How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var head = new HeadChanged();12 var headId = await runtime.CreateActorAsync(head);13 var next = await runtime.SendEventAndExecuteAsync<int>(headId, new GetNext());14 Console.WriteLine(next);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static async Task Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var head = new HeadChanged();29 var headId = await runtime.CreateActorAsync(head);30 var next = await runtime.SendEventAndExecuteAsync<int>(headId, new GetNext());31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var head = new HeadChanged();45 var headId = await runtime.CreateActorAsync(head);46 var next = await runtime.SendEventAndExecuteAsync<int>(headId, new GetNext());47 Console.WriteLine(next);48 }49 }50}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var headChanged = new HeadChanged();11 var actor = await runtime.CreateActorAsync(typeof(HeadChanged), headChanged);12 var result = await runtime.CreateActorAndExecuteTaskAsync<int>(typeof(HeadChanged), headChanged, nameof(HeadChanged.GetNext), 1);13 Console.WriteLine(result);14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var headChanged = new HeadChanged();27 var actor = runtime.CreateActor(typeof(HeadChanged), headChanged);28 var result = runtime.CreateActorAndExecuteTask<int>(typeof(HeadChanged), headChanged, nameof(HeadChanged.GetNext), 1);29 Console.WriteLine(result);30 }31 }32}33 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.GetActorIdForExecution(ActorId actorId)34 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.ExecuteActorTask(ActorId actorId, String operationName, Object[] args)35 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.CreateActorAndExecuteTask(Type actorType, Object actor, String operationName, Object[] args)36 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.CreateActorAndExecuteTask[TResult](Type actorType, Object actor, String operationName, Object[] args)37 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.CreateActorAndExecuteTask[TResult](Type actorType, Object actor, String operationName, Object arg0)38 at BugFinding.Program.Main(String[] args) in C:\Users\Alireza\source\repos\Bug

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 200;12 config.MaxFairSchedulingSteps = 200;13 config.MaxStepsFromBugFinding = 200;14 config.MaxFairStepsFromBugFinding = 200;15 config.MaxUnfairSchedulingSteps = 200;16 config.MaxUnfairStepsFromBugFinding = 200;17 config.EnableCycleDetection = true;18 config.EnableCycleGuidedSearch = true;19 config.EnableDataRaceDetection = true;20 config.EnableDataRaceGuidedSearch = true;21 config.EnableHotStateDetection = true;22 config.EnableHotStateGuidedSearch = true;23 config.EnableLivenessChecking = true;24 config.EnableFairLivenessChecking = true;25 config.EnableUnfairLivenessChecking = true;26 config.EnableOperationInterleavings = true;27 config.EnableOperationInterleavingsWithFairLivenessChecking = true;28 config.EnableOperationInterleavingsWithUnfairLivenessChecking = true;29 config.EnableRandomExecution = true;30 config.EnableRandomExecutionWithFairLivenessChecking = true;31 config.EnableRandomExecutionWithUnfairLivenessChecking = true;32 config.EnableRandomExecutionWithCycleDetection = true;33 config.EnableRandomExecutionWithDataRaceDetection = true;34 config.EnableRandomExecutionWithHotStateDetection = true;35 config.EnableRandomExecutionWithFairLivenessCheckingAndCycleDetection = true;36 config.EnableRandomExecutionWithFairLivenessCheckingAndDataRaceDetection = true;37 config.EnableRandomExecutionWithFairLivenessCheckingAndHotStateDetection = true;38 config.EnableRandomExecutionWithUnfairLivenessCheckingAndCycleDetection = true;39 config.EnableRandomExecutionWithUnfairLivenessCheckingAndDataRaceDetection = true;40 config.EnableRandomExecutionWithUnfairLivenessCheckingAndHotStateDetection = true;41 config.EnableRandomExecutionWithFairLivenessCheckingAndDataRaceDetectionAndCycleDetection = true;42 config.EnableRandomExecutionWithFairLivenessCheckingAndDataRaceDetectionAndHotStateDetection = true;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();11 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.Initialize());12 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.GetNext());13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();26 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.Initialize());27 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.GetNext());28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();41 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.Initialize());42 actor.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.GetNext());43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 HeadChanged headChanged = new HeadChanged();12 int head = 0;13 head = headChanged.GetNext(head);14 Console.WriteLine(head);15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 HeadChanged headChanged = new HeadChanged();30 int head = 0;31 head = headChanged.GetPrevious(head);32 Console.WriteLine(head);33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 HeadChanged headChanged = new HeadChanged();48 int head = 0;49 head = headChanged.GetNext(head);50 Console.WriteLine(head);51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 HeadChanged headChanged = new HeadChanged();

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Queue;5using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue;8using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue.Coyote;9using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue.Coyote.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue.Coyote.Test.Queue;11using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue.Coyote.Test.Queue.Coyote;12using Microsoft.Coyote.Actors.BugFinding.Tests.Queue.Coyote.Test.Queue.Coyote.Test.Queue.Coyote.Test;13using System;14using System.Collections.Generic;15using System.Text;16{17 {18 {19 public int Value;20 public EnqueueEvent(int value)21 {22 this.Value = value;23 }24 }25 {26 }27 {28 }29 {30 public int Value;31 public HeadChangedEvent(int value)32 {33 this.Value = value;34 }35 }36 {37 }

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