How to use JoinCluster method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.JoinCluster

ChordTests.cs

Source:ChordTests.cs Github

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...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...

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JoinCluster

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsInHotState = 100;17 config.MaxFairSchedulingSteps = 1000;18 config.MaxStepsInHotState = 100;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxStepsInHotState = 100;21 config.MaxFairSchedulingSteps = 1000;22 config.MaxStepsInHotState = 100;23 config.MaxFairSchedulingSteps = 1000;24 config.MaxStepsInHotState = 100;25 config.MaxFairSchedulingSteps = 1000;26 config.MaxStepsInHotState = 100;27 config.MaxFairSchedulingSteps = 1000;28 config.MaxStepsInHotState = 100;29 config.MaxFairSchedulingSteps = 1000;30 config.MaxStepsInHotState = 100;31 config.MaxFairSchedulingSteps = 1000;

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JoinCluster

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableOperationInterleavings = true;15 config.EnableActorStatePrinting = true;16 config.EnableActorTaskPrinting = true;17 config.EnableActorEventLogging = true;18 config.EnableActorTaskLogging = true;19 config.EnableActorStateLogging = true;20 config.EnableBugFindingLogging = true;21 config.EnableStateGraphPrinting = true;22 config.EnableStateGraphLogging = true;23 config.EnableStateGraphVisualization = true;24 config.EnableStateGraphTesting = true;25 config.EnableStateGraphCoverage = true;26 config.EnableStateGraphCoverageTesting = true;27 config.EnableStateGraphCoverageLogging = true;28 config.EnableStateGraphCoverageVisualization = true;

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JoinCluster

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Join));13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 base.OnInitializeAsync(initialEvent);30 this.JoinCluster();31 }32 }33}34var join = new Join();35var join = new Join(null);36var join = new Join(null);37var join = new Join(null);

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JoinCluster

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Join), new ActorId("Join"));14 runtime.Run();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 private ActorId JoinCluster(ActorId id)28 {29 var t = Task.Run(async () =>30 {31 await Task.Delay(100);32 await this.SendEventAsync(id, new E());33 });34 this.Wait(t);35 return this.Id;36 }37 [OnEventDoAction(typeof(E), nameof(JoinCluster))]38 private class Init : State { }39 }40 public class E : Event { }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 [OnEventDoAction(typeof(E), nameof(JoinCluster))]52 private class Init : State { }53 private void JoinCluster(Event e)54 {55 var t = Task.Run(async () =>56 {57 await Task.Delay(100);58 await this.SendEventAsync(this.Id, new E());59 });60 this.Wait(t);61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71{72 {

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JoinCluster

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8{9 {10 {11 public ActorId A;12 public ActorId B;13 public Config(ActorId a, ActorId b)14 {15 this.A = a;16 this.B = b;17 }18 }19 private ActorId A;20 private ActorId B;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]23 {24 }25 void InitOnEntry()26 {27 this.A = this.ReceivedEvent as Config).A;28 this.B = (this.ReceivedEvent as Config).B;29 this.RaiseEvent(new UnitEvent());30 }31 [OnEntry(nameof(JoiningOnEntry))]32 [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]33 {34 }35 void JoiningOnEntry()36 {37 this.SendEvent(this.A, new UnitEvent());38 this.SendEvent(this.B, new UnitEvent());39 this.RaiseEvent(new UnitEvent());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests.Join;49using Microsoft.Coyote.Actors.BugFinding.Tests.Join;50{51 {52 {53 public ActorId A;54 public ActorId B;55 public Config(ActorId a, ActorId b)56 {57 this.A = a;58 this.B = b;59 }60 }61 private ActorId A;

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JoinCluster

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.Create().Start(new Program());13 }14 async Task Start()15 {16 var id = ActorId.CreateRandom();17 var actor = Actor.Create(id, typeof(Join));18 await actor.JoinCluster();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 ActorRuntime.Create().Start(new Program());34 }35 async Task Start()36 {37 var id = ActorId.CreateRandom();38 var actor = Actor.Create(id, typeof(Join));39 await actor.JoinCluster();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 ActorRuntime.Create().Start(new Program());55 }56 async Task Start()57 {58 var id = ActorId.CreateRandom();59 var actor = Actor.Create(id, typeof(Join));60 await actor.JoinCluster();61 }62 }63}

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JoinCluster

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var cluster = new Cluster(runtime);13 var client = cluster.CreateActor(typeof(Join));14 await cluster.JoinClusterAsync();15 await cluster.SendEventAsync(client, new JoinEvent());16 }17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(JoinEvent), nameof(JoinCluster))]28 class Init : State { }29 private async Task JoinCluster()30 {31 await this.JoinClusterAsync();32 this.SendEvent(this.Id, new Halt());33 }34 }35}

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JoinCluster

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(Join), new Event());11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(Join), new Event());25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(Join), new Event());39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(Join), new Event());53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static async Task Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 await runtime.CreateActor(typeof(Join), new Event());67 Console.ReadLine();

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