How to use CorrectHeadFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CorrectHeadFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(HeadChanged));

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using System;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingStrategy = new RandomStrategy();14 configuration.TestingIterations = 1000;15 configuration.MaxFairSchedulingSteps = 1000;16 configuration.Verbose = 2;17 configuration.UserLogFile = "C:\\Users\\joseph\\Desktop\\CoyoteTest\\CoyoteTest\\bin\\Debug\\netcoreapp3.1\\bugfinding.log";18 configuration.EnableDataRaceDetection = true;19 configuration.EnableCycleDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableLivelockDetection = true;22 configuration.EnableOperationCanceledException = true;23 configuration.EnableObjectDisposedException = true;24 configuration.EnableIndexOutOfRangeException = true;25 configuration.EnableDivideByZeroException = true;26 var test = new BugFindingTests(configuration);27 test.CorrectHeadFailureOnEntry();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.BugFinding;33using Microsoft.Coyote.BugFinding.Tests;34using Microsoft.Coyote.TestingServices;35using Microsoft.Coyote.TestingServices.SchedulingStrategies;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var configuration = Configuration.Create();43 configuration.SchedulingStrategy = new RandomStrategy();44 configuration.TestingIterations = 1000;45 configuration.MaxFairSchedulingSteps = 1000;46 configuration.Verbose = 2;47 configuration.UserLogFile = "C:\\Users\\joseph\\Desktop\\CoyoteTest\\CoyoteTest\\bin\\Debug\\netcoreapp3.1\\bugfinding.log";48 configuration.EnableDataRaceDetection = true;49 configuration.EnableCycleDetection = true;50 configuration.EnableDeadlockDetection = true;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using System;7using System.Collections.Generic;8using System.Threading.Tasks;9{10 {11 static async Task Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.MaxSchedulingSteps = 100000;16 configuration.ThrowOnFailure = false;17 configuration.Verbose = 1;18 configuration.LogWriter = Console.Out;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableStateGraph = true;24 configuration.EnableStateMap = true;25 configuration.EnableStateMapDataRaceChecking = true;26 configuration.EnableStateMapHotStateChecking = true;27 configuration.EnableStateMapLivenessChecking = true;28 configuration.EnableStateMapUnfairnessChecking = true;29 configuration.EnableUnfairnessChecking = true;30 configuration.EnableVerboseTrace = true;31 configuration.EnableLivenessChecking = true;32 configuration.EnableFairScheduling = true;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create().WithNumberOfIterations(1);9 runtime.RunBugFindingTest<HeadChanged>(config);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 var config = Configuration.Create().WithNumberOfIterations(1);21 runtime.RunBugFindingTest<HeadChanged>(config);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var config = Configuration.Create().WithNumberOfIterations(1);33 runtime.RunBugFindingTest<HeadChanged>(config);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var config = Configuration.Create().WithNumberOfIterations(1);45 runtime.RunBugFindingTest<HeadChanged>(config);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 var config = Configuration.Create().WithNumberOfIterations

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(HeadChanged));11 var config = Configuration.Create().WithMonitor<HeadChanged>();12 using (var runtime = RuntimeFactory.Create(config))13 {14 await runtime.CreateActor(typeof(Tester));15 Console.ReadLine();16 }17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.CreateActor(typeof(Actor1));23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.CreateActor(typeof(Actor2));29 this.SendEvent(this.Id, new Halt());30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new Halt());36 }37 }38}39I have fixed this issue in the latest version of Coyote (

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1 using Microsoft.Coyote.Actors.BugFinding.Tests;2 using System;3 using System.Threading.Tasks;4 {5 {6 public static void CorrectHeadFailureOnEntry()7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 config.LivenessTemperatureThreshold = 100;11 config.SchedulingIterations = 1000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableRandomTesting = true;17 config.EnableStateGraphTesting = true;18 config.EnableTaskInterleavings = true;19 config.EnableUnfairnessDetection = true;20 config.EnableWorkStealing = true;21 config.SchedulingStrategy = SchedulingStrategy.FairPCT;22 config.Verbose = 3;23 config.UserLogWriter = Console.Out;24 var runtime = RuntimeFactory.Create(config);25 runtime.CreateActor(typeof(HeadChanged));26 runtime.Wait();27 }28 }29 }30 using Microsoft.Coyote.Actors.BugFinding.Tests;31 using System;32 using System.Threading.Tasks;33 {34 {35 public static void CorrectHeadFailureOnEntry()36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 1000;39 config.LivenessTemperatureThreshold = 100;40 config.SchedulingIterations = 1000;41 config.EnableCycleDetection = true;42 config.EnableDataRaceDetection = true;43 config.EnableHotStateDetection = true;44 config.EnableOperationInterleavings = true;45 config.EnableRandomTesting = true;46 config.EnableStateGraphTesting = true;47 config.EnableTaskInterleavings = true;48 config.EnableUnfairnessDetection = true;49 config.EnableWorkStealing = true;50 config.SchedulingStrategy = SchedulingStrategy.FairPCT;51 config.Verbose = 3;52 config.UserLogWriter = Console.Out;53 var runtime = RuntimeFactory.Create(config);54 runtime.CreateActor(typeof(HeadChanged));

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