Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.TestingServices;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 HistoryUpdate history = new HistoryUpdate();13 history.Add(1);14 history.Add(2);15 history.Add(3);16 history.Add(4);17 history.Add(5);18 history.Add(6);19 history.Add(7);20 history.Add(8);21 history.Add(9);22 history.Add(10);23 history.Add(11);24 history.Add(12);25 history.Add(13);26 history.Add(14);27 history.Add(15);28 history.Add(16);29 history.Add(17);30 history.Add(18);31 history.Add(19);32 history.Add(20);33 history.Add(21);34 history.Add(22);35 history.Add(23);36 history.Add(24);37 history.Add(25);38 history.Add(26);39 history.Add(27);40 history.Add(28);41 history.Add(29);42 history.Add(30);43 history.Add(31);44 history.Add(32);45 history.Add(33);46 history.Add(34);47 history.Add(35);48 history.Add(36);49 history.Add(37);50 history.Add(38);51 history.Add(39);52 history.Add(40);53 history.Add(41);54 history.Add(42);55 history.Add(43);56 history.Add(44);57 history.Add(45);58 history.Add(46);59 history.Add(47);60 history.Add(48);61 history.Add(49);62 history.Add(50);63 history.Add(51);64 history.Add(52);65 history.Add(53);66 history.Add(54);67 history.Add(55);68 history.Add(56);69 history.Add(57);70 history.Add(58);71 history.Add(59);72 history.Add(60);73 history.Add(61);74 history.Add(62);75 history.Add(63);76 history.Add(64);77 history.Add(65);78 history.Add(66);79 history.Add(67);80 history.Add(68);81 history.Add(69);
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 HistoryUpdate history = new HistoryUpdate();6 history.Update(1, 1);7 history.Update(2, 2);8 history.Update(3, 3);9 history.Update(4, 4);10 history.Update(5, 5);11 history.Update(6, 6);12 history.Update(7, 7);13 history.Update(8, 8);14 history.Update(9, 9);15 history.Update(10, 10);16 int i = 0;17 while (i < 10)18 {19 history.GetPrev();20 i++;21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 static void Main(string[] args)27 {28 HistoryUpdate history = new HistoryUpdate();29 history.Update(1, 1);30 history.Update(2, 2);31 history.Update(3, 3);32 history.Update(4, 4);33 history.Update(5, 5);34 history.Update(6, 6);35 history.Update(7, 7);36 history.Update(8, 8);37 history.Update(9, 9);38 history.Update(10, 10);39 int i = 0;40 while (i < 11)41 {42 history.GetPrev();43 i++;44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 static void Main(string[] args)50 {51 HistoryUpdate history = new HistoryUpdate();52 history.Update(1, 1);53 history.Update(2, 2);54 history.Update(3, 3);55 history.Update(4, 4);56 history.Update(5, 5);57 history.Update(6, 6);58 history.Update(7, 7);59 history.Update(8, 8);60 history.Update(9, 9);61 history.Update(10, 10);
GetPrev
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(Actor1));14 var history = runtime.GetActorHistory(actor);15 var state = history.GetPrev(1);16 Console.WriteLine(state);17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E1());23 return base.OnInitializeAsync(initialEvent);24 }25 }26 {27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var actor = runtime.CreateActor(typeof(Actor1));42 var history = runtime.GetActorHistory(actor);43 var state = history.GetNext(1);44 Console.WriteLine(state);45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent(this.Id, new E1());51 return base.OnInitializeAsync(initialEvent);52 }53 }54 {55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64{65 {66 static void Main(string[] args)67 {
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