Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest
ChordTests.cs
Source:ChordTests.cs
...611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();...
NotifyClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterActor(typeof(FindSuccessorResp));14 ActorRuntime.RegisterActor(typeof(ChordActor));15 ActorRuntime.RegisterActor(typeof(ChordClient));16 ActorRuntime.RegisterActor(typeof(ChordClient2));17 ActorRuntime.RegisterActor(typeof(ChordClient3));18 ActorRuntime.RegisterActor(typeof(ChordClient4));19 ActorRuntime.RegisterActor(typeof(ChordClient5));20 ActorRuntime.RegisterActor(typeof(ChordClient6));21 ActorRuntime.RegisterActor(typeof(ChordClient7));22 ActorRuntime.RegisterActor(typeof(ChordClient8));23 ActorRuntime.RegisterActor(typeof(ChordClient9));24 ActorRuntime.RegisterActor(typeof(ChordClient10));25 ActorRuntime.RegisterActor(typeof(ChordClient11));26 ActorRuntime.RegisterActor(typeof(ChordClient12));27 ActorRuntime.RegisterActor(typeof(ChordClient13));28 ActorRuntime.RegisterActor(typeof(ChordClient14));29 ActorRuntime.RegisterActor(typeof(ChordClient15));30 ActorRuntime.RegisterActor(typeof(ChordClient16));31 ActorRuntime.RegisterActor(typeof(ChordClient17));32 ActorRuntime.RegisterActor(typeof(ChordClient18));33 ActorRuntime.RegisterActor(typeof(ChordClient19));34 ActorRuntime.RegisterActor(typeof(ChordClient20));35 ActorRuntime.RegisterActor(typeof(ChordClient21));36 ActorRuntime.RegisterActor(typeof(ChordClient22));37 ActorRuntime.RegisterActor(typeof(ChordClient23));38 ActorRuntime.RegisterActor(typeof(ChordClient24));39 ActorRuntime.RegisterActor(typeof(ChordClient25));40 ActorRuntime.RegisterActor(typeof(ChordClient26));41 ActorRuntime.RegisterActor(typeof(ChordClient27));42 ActorRuntime.RegisterActor(typeof(ChordClient28));43 ActorRuntime.RegisterActor(typeof(ChordClient29));44 ActorRuntime.RegisterActor(typeof(ChordClient30));45 ActorRuntime.RegisterActor(typeof(ChordClient31));46 ActorRuntime.RegisterActor(typeof(ChordClient32));47 ActorRuntime.RegisterActor(typeof(Ch
NotifyClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp;
NotifyClientRequest
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(3, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(4, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(5, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(6, 0);7Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(7, 0);8Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(8, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(9, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(10, 1);11Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.NotifyClientRequest(
NotifyClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 ActorId id = ActorId.CreateRandom();10 ActorRuntime runtime = ActorRuntime.Create();11 runtime.CreateActor(typeof(FindSuccessorResp), id);12 await runtime.NotifyClientRequest(id, "Request", new object[] { 5 });13 }14 }15}
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