Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.WrapSubtract
ChordTests.cs
Source:ChordTests.cs
...351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;...
WrapSubtract
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Test.Actor;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Test.Actor.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Test.Actor.Utils;11{12 {13 private int id;14 private int m;15 private int n;16 private int[] finger;17 private int[] fingerStart;18 private int[] fingerSuccessor;19 private int successor;20 private int predecessor;21 private int predecessorSuccessor;22 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]23 [OnEventDoAction(typeof(FindSuccessorEvent), nameof(FindSuccessor))]24 [OnEventDoAction(typeof(FindSuccessorRespEvent), nameof(FindSuccessorResp))]25 [OnEventDoAction(typeof(NotifyEvent), nameof(Notify))]26 [OnEventDoAction(typeof(NotifyRespEvent), nameof(NotifyResp))]27 [OnEventDoAction(typeof(StabilizeEvent), nameof(Stabilize))]28 [OnEventDoAction(typeof(StabilizeRespEvent), nameof(StabilizeResp))]29 [OnEventDoAction(typeof(StabilizeSuccessorEvent), nameof(StabilizeSuccessor))]30 [OnEventDoAction(typeof(StabilizeSuccessorRespEvent), nameof(StabilizeSuccessorResp))]31 {32 }33 private void Configure()34 {35 this.id = (this.ReceivedEvent as ConfigureEvent).Id;36 this.m = (this.ReceivedEvent as ConfigureEvent).M;37 this.n = (this.ReceivedEvent as ConfigureEvent).N;38 this.finger = new int[this.m];39 this.fingerStart = new int[this.m];40 this.fingerSuccessor = new int[this.m];41 this.successor = this.id;
WrapSubtract
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ActorId[] nodes = new ActorId[5];14 for (int i = 0; i < 5; i++)15 {16 nodes[i] = ActorId.CreateActor(typeof(Node));17 }18 for (int i = 0; i < 5; i++)19 {20 ActorId nextNode = nodes[(i + 1) % 5];21 ActorId prevNode = nodes[(i - 1) % 5];22 ActorId currentNode = nodes[i];23 ActorId[] neighbors = new ActorId[2] { nextNode, prevNode };24 ActorId[] neighbors1 = new ActorId[2] { prevNode, nextNode };25 ActorId[] neighbors2 = new ActorId[2] { nodes[0], nodes[4] };26 ActorId[] neighbors3 = new ActorId[2] { nodes[4], nodes[3] };27 ActorId[] neighbors4 = new ActorId[2] { nodes[3], nodes[2] };28 ActorId[] neighbors5 = new ActorId[2] { nodes[2], nodes[1] };29 ActorId[] neighbors6 = new ActorId[2] { nodes[1], nodes[0] };30 ActorId[] neighbors7 = new ActorId[2] { nodes[0], nodes[4] };31 ActorId[] neighbors8 = new ActorId[2] { nodes[4], nodes[3] };32 ActorId[] neighbors9 = new ActorId[2] { nodes[3], nodes[2] };33 ActorId[] neighbors10 = new ActorId[2] { nodes[2], nodes[1] };
WrapSubtract
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BinarySearchTree;7using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree;8using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor;9using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp;10using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract;11using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract.BuggyWrapSubtract;12using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract;13using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract;14using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract;15using Microsoft.Coyote.Actors.BugFinding.Tests.BuggyBinarySearchTree.BuggyFindSuccessor.BuggyFindSuccessorResp.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract.BuggyWrapSubtract;
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