Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.GetSuccessorNodeId
ChordTests.cs
Source:ChordTests.cs
...344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)...
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.Liveness;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Mutators;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay.ReplayTransformations;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay.ReplayTransformations.ReplayStrategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay.ReplayTransformations.ReplayStrategies.ReplayStrategyTransformations;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay.ReplayTransformations.ReplayStrategies.ReplayStrategyTransformations.ReplayStrategyStateTransformations;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTransformations.StateSpace.StateTransformations.Rewriters.Replay.ReplayTransformations.ReplayStrategies.ReplayStrategyTransformations.ReplayStrategyStateTransformations.ReplayStrategyStateTransformations;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join;9{10 {11 int nodeId;12 int succesorId;13 int[] nodes;14 int[] nodes2;15 int[] nodes3;16 int[] nodes4;17 int[] nodes5;18 int[] nodes6;19 int[] nodes7;20 int[] nodes8;21 int[] nodes9;22 int[] nodes10;23 int[] nodes11;24 int[] nodes12;25 int[] nodes13;26 int[] nodes14;27 int[] nodes15;28 int[] nodes16;29 int[] nodes17;30 int[] nodes18;31 int[] nodes19;32 int[] nodes20;33 int[] nodes21;34 int[] nodes22;35 int[] nodes23;36 private static int GetSuccessorNodeId(int nodeId)37 {38 return (nodeId + 1) % 3;39 }40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 this.nodeId = 1;43 this.succesorId = GetSuccessorNodeId(this.nodeId);44 this.nodes = new int[3];45 this.nodes2 = new int[3];46 this.nodes3 = new int[3];47 this.nodes4 = new int[3];48 this.nodes5 = new int[3];49 this.nodes6 = new int[3];50 this.nodes7 = new int[3];51 this.nodes8 = new int[3];52 this.nodes9 = new int[3];53 this.nodes10 = new int[3];54 this.nodes11 = new int[3];55 this.nodes12 = new int[3];56 this.nodes13 = new int[3];57 this.nodes14 = new int[3];58 this.nodes15 = new int[3];59 this.nodes16 = new int[3];60 this.nodes17 = new int[3];61 this.nodes18 = new int[3];
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var id = runtime.CreateActor(typeof(Join));15 var successor = runtime.SendEventAndExecuteTask<int>(id, new GetSuccessorNodeId());16 Console.WriteLine("Successor: " + successor.Result);17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Join;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var id = runtime.CreateActor(typeof(Join));34 var successor = runtime.SendEventAndExecuteTask<int>(id, new GetSuccessorNodeId());35 Console.WriteLine("Successor: " + successor.Result);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Join;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var id = runtime.CreateActor(typeof(Join));53 var successor = runtime.SendEventAndExecuteTask<int>(id, new GetSuccessorNodeId());54 Console.WriteLine("Successor: " + successor.Result);55 }56 }57}58using System;59using System.Collections.Generic;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 Join join = new Join();15 var n = join.GetSuccessorNodeId(3);16 Console.WriteLine(n);17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Specifications;29{30 {31 static void Main(string[] args)32 {33 Join join = new Join();34 var n = join.GetSuccessorNodeId(3);35 Console.WriteLine(n);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Specifications;48{49 {50 static void Main(string[] args)51 {52 Join join = new Join();53 var n = join.GetSuccessorNodeId(3);54 Console.WriteLine(n);55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors.BugFinding;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test.Test.Test.Test.Test;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Test.Test.Test.Test.Test.Test.Test.Test.Test;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.BugFinding;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 1000;13 config.TestingProcessTimeout = TimeSpan.FromMinutes(10);14 config.SchedulingStrategy = SchedulingStrategy.FairPCT;15 config.SchedulingIterations = 1000;16 config.SchedulingSeed = 123;17 config.SchedulingMaxSteps = 1000;18 config.SchedulingVerbosity = 2;19 config.SchedulingMaxFairSchedulingSteps = 10000;20 config.SchedulingFairSchedulingIterations = 10000;21 config.SchedulingFairSchedulingSeed = 123;22 var result = BugFindingEngine.Execute(config, () =>23 {24 var m = Actor.Create<Join>(new Join());25 m.GetSuccessorNodeId();26 });27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Join;35using Microsoft.Coyote.BugFinding;36{37 {38 static void Main(string[] args)39 {40 var config = Configuration.Create();41 config.TestingIterations = 1000;42 config.TestingProcessTimeout = TimeSpan.FromMinutes(10);43 config.SchedulingStrategy = SchedulingStrategy.FairPCT;44 config.SchedulingIterations = 1000;45 config.SchedulingSeed = 123;46 config.SchedulingMaxSteps = 1000;47 config.SchedulingVerbosity = 2;48 config.SchedulingMaxFairSchedulingSteps = 10000;49 config.SchedulingFairSchedulingIterations = 10000;50 config.SchedulingFairSchedulingSeed = 123;51 var result = BugFindingEngine.Execute(config, () =>52 {53 var m = Actor.Create<Join>(new Join());54 m.GetSuccessorNodeId();55 });56 }57 }58}
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var actor = new Join();10 var id = actor.GetSuccessorNodeId(0);11 Console.WriteLine("Successor Node Id: " + id);12 Console.ReadKey();13 }14 }15}16I am not able to figure out why I am getting this error. I am using the latest version of Coyote (0.2.2). Any help is appreciated. Thanks!17In order to access the private method GetSuccessorNodeId() you need to add the following attribute to the class:18[OnEventDoAction(typeof(GetSuccessorNodeIdEvent), nameof(GetSuccessorNodeIdHandler))]19private void GetSuccessorNodeIdHandler(Event e)20{21 var evt = e as GetSuccessorNodeIdEvent;22 this.SendEvent(this.Id, new GetSuccessorNodeIdResponseEvent(this.GetSuccessorNodeId(evt.NodeId)));23}24Thanks for the reply. I have added the attribute as you mentioned. Now I am able to call the private method GetSuccessorNodeId() from the outside. But I am getting a different error now:25I am not sure why I am getting this error. I am using the latest version of Coyote (0.2.2). I am attaching the updated code for your reference. Any help is appreciated. Thanks!
GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 int id = 0;9 int successorNodeId = Join.GetSuccessorNodeId(id);10 Console.WriteLine("Successor Node Id: " + successorNodeId);11 }12 }13}
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