Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ForwardUpdate f = new ForwardUpdate();14 f.CheckInprocessRequestsInvariant();15 }16 }17}
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Test.Utilities;10using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities;15using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities;19using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities;23using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Utilities;27using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Utilities.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Utilities.Machines;29using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Utilities.States;30using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Utilities.Utilities.Utilities.Utilities.Utilities;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Runtime runtime = RuntimeFactory.Create();11 runtime.RegisterBugFindingTest(typeof(ForwardUpdate));12 runtime.RunBugFindingTest();13 Console.WriteLine("Press any key to exit.");14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 protected override void CheckInprocessRequestsInvariant()24 {25 this.Assert(this.Scheduler.Inbox.Count == 0, "Found pending requests in the inbox.");26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33{34 {35 static void Main(string[] args)36 {37 Runtime runtime = RuntimeFactory.Create();38 runtime.RegisterBugFindingTest(typeof(ForwardUpdate));39 runtime.RunBugFindingTest();40 Console.WriteLine("Press any key to exit.");41 Console.ReadKey();42 }43 }44}45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Tests.Common;6using Xunit;7using Xunit.Abstractions;8{9 {10 public ForwardUpdateTests(ITestOutputHelper output)11 : base(output)12 {13 }14 [Fact(Timeout = 5000)]15 public async Task TestForwardUpdate()16 {17 var configuration = GetConfiguration();18 configuration.SchedulingIterations = 100;19 configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 configuration.MaxFairSchedulingSteps = 10;21 configuration.MaxUnfairSchedulingSteps = 100;22 configuration.MaxStepsFromEntryToBug = 100;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableCycleDetection = true;25 configuration.EnableIntegerOverflowChecks = true;26 configuration.EnableDoubleOverflowChecks = true;27 configuration.EnableActorGarbageCollection = false;28 configuration.EnableActorTimerCancellation = false;29 configuration.EnableActorTaskCancellation = false;30 configuration.EnableActorStateTracking = true;31 configuration.EnableActorStateLogging = true;32 configuration.EnableActorStateAssertionChecking = true;33 configuration.EnableActorMailboxTracking = true;34 configuration.EnableActorGroupTracking = true;35 configuration.EnableActorGroupLogging = true;36 configuration.EnableActorGroupAssertionChecking = true;37 configuration.EnableActorGroupMailboxTracking = true;38 configuration.EnableActorGroupStateTracking = true;39 configuration.EnableActorGroupStateLogging = true;40 configuration.EnableActorGroupStateAssertionChecking = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1{2 {3 [OnEntry(nameof(InitOnEntry))]4 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateAction))]5 {6 }7 private void InitOnEntry()8 {9 this.SendEvent(this.Id, new UnitEvent());10 }11 private void ForwardUpdateAction()12 {13 this.SendEvent(this.Id, new UnitEvent());14 }15 }16}17{18 {19 private ActorId Sender1;20 private ActorId Sender2;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateAction))]23 {24 }25 private void InitOnEntry()26 {27 this.Sender1 = this.CreateActor(typeof(Sender));28 this.Sender2 = this.CreateActor(typeof(Sender));29 this.SendEvent(this.Sender1, new UnitEvent());30 this.SendEvent(this.Sender2, new UnitEvent());31 }32 private void ForwardUpdateAction()33 {34 this.SendEvent(this.Id, new UnitEvent());35 }36 }37}38{39 {40 private ActorId Receiver;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateAction))]43 {44 }45 private void InitOnEntry()46 {47 this.Receiver = this.CreateActor(typeof(Receiver));48 this.SendEvent(this.Receiver, new UnitEvent());49 }50 private void ForwardUpdateAction()51 {52 this.SendEvent(this.Receiver, new UnitEvent());53 }54 }55}
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;3{4 {5 [OnEventDoAction(typeof(ForwardUpdateEvent), nameof(ForwardUpdateAction))]6 {7 }8 void ForwardUpdateAction()9 {10 var updateEvent = new UpdateEvent(0);11 this.Send(this.Id, updateEvent);12 this.Send(this.Id, updateEvent);13 }14 }15}16{17 {18 public UpdateEvent(int value)19 {20 this.Value = value;21 }22 public int Value { get; }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;27{28 {29 [OnEventDoAction(typeof(ForwardUpdateEvent), nameof(ForwardUpdateAction))]30 {31 }32 void ForwardUpdateAction()33 {34 var updateEvent = new UpdateEvent(0);35 this.Send(this.Id, updateEvent);36 this.Send(this.Id, updateEvent);37 }38 }39}40{41 {42 public UpdateEvent(int value)43 {44 this.Value = value;45 }46 public int Value { get; }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;51{52 {53 [OnEventDoAction(typeof(ForwardUpdateEvent), nameof(ForwardUpdate
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(ForwardUpdate));14 runtime.CreateActor(typeof(ForwardUpdate));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 ActorRuntime runtime = ActorRuntime.Create();31 runtime.RegisterMonitor(typeof(ForwardUpdate));32 runtime.CreateActor(typeof(ForwardUpdate));33 Console.ReadLine();34 }35 }36}
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