Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 public async Task ProcessStabilize()11 {12 var t1 = Task.Run(() => { });13 var t2 = Task.Run(() => { });14 await Task.WhenAll(t1, t2);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using Microsoft.Coyote.SystematicTesting;25{26 {27 public async Task ProcessStabilize()28 {29 var t1 = Task.Run(() => { });30 var t2 = Task.Run(() => { });31 await Task.WhenAny(t1, t2);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.SystematicTesting;42{43 {44 public async Task ProcessStabilize()45 {46 var t1 = Task.Run(() => { });47 var t2 = Task.Run(() => { });48 await Task.WhenAll(t1, t2);49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Drivers;7using Microsoft.Coyote.Actors.BugFinding.Drivers;8using Microsoft.Coyote.Actors.BugFinding.Drivers;9using Microsoft.Coyote.Actors.BugFinding.Drivers;10{11 {12 public static void Main()13 {14 var config = Configuration.Create().WithTestingIterations(1);15 var test = new Join(config);16 test.ProcessStabilize();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Drivers;26using Microsoft.Coyote.Actors.BugFinding.Drivers;27using Microsoft.Coyote.Actors.BugFinding.Drivers;28using Microsoft.Coyote.Actors.BugFinding.Drivers;29{30 {31 public static void Main()32 {33 var config = Configuration.Create().WithTestingIterations(1);34 var test = new Join(config);35 test.ProcessStabilize();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Drivers;45using Microsoft.Coyote.Actors.BugFinding.Drivers;46using Microsoft.Coyote.Actors.BugFinding.Drivers;47using Microsoft.Coyote.Actors.BugFinding.Drivers;48{49 {50 public static void Main()51 {52 var config = Configuration.Create().WithTestingIterations(1);53 var test = new Join(config);54 test.ProcessStabilize();55 }
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Timers;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Utilities;18using Microsoft.Coyote.Tests.Common.Actors.Utilities;19using Microsoft.Coyote.Tests.Common.TestingServices;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Systematic;22using Microsoft.Coyote.Tests.Systematic.Actors;23using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;24using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;25using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Timers;26using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Utilities;27using Microsoft.Coyote.Tests.Systematic.Actors.Utilities;28using Microsoft.Coyote.Tests.Systematic.TestingServices;29using Microsoft.Coyote.Tests.Systematic.Utilities;30using Microsoft.Coyote.Tests.Tasks;31using Microsoft.Coyote.Tests.Tasks.BugFinding;32using Microsoft.Coyote.Tests.Tasks.Utilities;33using Microsoft.Coyote.Tests.Timers;34using Microsoft.Coyote.Tests.Timers.BugFinding;35using Microsoft.Coyote.Tests.Timers.Utilities;36using Microsoft.Coyote.Tests.Utilities;37using Microsoft.Coyote.Tests.Utilities.Actors;38using Microsoft.Coyote.Tests.Utilities.Actors.BugFinding;39using Microsoft.Coyote.Tests.Utilities.Actors.BugFinding.Tasks;40using Microsoft.Coyote.Tests.Utilities.Actors.BugFinding.Timers;41using Microsoft.Coyote.Tests.Utilities.Actors.BugFinding.Utilities;42using Microsoft.Coyote.Tests.Utilities.Actors.Utilities;43using Microsoft.Coyote.Tests.Utilities.Tasks;44using Microsoft.Coyote.Tests.Utilities.Tasks.BugFinding;45using Microsoft.Coyote.Tests.Utilities.Tasks.Utilities;46using Microsoft.Coyote.Tests.Utilities.Timers;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.BugFinding.TestingServices.Runtime;7using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.BugFinding.Tests;10using Microsoft.Coyote.BugFinding.Tests.Join;11using Microsoft.Coyote.Exceptions;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.Tasks;14{15 {16 private TaskCompletionSource<bool> tcs;17 [OnEventDoAction(typeof(Configure), nameof(Configure))]18 [OnEventDoAction(typeof(Start), nameof(Start))]19 [OnEventDoAction(typeof(Stop), nameof(Stop))]20 [OnEventDoAction(typeof(Configure), nameof(Configure))]21 [OnEventDoAction(typeof(Finish), nameof(Finish))]22 private class Init : State { }23 private void Configure(Event e)24 {25 this.tcs = new TaskCompletionSource<bool>();26 this.RaiseGotoStateEvent<Init>();27 }28 private void Start(Event e)29 {30 this.CreateActor(typeof(Actor1));31 }32 private void Stop(Event e)33 {34 this.tcs.SetResult(true);35 }36 private void Finish(Event e)37 {38 this.RaiseHaltEvent();39 }40 protected override Task OnHaltAsync(Event e)41 {42 return this.tcs.Task;43 }44 }45 {46 [OnEntry(nameof(EntryInit))]47 [OnEventDoAction(typeof(Start), nameof(Start))]48 [OnEventDoAction(typeof(Finish), nameof(Finish))]49 private class Init : State { }50 private void EntryInit()51 {52 this.RaiseGotoStateEvent<Init>();53 }54 private void Start(Event e)55 {56 this.CreateActor(typeof(Actor2));57 }58 private void Finish(Event e)59 {60 this.RaiseHaltEvent();61 }62 }63 {64 [OnEntry(nameof(EntryInit))]
ProcessStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Runtime;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 var runtime = RuntimeFactory.Create(config);15 runtime.CreateActor(typeof(Join));16 runtime.ProcessStabilization();17 Console.Read();18 }19 }20}
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithVerbosityEnabled(2);11 using (var runtime = RuntimeFactory.Create(config))12 {13 await runtime.CreateActor(typeof(Join));14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static async Task Main(string[] args)26 {27 var config = Configuration.Create().WithVerbosityEnabled(2);28 using (var runtime = RuntimeFactory.Create(config))29 {30 await runtime.CreateActor(typeof(MachineJoin));31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static async Task Main(string[] args)43 {44 var config = Configuration.Create().WithVerbosityEnabled(2);45 using (var runtime = RuntimeFactory.Create(config))46 {47 await runtime.CreateActor(typeof(MachineSendReceive));48 }49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static async Task Main(string[] args)60 {61 var config = Configuration.Create().WithVerbosityEnabled(2);62 using (var runtime = RuntimeFactory.Create(config))63 {64 await runtime.CreateActor(typeof(MachineSendReceiveWithEvents));65 }
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 {8 public TaskCompletionSource<bool> tcs;9 public Config(TaskCompletionSource<bool> tcs)10 {11 this.tcs = tcs;12 }13 }14 internal class E : Event { }15 TaskCompletionSource<bool> tcs;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventGotoState(typeof(E), typeof(S1))]18 class Init : State { }19 void InitOnEntry()20 {21 this.tcs = (this.ReceivedEvent as Config).tcs;22 this.RaiseEvent(new E());23 }24 [OnEntry(nameof(S1OnEntry))]25 [OnEventDoAction(typeof(E), nameof(ProcessStabilize))]26 class S1 : State { }27 void S1OnEntry()28 {29 this.tcs.SetResult(true);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 {40 public TaskCompletionSource<bool> tcs;41 public Config(TaskCompletionSource<bool> tcs)42 {43 this.tcs = tcs;44 }45 }46 internal class E : Event { }47 TaskCompletionSource<bool> tcs;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventGotoState(typeof(E), typeof(S1))]50 class Init : State { }51 void InitOnEntry()52 {53 this.tcs = (this.ReceivedEvent as Config).tcs;54 this.RaiseEvent(new E());55 }56 [OnEntry(nameof(S1OnEntry))]57 [OnEventDoAction(typeof(E), nameof(ProcessStabilize))]58 class S1 : State { }59 void S1OnEntry()60 {61 this.tcs.SetResult(true);62 }
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 async Task<int> ProcessStabilize()7 {8 int x = 0;9 Task t = Task.Run(() =>10 {11 x = 1;12 });13 await t;14 return x;15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 async Task<int> ProcessStabilize()24 {25 int x = 0;26 Task t = Task.Run(() =>27 {28 x = 1;29 });30 await t;31 return x;32 }33 }34}
ProcessStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Actors.BugFinding;11using System.Threading;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 Console.WriteLine("Hello World!");18 var configuration = Configuration.Create();19 configuration.MaxSchedulingSteps = 100000;20 configuration.Verbose = 2;21 configuration.SchedulingIterations = 10000;22 configuration.TestingIterations = 100;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableCycleDetection = true;25 configuration.EnableLiveStateSpaceTesting = true;26 configuration.EnableActorDebugger = true;27 configuration.EnableFairScheduling = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableStateGraphTesting = true;30 configuration.EnableBuggyImplementationTesting = true;31 configuration.EnableActorStateExploration = true;32 configuration.EnableStateGraphTesting = true;33 configuration.EnableActorStateExploration = true;34 configuration.EnableCycleDetection = true;35 configuration.EnableDataRaceDetection = true;36 configuration.EnableFairScheduling = true;37 configuration.EnableLiveStateSpaceTesting = true;38 configuration.EnableRandomExecution = true;39 configuration.EnableStateGraphTesting = true;40 configuration.EnableStateGraphTesting = true;41 configuration.EnableActorStateExploration = true;42 configuration.EnableCycleDetection = true;43 configuration.EnableDataRaceDetection = true;44 configuration.EnableFairScheduling = true;45 configuration.EnableLiveStateSpaceTesting = true;46 configuration.EnableRandomExecution = true;47 configuration.EnableStateGraphTesting = true;48 configuration.EnableStateGraphTesting = true;49 configuration.EnableActorStateExploration = true;50 configuration.EnableCycleDetection = true;51 configuration.EnableDataRaceDetection = true;52 configuration.EnableFairScheduling = true;53 configuration.EnableLiveStateSpaceTesting = true;54 configuration.EnableRandomExecution = true;55 configuration.EnableStateGraphTesting = true;56 configuration.EnableStateGraphTesting = true;57 configuration.EnableActorStateExploration = true;58 configuration.EnableCycleDetection = true;59 configuration.EnableDataRaceDetection = true;
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