Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ForwardUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorId id = ActorId.CreateRandom();10 ActorRuntime runtime = ActorRuntime.Create();11 runtime.RegisterActor<HeadChanged>();12 runtime.CreateActor(typeof(HeadChanged), new ActorId(id));13 runtime.SendEvent(id, new ForwardUpdate());14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ActorId id = ActorId.CreateRandom();27 ActorRuntime runtime = ActorRuntime.Create();28 runtime.RegisterActor<HeadChanged>();29 runtime.CreateActor(typeof(HeadChanged), new ActorId(id));30 runtime.SendEvent(id, new ForwardUpdate());31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ActorId id = ActorId.CreateRandom();44 ActorRuntime runtime = ActorRuntime.Create();45 runtime.RegisterActor<HeadChanged>();46 runtime.CreateActor(typeof(HeadChanged), new ActorId(id));47 runtime.SendEvent(id, new ForwardUpdate());48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 ActorId id = ActorId.CreateRandom();61 ActorRuntime runtime = ActorRuntime.Create();62 runtime.RegisterActor<HeadChanged>();63 runtime.CreateActor(typeof(HeadChanged), new ActorId
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 runtime.CreateActor(typeof(HeadChanged), config);12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var config = Configuration.Create();26 runtime.CreateActor(typeof(HeadChanged), config);27 runtime.Wait();28 }29 }30}31[bug-finding.zip](
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;3using System;4using System.Threading.Tasks;5{6 {7 {8 }9 {10 public ForwardUpdateEvent()11 {12 }13 }14 {15 public UpdateEvent()16 {17 }18 }19 {20 public UnitTypeEvent()21 {22 }23 }24 {25 public UnitType()26 {27 }28 }29 {30 public HeadChangedState()31 {32 }33 }34 {35 public ForwardUpdateState()36 {37 }38 }39 {40 public UpdateState()41 {42 }43 }44 {45 public UnitTypeState()46 {47 }48 }49 [OnEventDoAction(typeof(HeadChangedEvent), nameof(HeadChangedHandler))]50 [OnEventDoAction(typeof(ForwardUpdateEvent), nameof(ForwardUpdateHandler))]51 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateHandler))]52 [OnEventDoAction(typeof(UnitTypeEvent), nameof(UnitTypeHandler))]53 {54 }55 private void HeadChangedHandler()56 {57 this.RaiseGotoStateEvent<HeadChangedState>();58 }59 private void ForwardUpdateHandler()60 {61 this.RaiseGotoStateEvent<ForwardUpdateState>();62 }63 private void UpdateHandler()64 {65 this.RaiseGotoStateEvent<UpdateState>();66 }67 private void UnitTypeHandler()68 {69 this.RaiseGotoStateEvent<UnitTypeState>();70 }71 }72}73{74 {75 {76 }77 {
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 ActorId id = ActorId.CreateRandom();11 HeadChanged head = new HeadChanged(id, "Coyote");12 await head.ForwardUpdate("Coyote");13 }14 }15}16Severity Code Description Project File Line Suppression State Error CS1061 'HeadChanged' does not contain a definition for 'ForwardUpdate' and no accessible extension method 'ForwardUpdate' accepting a first argument of type 'HeadChanged' could be found (are you missing a using directive or an assembly reference?) CoyoteTests C:\Users\josep\source\repos\CoyoteTests\CoyoteTests\Program.cs 14 Active
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged;5{6 {7 private int head;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventGotoState(typeof(ForwardUpdate), typeof(ForwardUpdateState))]10 class Init : MachineState { }11 void InitOnEntry()12 {13 this.head = 0;14 }15 [OnEntry(nameof(ForwardUpdateOnEntry))]16 [OnEventGotoState(typeof(ForwardUpdate), typeof(ForwardUpdateState))]17 class ForwardUpdateState : MachineState { }18 void ForwardUpdateOnEntry()19 {20 this.head = (int)this.ReceivedEvent.Value;21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;27using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged;28{29 {30 private int head;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventGotoState(typeof(ForwardUpdate), typeof(ForwardUpdateState))]33 class Init : MachineState { }34 void InitOnEntry()35 {36 this.head = 0;37 }38 [OnEntry(nameof(ForwardUpdateOnEntry))]39 [OnEventGotoState(typeof(ForwardUpdate), typeof(ForwardUpdateState))]40 class ForwardUpdateState : MachineState { }41 void ForwardUpdateOnEntry()42 {43 this.head = (int)this.ReceivedEvent.Value;44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;
ForwardUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5{6 {7 int head = 0;8 int tail = 0;9 int count = 0;10 int max = 0;11 int maxHead = 0;12 int maxTail = 0;13 int maxCount = 0;14 [OnEventDoAction(typeof(ForwardUpdate), nameof(ForwardUpdateHandler))]15 class Init : State { }16 void ForwardUpdateHandler()17 {18 head++;19 tail++;20 if (count + 1 <= max)21 {22 count++;23 }24 {25 count = 1;26 tail = head - max + 1;27 }28 if (count > maxCount)29 {30 maxCount = count;31 maxHead = head;32 maxTail = tail;33 }34 }35 }36}37using System;38using System.Collections.Generic;39using System.Text;40using Microsoft.Coyote.Actors;41{42 {43 int head = 0;44 int tail = 0;45 int count = 0;46 int max = 0;47 int maxHead = 0;48 int maxTail = 0;49 int maxCount = 0;50 [OnEventDoAction(typeof(ForwardUpdate), nameof(ForwardUpdateHandler))]51 class Init : State { }52 void ForwardUpdateHandler()53 {54 head++;55 tail++;56 if (count + 1 <= max)57 {58 count++;59 }60 {61 count = 1;62 tail = head - max + 1;63 }64 if (count > maxCount)65 {66 maxCount = count;67 maxHead = head;68 maxTail = tail;69 }70 }71 }72}73using System;74using System.Collections.Generic;75using System.Text;
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Coyote.Runtime.Create();
ForwardUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var headChanged = new HeadChanged();9 await headChanged.ForwardUpdate();10 }11 }12}
ForwardUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var head = runtime.CreateActor(typeof(HeadChanged));11 runtime.SendEvent(head, new ForwardUpdate());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var head = runtime.CreateActor(typeof(HeadChanged));26 runtime.SendEvent(head, new ForwardUpdate());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var head = runtime.CreateActor(typeof(HeadChanged));41 runtime.SendEvent(head, new ForwardUpdate());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var head = runtime.CreateActor(typeof(HeadChanged));56 runtime.SendEvent(head, new ForwardUpdate());57 Console.ReadLine();58 }59 }60}
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