Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleUnitEvent
RaiseEventTransitionTests.cs
Source:RaiseEventTransitionTests.cs
...16 }17 private class M1 : StateMachine18 {19 [Start]20 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]21 [OnEventDoAction(typeof(E), nameof(HandleE))]22 private class Init : State23 {24 }25 private void HandleUnitEvent() => this.RaiseEvent(new E());26 private void HandleE()27 {28 this.Assert(false, "Reached test assertion.");29 }30 }31 [Fact(Timeout = 5000)]32 public void TestRaiseEventTransition()33 {34 this.TestWithError(r =>35 {36 var id = r.CreateActor(typeof(M1));37 r.SendEvent(id, UnitEvent.Instance);38 },39 configuration: this.GetConfiguration(),...
OverloadedEventHandlerTests.cs
Source:OverloadedEventHandlerTests.cs
...15 private class Safety : Monitor16 {17 [Start]18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]20 public class Init : State21 {22 }23 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);24#pragma warning disable CA1822 // Mark members as static25 private void HandleUnitEvent()26#pragma warning restore CA1822 // Mark members as static27 {28 }29#pragma warning disable CA1801 // Parameter not used30#pragma warning disable IDE0060 // Parameter not used31#pragma warning disable CA1822 // Mark members as static32 private void HandleUnitEvent(int k)33#pragma warning restore CA1822 // Mark members as static34 {35 }36#pragma warning restore IDE0060 // Parameter not used37#pragma warning restore CA1801 // Parameter not used38 }39 [Fact(Timeout = 5000)]40 public void TestOverloadedMonitorEventHandler()41 {42 this.Test(r =>43 {44 r.RegisterMonitor<Safety>();45 });46 }...
HandleUnitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine1;14using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine2;15using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine3;16using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine4;17using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine5;18using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine6;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine7;20using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine8;21using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine9;22using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine10;23using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine11;24using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine12;25using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine13;26using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine14;27using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine15;28using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine16;29using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Machine17;
HandleUnitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var init = runtime.CreateActor(typeof(Init));12 runtime.SendEvent(init, new Halt());13 runtime.Wait();14 }15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 var actor = this.Runtime.CreateActor(typeof(MyActor));27 this.Runtime.SendEvent(actor, new Halt());28 return Task.CompletedTask;29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 var actor = this.Runtime.CreateActor(typeof(MyActor));41 this.Runtime.SendEvent(actor, new Halt());42 return Task.CompletedTask;43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;
HandleUnitEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 if (initialEvent is UnitEvent)9 {10 this.HandleUnitEvent();11 }12 }13 private void HandleUnitEvent()14 {15 Console.WriteLine("HandleUnitEvent");16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 if (initialEvent is UnitEvent)27 {28 this.HandleUnitEvent();29 }30 }31 private void HandleUnitEvent()32 {33 Console.WriteLine("HandleUnitEvent");34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 if (initialEvent is UnitEvent)45 {46 this.HandleUnitEvent();47 }48 }49 private void HandleUnitEvent()50 {51 Console.WriteLine("HandleUnitEvent");52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 if (initialEvent is UnitEvent)63 {64 this.HandleUnitEvent();65 }66 }67 private void HandleUnitEvent()68 {69 Console.WriteLine("HandleUnitEvent");70 }71 }72}
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Init;4using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machines.States.Events.States.Events.Events.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEntry(nameof(InitOnEntry))]9 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]10 class InitState : State { }11 void InitOnEntry() { }12 void HandleUnitEvent(Event e) { }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]23 class InitState : State { }24 void InitOnEntry() { }25 void HandleUnitEvent(Event e) { }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32{33 {34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]36 class InitState : State { }37 void InitOnEntry() { }38 void HandleUnitEvent(Event e) { }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(UnitEvent), nameof
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var init = new Init();9 init.HandleUnitEvent();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var init = new Init();21 init.HandleUnitEvent();22 }23 }24}
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Init;4using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test.Test.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test.Test.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Test.Test.Test.Test.Test.Test.Test.Test.Test;
HandleUnitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Init init = new Init();9 init.HandleUnitEvent();10 Console.WriteLine("Hello World!");11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 Init init = new Init();22 init.HandleUnitEvent();23 Console.WriteLine("Hello World!");24 }25 }26}
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