How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(ForwardUpdate));13 runtime.CreateActor(typeof(ForwardUpdate), new ForwardUpdate.Config(true, 3));14 Console.ReadLine();15 }16 }17}18 at Microsoft.Coyote.Actors.Runtime.ActorsRuntime.Assert(Boolean condition, String message)

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 private static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxStepsFromEntryToExit = 100;17 config.MaxUnfairSchedulingSteps = 100;18 config.MaxUnprovenSchedulingSteps = 100;19 config.MaxStepsFromAnyEntryToExit = 100;20 config.MaxInterleavings = 100;21 config.MaxFairInterleavings = 100;22 config.MaxUnfairInterleavings = 100;23 config.MaxUnprovenInterleavings = 100;24 config.MaxFairSchedulesToExplore = 100;25 config.MaxUnfairSchedulesToExplore = 100;26 config.MaxUnprovenSchedulesToExplore = 100;27 config.MaxFairInterleavingsToExplore = 100;28 config.MaxUnfairInterleavingsToExplore = 100;29 config.MaxUnprovenInterleavingsToExplore = 100;30 config.MaxFairSchedulesPerFairInterleaving = 100;31 config.MaxUnfairSchedulesPerUnfairInterleaving = 100;32 config.MaxUnprovenSchedulesPerUnprovenInterleaving = 100;33 config.MaxFairSchedulesPerFairInterleavingToExplore = 100;34 config.MaxUnfairSchedulesPerUnfairInterleavingToExplore = 100;35 config.MaxUnprovenSchedulesPerUnprovenInterleavingToExplore = 100;36 config.MaxFairInterleavingsPerFairSchedule = 100;37 config.MaxUnfairInterleavingsPerUnfairSchedule = 100;38 config.MaxUnprovenInterleavingsPerUnprovenSchedule = 100;39 config.MaxFairInterleavingsPerFairScheduleToExplore = 100;40 config.MaxUnfairInterleavingsPerUnfairScheduleToExplore = 100;

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GetNext

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(ForwardUpdateMonitor));13 runtime.CreateActor(typeof(ForwardUpdateClient));14 runtime.Start();15 Console.WriteLine("Press any key to exit...");16 Console.ReadKey();17 }18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]21 class Init : State { }22 void Init()23 {24 var forwardUpdate = this.CreateActor(typeof(ForwardUpdate));25 this.SendEvent(forwardUpdate, new GetNextEvent());26 this.RaiseGotoStateEvent<Done>();27 }28 [OnEventDoAction(typeof(NextEvent), nameof(HandleNext))]29 class Done : State { }30 void HandleNext()31 {32 Console.WriteLine("Done");33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;41using Microsoft.Coyote.Specifications;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(ForwardUpdateMonitor));48 runtime.CreateActor(typeof(ForwardUpdateClient));49 runtime.Start();50 Console.WriteLine("Press any key to exit...");51 Console.ReadKey();52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]56 class Init : State { }57 void Init()58 {59 var forwardUpdate = this.CreateActor(typeof(ForwardUpdate));60 this.SendEvent(forwardUpdate, new GetNextEvent());61 this.RaiseGotoStateEvent<Done>();62 }63 [OnEventDoAction(typeof(NextEvent), nameof(HandleNext))]64 class Done : State { }

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(ForwardUpdate));13 runtime.Run();14 }15 }16 }17}18I am trying to use the GetNext() method of the ForwardUpdate class. I am trying to use the Coyote runtime to run the program. I am getting an error that the GetNext() method is not present in the ForwardUpdate class. I have attached the screenshot of the error. Can somebody please help me out with this?19using Microsoft.Coyote.Actors.BugFinding.Tests;

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model;10using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils;13using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time;14using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils;17using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils;20using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils;23using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.Utils;26using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.Utils.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.Utils.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Model.Utils.Time.Utils.Utils.Utils.Utils.Utils;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(ForwardUpdate));9 runtime.CreateActor(typeof(ForwardUpdate));10 runtime.Wait();11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17 {18 [OnEventDoAction(typeof(Update), nameof(Update))]19 [OnEventDoAction(typeof(GetNext), nameof(GetNext))]20 class Init : MonitorState { }21 void Update()22 {23 var next = this.RandomInteger(1, 10);24 this.SendEvent(this.Id, new Next(next));25 }26 void GetNext()27 {28 this.RaiseEvent(new Next(0));29 }30 }31 public class Update : Event { }32 public class GetNext : Event { }33 {34 public int Value;35 public Next(int value)36 {37 this.Value = value;38 }39 }40}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using System;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.CreateActor(typeof(ForwardUpdate));14 Thread.Sleep(1000);15 Console.WriteLine("Press any key to exit");16 Console.ReadKey();17 }18 }19 }20}21using Microsoft.Coyote.Actors;22using System.Threading.Tasks;23using Microsoft.Coyote;24using System;25using System.Threading;26{27 {28 private int i = 0;29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.SendEvent(this.Id, new E());32 }33 private async Task GetNext()34 {35 i = i + 1;36 await Task.CompletedTask;37 }38 private async Task Handle(Event e)39 {40 await GetNext();41 await this.SendEvent(this.Id, new E());42 }43 [OnEventDoAction(typeof(E), nameof(Handle))]44 {45 }46 {47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote;54using System;55using System.Threading;56{57 {58 static void Main(string[] args)59 {60 using (var runtime = RuntimeFactory.Create())61 {62 runtime.CreateActor(typeof(ForwardUpdate));63 Thread.Sleep(1000);64 Console.WriteLine("Press any key to exit");65 Console.ReadKey();66 }

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 ForwardUpdate forwardUpdate = new ForwardUpdate();10 forwardUpdate.Initialize();11 int counter = 0;12 while (true)13 {14 System.Console.WriteLine(counter);15 System.Console.WriteLine(forwardUpdate.CurrentState);16 forwardUpdate.GetNext();17 if (forwardUpdate.CurrentState == null)18 {19 break;20 }21 counter++;22 }23 }24 }25}

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