Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.NotifyClientResponse
ChordTests.cs
Source:ChordTests.cs
...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableIndexOutOfRangeException = true;25 config.EnableDivideByZeroException = true;26 config.EnableNullReferenceException = true;27 config.EnableActorDeadlockException = true;28 config.EnableActorTaskException = true;29 config.EnableUncontrolledProcessTerminationException = true;30 config.EnableAssertionFailureException = true;31 config.EnableBugFinding = true;32 config.EnableStateGraphTesting = true;33 config.EnableRandomExecution = true;34 config.EnableBuggyRandomExecution = true;35 config.EnableRandomScheduler = true;36 config.EnableFairRandomScheduler = true;37 config.EnablePriorityRandomScheduler = true;38 config.EnableFairPriorityRandomScheduler = true;39 config.EnableProbabilisticRandomScheduler = true;40 config.EnableFairProbabilisticRandomScheduler = true;41 config.EnableRandomValueGenerator = true;42 config.EnableActorTesting = true;43 config.EnableActorTestingCoverage = true;44 config.EnableActorTestingCoverageGotoState = true;45 config.EnableActorTestingCoverageDequeueEvent = true;46 config.EnableActorTestingCoverageWaitEvent = true;47 config.EnableActorTestingCoverageSendEvent = true;48 config.EnableActorTestingCoverageMonitorEvent = true;49 config.EnableActorTestingCoverageReceiveEvent = true;50 config.EnableActorTestingCoverageRaiseEvent = true;51 config.EnableActorTestingCoverageEnqueueEvent = true;52 config.EnableActorTestingCoverageWaitAsync = true;53 config.EnableActorTestingCoverageWaitTask = true;54 config.EnableActorTestingCoverageCreateActor = true;
NotifyClientResponse
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Join));11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Join));25 runtime.Run();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Join));39 runtime.Run();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Join));53 runtime.Run();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Join));67 runtime.Run();68 }69 }70}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Threading;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Actors;12using System.Diagnostics;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Actors.BugFinding.Tests;14{15 {16 public static void Main()17 {18 {19 BugFindingBugTraceLogger = new BugTraceLogger(),20 };21 Console.WriteLine("Starting program");22 ActorRuntime.Register(typeof(Join), typeof(JoinClient));23 ActorRuntime.Register(typeof(Join), typeof(JoinServer));24 ActorRuntime.Register(typeof(Join), typeof(JoinClientResponse));25 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse));26 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse2));27 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse3));28 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse4));29 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse5));30 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse6));31 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse7));32 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse8));33 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse9));34 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse10));35 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse11));36 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse12));37 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse13));38 ActorRuntime.Register(typeof(Join), typeof(JoinServerResponse14));39 ActorRuntime.Register(typeof(Join), typeof(Join
NotifyClientResponse
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var configuration = Configuration.Create().WithTestingIterations(100);10 await Microsoft.Coyote.TestingServices.SynchronousEngine.Run(configuration, async () =>11 {12 var runtime = RuntimeFactory.Create();13 var join = runtime.CreateActor(typeof(Join));14 await runtime.SendEvent(join, new Join.Request());15 });16 }17 }18}
NotifyClientResponse
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var a = new Join();11 runtime.RegisterMonitor(a);12 runtime.CreateActor(typeof(Join));13 await runtime.WaitCompletionAsync();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var a = new Join();27 runtime.RegisterMonitor(a);28 runtime.CreateActor(typeof(Join));29 await runtime.WaitCompletionAsync();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var a = new Join();43 runtime.RegisterMonitor(a);44 runtime.CreateActor(typeof(Join));45 await runtime.WaitCompletionAsync();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var a = new Join();59 runtime.RegisterMonitor(a);60 runtime.CreateActor(typeof(Join));61 await runtime.WaitCompletionAsync();62 }63 }64}65using Microsoft.Coyote.Actors;
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor(typeof(DeadlockMonitor));14 ActorRuntime.RegisterMonitor(typeof(JoinMonitor));15 var join = ActorRuntime.CreateActor(typeof(Join));16 var client = ActorRuntime.CreateActor(typeof(Client), join);17 ActorRuntime.SendEvent(client, new RequestResponseEvent());18 Console.ReadLine();19 }20 }21}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.NotifyClientResponse();11 this.NotifyClientResponse();12 return Task.CompletedTask;13 }14 private void NotifyClientResponse()15 {16 this.SendEvent(this.Id, new NotifyClientResponse());17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.NotifyClientResponse();30 this.NotifyClientResponse();31 return Task.CompletedTask;32 }33 private void NotifyClientResponse()34 {35 this.SendEvent(this.Id, new NotifyClientResponse());36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.NotifyClientResponse();49 this.NotifyClientResponse();50 return Task.CompletedTask;51 }52 private void NotifyClientResponse()53 {54 this.SendEvent(this.Id, new NotifyClientResponse());55 }56 }57}
NotifyClientResponse
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxInterleavings = 1000;13 config.TestingIterations = 1000;14 config.Verbose = 3;15 config.UserLogWriter = Console.Out;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.ScheduleTraceFile = "schedule.txt";18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableCycleDetection = true;21 config.EnableLivelockDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableOperationTimeouts = true;25 config.EnableActorStateExploration = true;26 config.EnableActorStatePrinting = true;
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