How to use NotifyClientRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.NotifyClientRequest

ChordTests.cs

Source: ChordTests.cs Github

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...611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();...

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NotifyClientRequest

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Specifications;8 using Microsoft.Coyote.Tasks;9 using System;10 using System.Collections.Generic;11 using System.Threading.Tasks;12 {13 private List<ActorId> Clients;14 [OnEventDoAction(typeof(Configure), nameof(ConfigureClients))]15 [OnEventDoAction(typeof(NotifyClientRequest), nameof(NotifyClient))]16 {17 }18 private void ConfigureClients(Event e)19 {20 this.Clients = (e as Configure).Clients;21 this.Raise(new Event());22 }23 private void NotifyClient(Event e)24 {25 var req = e as NotifyClientRequest;26 this.Send(req.Client, new NotifyClient(req.Message));27 this.Raise(new Event());28 }29 }30}31{32 using Microsoft.Coyote;33 using Microsoft.Coyote.Actors;34 using Microsoft.Coyote.Actors.BugFinding;35 using Microsoft.Coyote.Actors.BugFinding.Tests;36 using Microsoft.Coyote.Actors.Timers;37 using Microsoft.Coyote.Specifications;38 using Microsoft.Coyote.Tasks;39 using System;40 using System.Collections.Generic;41 using System.Threading.Tasks;42 {43 private List<ActorId> Clients;44 [OnEventDoAction(typeof(Configure), nameof(ConfigureClients))]45 [OnEventDoAction(typeof(NotifyClientRequest), nameof(NotifyClient))]46 {47 }48 private void ConfigureClients(Event e)49 {50 this.Clients = (e as Configure).Clients;51 this.Raise(new Event());52 }53 private void NotifyClient(Event e)54 {55 var req = e as NotifyClientRequest;56 this.Send(req.Client, new NotifyClient(req.Message));57 this.Raise(new Event());58 }

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task task = Task.Run(() =>10 {11 ActorRuntime runtime = new ActorRuntime();12 runtime.CreateActor(typeof(Join), new Event());13 runtime.Run();14 });15 task.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Task task = Task.Run(() =>28 {29 ActorRuntime runtime = new ActorRuntime();30 runtime.CreateActor(typeof(Join), new Event());31 runtime.Run();32 });33 task.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Task task = Task.Run(() =>46 {47 ActorRuntime runtime = new ActorRuntime();48 runtime.CreateActor(typeof(Join), new Event());49 runtime.Run();50 });51 task.Wait();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 Task task = Task.Run(() =>64 {65 ActorRuntime runtime = new ActorRuntime();66 runtime.CreateActor(typeof(Join), new Event());67 runtime.Run();68 });69 task.Wait();70 }71 }72}73using Microsoft.Coyote.Actors;

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NotifyClientRequest

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.CreateActor(typeof(Join));8 runtime.Run();9 }10 }11}12using Microsoft.Coyote.Actors;13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(Join));19 runtime.Run();20 }21 }22}23using Microsoft.Coyote.Actors;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(Join));30 runtime.Run();31 }32 }33}34using Microsoft.Coyote.Actors;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(Join));41 runtime.Run();42 }43 }44}45using Microsoft.Coyote.Actors;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(Join));52 runtime.Run();53 }54 }55}56using Microsoft.Coyote.Actors;57{58 {59 static void Main(string[] args)60 {

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NotifyClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var join = new Join();11 join.NotifyClientRequest();12 }13 }14}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Join));12 runtime.Stop();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Join));27 runtime.Stop();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Join));42 runtime.Stop();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Join));57 runtime.Stop();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding;64using System;

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NotifyClientRequest

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 private static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Join));11 runtime.NotifyClientRequest();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20{21 {22 private static void Main(string[] args)23 {24 Runtime runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(Join));26 runtime.NotifyClientRequest();27 runtime.Wait();28 }29 }30}

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NotifyClientRequest

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1 {2 public static void Main()3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Join.NotifyClientRequest();5 }6 }7}

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NotifyClientRequest

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1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 var actor = runtime.CreateActor(typeof(Join));6 runtime.SendEvent(actor, new NotifyClientRequest());7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(Join));14 runtime.SendEvent(actor, new NotifyClientRequest());15 }16}17{18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 var actor = runtime.CreateActor(typeof(Join));22 runtime.SendEvent(actor, new NotifyClientRequest());23 }24}25{26 public static void Main()27 {28 var runtime = RuntimeFactory.Create();29 var actor = runtime.CreateActor(typeof(Join));30 runtime.SendEvent(actor, new NotifyClientRequest());31 }32}33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(Join));38 runtime.SendEvent(actor, new NotifyClientRequest());39 }40}41{42 public static void Main()43 {44 var runtime = RuntimeFactory.Create();45 var actor = runtime.CreateActor(typeof(Join));46 runtime.SendEvent(actor, new NotifyClientRequest());47 }48}49{50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 var actor = runtime.CreateActor(typeof(Join));54 runtime.SendEvent(actor, new NotifyClientRequest());55 }56}

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NotifyClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5{6 {7 static void Main(string[] args)8 {9 CoyoteRuntime runtime = new CoyoteRuntime();10 runtime.CreateActor(typeof(Join));11 runtime.NotifyClientRequest(new ClientRequest(1, 2));12 Console.ReadLine();13 }14 }15}16runtime.Run(typeof(Join));17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Runtime;20using System;21{22 {23 static void Main(string[] args)24 {25 CoyoteRuntime runtime = new CoyoteRuntime();26 runtime.CreateActor(typeof(Join));27 runtime.NotifyClientRequest(new ClientRequest(1, 2));28 runtime.Run(typeof(Join));29 Console.ReadLine();30 }31 }32}

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