How to use OnBad method of Microsoft.Coyote.Actors.BugFinding.Tests.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad

PushStateTransitionTests.cs

Source: PushStateTransitionTests.cs Github

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...267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); /​/​ should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); /​/​ should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); /​/​ Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state....

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OnBad

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad();

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public void OnBad()11 {12 throw new NotImplementedException();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public void OnBad()26 {27 throw new NotImplementedException();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public void OnBad()41 {42 throw new NotImplementedException();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public void OnBad()56 {57 throw new NotImplementedException();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Specifications;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 public void OnBad()71 {72 throw new NotImplementedException();

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OnBad

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;12 config.Verbose = 2;13 runtime.Configure(config);14 var actor = runtime.CreateActor(typeof(Init));15 runtime.SendEvent(actor, new Init());16 Console.WriteLine("Hello World!");17 }18 }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var config = Configuration.Create();29 config.SchedulingIterations = 100;30 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;31 config.Verbose = 2;32 runtime.Configure(config);33 var actor = runtime.CreateActor(typeof(Init));34 runtime.SendEvent(actor, new Init());35 Console.WriteLine("Hello World!");36 }37 }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 var config = Configuration.Create();48 config.SchedulingIterations = 100;49 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;50 config.Verbose = 2;51 runtime.Configure(config);52 var actor = runtime.CreateActor(typeof(Init));53 runtime.SendEvent(actor, new Init());54 Console.WriteLine("Hello World!");55 }56 }57}58using System;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)

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OnBad

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var monitor = runtime.CreateActor(typeof(Init));11 await runtime.GracefulShutdownAsync();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var monitor = runtime.CreateActor(typeof(Init));25 await runtime.GracefulShutdownAsync();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var monitor = runtime.CreateActor(typeof(Init));39 await runtime.GracefulShutdownAsync();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var monitor = runtime.CreateActor(typeof(Init));53 await runtime.GracefulShutdownAsync();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static async Task Main(string[] args)

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OnBad

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 public static async Task Main()7 {8 var config = Configuration.Create();9 config.TestingIterations = 1;10 config.SchedulingIterations = 1;11 config.SchedulingStrategy = SchedulingStrategy.Random;12 config.SchedulingSeed = 0;13 config.Verbose = 3;14 config.MaxFairSchedulingSteps = 10;15 config.MaxUnfairSchedulingSteps = 10;16 config.EnableCycleDetection = false;17 config.EnableDataRaceDetection = false;18 config.EnableIntegerOverflowDetection = false;19 config.EnableObjectDisposedExceptionDetection = false;20 config.EnableOperationCanceledExceptionDetection = false;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = false;23 config.EnableLivelockDetection = false;24 config.EnableTimerCancellationBugFinding = false;25 config.EnableTimerRaceBugFinding = false;26 config.EnableUnobservedTaskExceptionBugFinding = false;27 config.EnableActorStateHashing = false;28 config.EnableActorStateLogging = false;29 config.EnableActorStateVisualization = false;30 config.EnableActorTaskInterleavings = false;

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public static void Main()7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var actor = runtime.CreateActor(typeof(Init));11 runtime.SendEvent(actor, new InitEvent());12 runtime.SendEvent(actor, new HaltEvent());13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19{20 {21 public static void Main()22 {23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 var actor = runtime.CreateActor(typeof(Init));26 runtime.SendEvent(actor, new InitEvent());27 runtime.SendEvent(actor, new HaltEvent());28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34{35 {36 public static void Main()37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var actor = runtime.CreateActor(typeof(Init));41 runtime.SendEvent(actor, new InitEvent());42 runtime.SendEvent(actor, new HaltEvent());43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49{50 {51 public static void Main()52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var actor = runtime.CreateActor(typeof(Init));56 runtime.SendEvent(actor, new InitEvent());57 runtime.SendEvent(actor, new HaltEvent());58 }59 }60}

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7{8{9static void Main(string[] args)10{11var config = Configuration.Create().WithTestingIterations(100);12var runtime = RuntimeFactory.Create(config);13runtime.RegisterMonitor(typeof(Init));14runtime.CreateActor(typeof(Init));15runtime.Run();16}17}18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote;21using System;22using System.Threading.Tasks;23using System.Collections.Generic;24{25{26[OnEventDoAction(typeof(UnitEvent), nameof(OnBad))]27private class InitState : MonitorState { }28private void OnBad()29{30this.Assert(false, "OnBad");31}32}33}34runtime.CreateActor(typeof(Init));

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1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>5 {6 Console.WriteLine(state);7 };8 }9}10{11 static void Main(string[] args)12 {13 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>14 {15 Console.WriteLine(state);16 };17 }18}19{20 static void Main(string[] args)21 {22 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>23 {24 Console.WriteLine(state);25 };26 }27}28{29 static void Main(string[] args)30 {31 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>32 {33 Console.WriteLine(state);34 };35 }36}37{38 static void Main(string[] args)39 {40 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>41 {42 Console.WriteLine(state);43 };44 }45}46{47 static void Main(string[] args)48 {49 Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnBad += (state) =>50 {51 Console.WriteLine(state);52 };53 }54}

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