How to use OnReadyExit method of Microsoft.Coyote.Actors.BugFinding.Tests.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReadyExit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 {8 {9 public ActorId Id;10 public OnReadyExit(ActorId id)11 {12 this.Id = id;13 }14 }15 [OnEventDoAction(typeof(OnReadyExit), nameof(OnReadyExitHandler))]16 [OnEventDoAction(typeof(SpecificationMonitor.Satisfied), nameof(SpecificationSatisfied))]17 [OnEventDoAction(typeof(SpecificationMonitor.Violated), nameof(SpecificationViolated))]18 [OnEventDoAction(typeof(SpecificationMonitor.Covered), nameof(SpecificationCovered))]19 {20 }21 private void OnReadyExitHandler(Event e)22 {23 this.SendEvent((e as OnReadyExit).Id, new Init.OnReadyExit(this.Id));24 }25 private void SpecificationSatisfied(Event e)26 {27 this.SendEvent((e as SpecificationMonitor.Satisfied).Id, new SpecificationMonitor.Satisfied(this.Id));28 }29 private void SpecificationViolated(Event e)30 {31 this.SendEvent((e as SpecificationMonitor.Violated).Id, new SpecificationMonitor.Violated(this.Id));32 }33 private void SpecificationCovered(Event e)34 {35 this.SendEvent((e as SpecificationMonitor.Covered).Id, new SpecificationMonitor.Covered(this.Id));36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44{45 {46 {47 public ActorId Id;48 public OnReadyExit(ActorId id)49 {50 this.Id = id;51 }52 }53 [OnEventDoAction(typeof(OnReadyExit), nameof(OnReadyExitHandler))]

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OnReadyExit

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Init));11 runtime.CreateActor(typeof(Init));12 runtime.Wait();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(Init));26 runtime.CreateActor(typeof(Init));27 runtime.Wait();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(Init));41 runtime.CreateActor(typeof(Init));42 runtime.Wait();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(Init));56 runtime.CreateActor(typeof(Init));57 runtime.Wait();58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {67 static void Main(string

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OnReadyExit

Using AI Code Generation

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1{2 {3 [OnEntry(nameof(Initialize))]4 [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]5 class InitState : MachineState { }6 void Initialize()7 {8 this.Send(this.Id, new UnitEvent());9 }10 void OnReadyExit()11 {12 this.RaiseHaltEvent();13 }14 }15}16{17 {18 [OnEntry(nameof(Initialize))]19 [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]20 class InitState : MachineState { }21 void Initialize()22 {23 this.Send(this.Id, new UnitEvent());24 }25 void OnReadyExit()26 {27 this.RaiseHaltEvent();28 }29 }30}31{32 {33 [OnEntry(nameof(Initialize))]34 [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]35 class InitState : MachineState { }36 void Initialize()37 {38 this.Send(this.Id, new UnitEvent());39 }40 void OnReadyExit()41 {42 this.RaiseHaltEvent();43 }44 }45}46{47 {48 [OnEntry(nameof(Initialize))]49 [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]50 class InitState : MachineState { }51 void Initialize()52 {53 this.Send(this.Id, new UnitEvent());54 }55 void OnReadyExit()56 {57 this.RaiseHaltEvent();58 }59 }60}

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () => await RunAsync());12 Console.ReadLine();13 }14 static async Task RunAsync()15 {16 var runtime = RuntimeFactory.Create();17 await runtime.CreateActor(typeof(Init), new Init.InitEvent());18 Init.OnReadyExit();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Init;28{29 {30 static void Main(string[] args)31 {32 Task.Run(async () => await RunAsync());33 Console.ReadLine();34 }35 static async Task RunAsync()36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(Init), new Init.InitEvent());39 Init.OnReadyExit();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.Init;49{50 {51 static void Main(string[] args)52 {53 Task.Run(async () => await RunAsync());54 Console.ReadLine();55 }56 static async Task RunAsync()57 {58 var runtime = RuntimeFactory.Create();59 await runtime.CreateActor(typeof(Init), new Init.InitEvent());60 Init.OnReadyExit();61 }62 }63}64using System;65using System.Threading.Tasks;

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Init;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine1;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine3;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine4;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine5;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine6;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine7;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine8;14using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine9;15using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine10;16using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine11;17using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine12;18using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine13;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine14;20using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine15;21using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine16;22using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine17;23using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine18;24using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine19;25using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine20;26using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine21;27using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine22;28using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine23;29using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine24;30using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine25;31using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine26;32using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine27;33using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine28;

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