Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...
UpdateClients
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();10Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();11Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateClients();
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 HeadChanged head = new HeadChanged();12 head.UpdateClients();13 }14 }15}16Error CS0234 The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?) ConsoleApp1 C:\Users\saif\Desktop\test\ConsoleApp1\Program.cs 8 Active
UpdateClients
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Bug Finding Test");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(HeadChanged));12 runtime.Run();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Bug Finding Test");25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(HeadChanged));27 runtime.Run();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Bug Finding Test");40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(HeadChanged));42 runtime.Run();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 Console.WriteLine("Bug Finding Test");55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(HeadChanged));57 runtime.Run();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {67 static void Main(string[] args)68 {
UpdateClients
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var head = runtime.CreateActor(typeof(HeadChanged));11 await runtime.SendEventAsync(head, new UpdateClients());12 }13 }14}
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