Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...
OnActiveExit
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();13Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();14Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnActiveExit();
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.TestingServices;11using Microsoft.Coyote.SystematicTesting.Timers;12using Microsoft.Coyote.Tasks;13{14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E());18 return base.OnInitializeAsync(initialEvent);19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is E)23 {24 this.SendEvent(this.Id, new E());25 }26 return Task.CompletedTask;27 }28 protected override Task OnHaltAsync(Event e)29 {30 this.SendEvent(this.Id, new E());31 return Task.CompletedTask;32 }33 protected override Task OnActiveExitAsync(Event e)34 {35 this.SendEvent(this.Id, new E());36 return Task.CompletedTask;37 }38 }39 {40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.Timers;49using Microsoft.Coyote.SystematicTesting;50using Microsoft.Coyote.SystematicTesting.Strategies;51using Microsoft.Coyote.SystematicTesting.TestingServices;52using Microsoft.Coyote.SystematicTesting.Timers;53using Microsoft.Coyote.Tasks;54{55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.SendEvent(this.Id, new E());59 return base.OnInitializeAsync(initialEvent);60 }61 protected override Task OnEventAsync(Event e)62 {63 if (e is E)64 {65 this.SendEvent(this.Id,
OnActiveExit
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Init;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine1;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine2;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine3;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine4;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine5;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine6;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine7;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine8;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine9;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine10;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine11;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine12;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine13;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine14;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine15;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine16;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine17;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine18;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine19;29 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine20;30 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine21;31 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine22;32 using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine23;
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(UnitEvent), nameof(OnActiveExit))]8 class InitState : State { }9 void OnActiveExit(Event e)10 {11 this.RaiseHaltEvent();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(OnActiveExit))]22 class InitState : State { }23 void OnActiveExit(Event e)24 {25 this.RaiseHaltEvent();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(OnActiveExit))]36 class InitState : State { }37 void OnActiveExit(Event e)38 {39 this.RaiseHaltEvent();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 [OnEventDoAction(typeof(UnitEvent), nameof(OnActiveExit))]50 class InitState : State { }51 void OnActiveExit(Event e)52 {53 this.RaiseHaltEvent();54 }55 }56}
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Init;4using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor2;6using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor3;7using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor4;8using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor5;9using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor6;10using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor7;11using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor8;12using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor9;13using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor10;14using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor11;15using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor12;16using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor13;17using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor14;18using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor15;19using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor16;20using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor17;21using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor18;22using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor19;23using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor20;24using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor21;25using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor22;26using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor23;27using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor24;28using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor25;29using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor26;30using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor27;31using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor28;32using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor29;33using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor30;34using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor31;
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1;12 config.SchedulingIterations = 1;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingRandomSeed = 1;15 config.Verbose = 3;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhaseInterleavings = true;21 config.EnableRandomExecution = true;22 config.EnableStategraphTesting = true;23 config.EnableTimerPrecision = true;24 config.EnableUnfairnessAnalysis = true;25 config.EnableUnobservedEventChecking = true;26 config.EnableWaitOperations = true;27 config.EnableWorkStealing = true;28 config.EnableWorkStealingStatistics = true;
OnActiveExit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 1;16 configuration.SchedulingIterations = 1;17 configuration.SchedulingStrategy = SchedulingStrategy.Systematic;18 configuration.LogWriter = new LogWriter();19 configuration.Verbose = 3;20 configuration.UserMap = new Dictionary<string, string>();21 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init", "microsoft.coyote.actors.bugfinding.tests.init");22 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init+onactiveexit", "microsoft.coyote.actors.bugfinding.tests.init+onactiveexit");23 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init", "microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init");24 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init", "microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init");25 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init+init", "microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init+init");26 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init+init+init", "microsoft.coyote.actors.bugfinding.tests.init+onactiveexit+init+init+init+init");27 configuration.UserMap.Add("microsoft.coyote.actors.bugfinding.tests.init
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Init.OnActiveExit += (sender, args) =>3{4 Console.WriteLine("OnActiveExit: " + args.ActiveId);5};6var config = Configuration.Create();7config.MaxSchedulingSteps = 10000000;8config.MaxFairSchedulingSteps = 10000000;9config.MaxStepsFromFairSchedule = 10000000;10config.MaxFairSchedulingSteps = 10000000;11config.MaxFairSchedulingStepsFromFairSchedule = 10000000;12config.MaxFairSchedulingStepsFromInitial = 10000000;13config.MaxFairSchedulingStepsFromAny = 10000000;14config.MaxUnfairSchedulingSteps = 10000000;15config.MaxStepsFromUnfairSchedule = 10000000;16config.MaxUnfairSchedulingStepsFromInitial = 10000000;17config.MaxUnfairSchedulingStepsFromAny = 10000000;18config.MaxUnfairSchedulingStepsFromFairSchedule = 10000000;19config.MaxUnfairSchedulingStepsFromUnfairSchedule = 10000000;20config.MaxInterleavings = 10000000;21config.MaxStepsFromInterleavings = 10000000;22config.MaxStepsFromAny = 10000000;23config.MaxStepsFromInitial = 10000000;24config.MaxFairSchedulingStepsFromUnfairSchedule = 10000000;25config.MaxUnfairSchedulingStepsFromFairSchedule = 10000000;26config.MaxFairSchedulingStepsFromUnfairSchedule = 10000000;27config.MaxUnfairSchedulingStepsFromFairSchedule = 10000000;28config.MaxUnfairSchedulingStepsFromUnfairSchedule = 10000000;29config.MaxInterleavings = 10000000;30config.MaxStepsFromInterleavings = 10000000;31config.MaxStepsFromAny = 10000000;32config.MaxStepsFromInitial = 10000000;33config.MaxFairSchedulingStepsFromUnfairSchedule = 10000000;34config.MaxUnfairSchedulingStepsFromFairSchedule = 10000000;35config.MaxFairSchedulingStepsFromUnfairSchedule = 10000000;36config.MaxUnfairSchedulingStepsFromFairSchedule = 10000000;37config.MaxUnfairSchedulingStepsFromUnfairSchedule = 10000000;38config.MaxInterleavings = 10000000;
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