportStateMap = true;27 configuration.ReportStateGraphDepthBound = 100;28 configuration.ReportStateGraphEdgeCoverage = true;29 configuration.ReportStateGraphEdgeCoverageThreshold = 0.5;30 configuration.ReportStateGraphEdgeCoverageLevel = 1;31 configuration.ReportStateGraphErrorModel = true;32 configuration.ReportStateGraphErrorModelThreshold = 0.5;33 configuration.ReportStateGraphErrorModelLevel = 1;34 configuration.ReportStateGraphStateCoverage = true;35 configuration.ReportStateGraphStateCoverageThreshold = 0.5;36 configuration.ReportStateGraphStateCoverageLevel = 1;37 configuration.ReportStateGraphStateCoverageLevel = 1;38 configuration.ReportStateGraphStateCoverage = true;39 configuration.ReportStateGraphStateCoverageThreshold = 0.5;40 configuration.ReportStateGraphStateCoverageLevel = 1;41 configuration.ReportStateGraphStateCoverageLevel = 1;42 configuration.ReportStateGraphStateCoverage = true;43 configuration.ReportStateGraphStateCoverageThreshold = 0.5;44 configuration.ReportStateGraphStateCoverageLevel = 1;45 configuration.ReportStateGraphStateCoverageLevel = 1;46 configuration.ReportStateGraphStateCoverage = true;47 configuration.ReportStateGraphStateCoverageThreshold = 0.5;48 configuration.ReportStateGraphStateCoverageLevel = 1;
ProcessTerminate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Join;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 Task.Run(async () => await runtime.CreateAndStartActorAsync(typeof(Join)));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 ActorRuntime runtime = ActorRuntime.Create();24 Task.Run(async () => await runtime.CreateAndStartActorAsync(typeof(Join)));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.Join;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 ActorRuntime runtime = ActorRuntime.Create();38 Task.Run(async () => await runtime.CreateAndStartActorAsync(typeof(Join)));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Join;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 ActorRuntime runtime = ActorRuntime.Create();52 Task.Run(async () => await runtime.CreateAndStartActorAsync(typeof(Join)));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessTerminate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Join join = new Join();8 join.ProcessTerminate();9 }10 }11}
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