How to use HandleEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent

Liveness2BugFoundTests.cs

Source: Liveness2BugFoundTests.cs Github

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...33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(HandleEvent))]48 private class HandleEvent : State49 {50 }51 private void HandleEventOnEntry()52 {53 this.Monitor<WatchDog>(new Computing());54 }55 }56 private class WatchDog : Monitor57 {58 [Start]59 [Cold]60 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]61 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]62 private class CanGetUserInput : State63 {64 }65 [Hot]...

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WarmStateTests.cs

Source: WarmStateTests.cs Github

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...33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 private class HandleEvent : State48 {49 }50 private void HandleEventOnEntry()51 {52 this.Monitor<WatchDog>(new Computing());53 }54 }55 private class WatchDog : Monitor56 {57 [Start]58 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]59 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]60 private class CanGetUserInput : State61 {62 }63 [OnEventGotoState(typeof(Waiting), typeof(CanGetUserInput))]64 [OnEventGotoState(typeof(Computing), typeof(CannotGetUserInput))]...

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ReceivingExternalEventTests.cs

Source: ReceivingExternalEventTests.cs Github

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...28 private class M : StateMachine29 {30 [Start]31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(E), nameof(HandleEvent))]33 private class Init : State34 {35 }36 private void InitOnEntry()37 {38 Engine.Send(this.Context, this.Id);39 }40 private void HandleEvent(Event e)41 {42 this.Assert((e as E).Value is 2);43 }44 }45 [Fact(Timeout = 5000)]46 public void TestReceivingExternalEvents()47 {48 this.Test(r =>49 {50 r.CreateActor(typeof(M));51 });52 }53 }54}...

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Init init = new Init();3init.HandleEvent();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Init init = new Init();6init.HandleEvent();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Init init = new Init();9init.HandleEvent();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Init init = new Init();12init.HandleEvent();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Init init = new Init();15init.HandleEvent();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Init init = new Init();18init.HandleEvent();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Init init = new Init();21init.HandleEvent();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Init init = new Init();24init.HandleEvent();25using Microsoft.Coyote.Actors.BugFinding.Tests;26Init init = new Init();27init.HandleEvent();28using Microsoft.Coyote.Actors.BugFinding.Tests;29Init init = new Init();30init.HandleEvent();

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var init = new Init();9 init.HandleEvent(new InitEvent());10 }11 }12}

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Init;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Init));12 await Task.Delay(100);13 await runtime.DisposeAsync();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 await runtime.CreateActor(typeof(Init));28 await Task.Delay(100);29 await runtime.DisposeAsync();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.Init;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 await runtime.CreateActor(typeof(Init));44 await Task.Delay(100);45 await runtime.DisposeAsync();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.Init;52using System;53using System.Threading.Tasks;54{55 {56 static async Task Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 await runtime.CreateActor(typeof(Init));60 await Task.Delay(100);61 await runtime.DisposeAsync();62 }63 }64}

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HandleEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Init));13 runtime.CreateActor(typeof(Init));14 runtime.Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Specifications;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(Init));30 runtime.CreateActor(typeof(Init));31 runtime.Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.RegisterMonitor(typeof(Init));47 runtime.CreateActor(typeof(Init));48 runtime.Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding;57using Microsoft.Coyote.Specifications;58{59 {60 static void Main(string[] args)61 {62 var runtime = RuntimeFactory.Create();63 runtime.RegisterMonitor(typeof(Init));64 runtime.CreateActor(typeof(Init

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HandleEvent

Using AI Code Generation

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1public static void Main()2{3 var config = Configuration.Create();4 var runtime = RuntimeFactory.Create(config);5 var machine = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Init));6 runtime.SendEvent(machine, new Microsoft.Coyote.Actors.BugFinding.Tests.Init());7 runtime.Run();8}9public static void Main()10{11 var config = Configuration.Create();12 var runtime = RuntimeFactory.Create(config);13 var machine = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Init));14 runtime.SendEvent(machine, new Microsoft.Coyote.Actors.BugFinding.Tests.Init());15 runtime.Run();16}17public static void Main()18{19 var config = Configuration.Create();20 var runtime = RuntimeFactory.Create(config);21 var machine = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Init));22 runtime.SendEvent(machine, new Microsoft.Coyote.Actors.BugFinding.Tests.Init());23 runtime.Run();24}25public static void Main()26{27 var config = Configuration.Create();28 var runtime = RuntimeFactory.Create(config);29 var machine = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Init));30 runtime.SendEvent(machine, new Microsoft.Coyote.Actors.BugFinding.Tests.Init());31 runtime.Run();32}33public static void Main()34{35 var config = Configuration.Create();36 var runtime = RuntimeFactory.Create(config);37 var machine = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Init));38 runtime.SendEvent(machine, new Microsoft.Coyote.Actors.BugFinding.Tests.Init());39 runtime.Run();40}

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HandleEvent

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleEvent();

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