Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;9using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines;13using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Test.Machines.StateMachines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Machines.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.States.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.States.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.States.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.Tasks.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Monitor.Tasks.Tasks.Tasks.Tasks.Tasks.Interfaces;
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual(1, 1);
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 HistoryUpdate.CheckEqual(1, 2);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 HistoryUpdate.CheckEqual(1, 2);26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 HistoryUpdate.CheckEqual(1, 2);40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 HistoryUpdate.CheckEqual(1, 2);54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 HistoryUpdate.CheckEqual(1, 2);68 }69 }70}
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("2.cs", 2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("3.cs", 3, 3);3Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("4.cs", 4, 4);4Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("5.cs", 5, 5);5Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("6.cs", 6, 6);6Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("7.cs", 7, 7);7Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("8.cs", 8, 8);8Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("9.cs", 9, 9);9Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.CheckEqual("10.cs", 10, 10);
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 int counter = 0;7 [OnEventDoAction(typeof(UnitEvent), nameof(Increment))]8 [OnEventDoAction(typeof(UnitEvent), nameof(Decrement))]9 [OnEventDoAction(typeof(UnitEvent), nameof(Reset))]10 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrement))]11 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndReset))]12 [OnEventDoAction(typeof(UnitEvent), nameof(DecrementAndReset))]13 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndReset))]14 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrement))]15 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrement))]16 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndReset))]17 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrement))]18 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrement))]19 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndReset))]20 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrement))]21 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrement))]22 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndReset))]23 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrementAndDecrementAndResetAndIncrement))]24 [OnEventDoAction(typeof(UnitEvent), nameof(IncrementAnd
CheckEqual
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine1;9using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine2;10using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine3;11using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine4;12using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine5;13using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine6;14using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine7;15using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine8;16using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine9;17using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine10;18using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine11;19using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine12;20using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine13;21using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine14;22using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine15;23using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine16;24using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine17;25using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine18;26using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine19;27using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine20;28using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine21;29using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine22;30using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine23;
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