Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.QueryingOnEntry
ChordTests.cs
Source:ChordTests.cs
...597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }...
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding.Strategies.DistributedBugFinding.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies.DistributedStateExploration.Strategies;
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 await BugFindingEngine.RunAsync(configuration, async () =>13 {14 var m = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();15 await m.QueryingOnEntry();16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static async Task Main(string[] args)29 {30 var configuration = Configuration.Create().WithTestingIterations(1000);31 await BugFindingEngine.RunAsync(configuration, async () =>32 {33 var m = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();34 await m.QueryingOnEntry();35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 static async Task Main(string[] args)48 {49 var configuration = Configuration.Create().WithTestingIterations(1000);50 await BugFindingEngine.RunAsync(configuration, async () =>51 {52 var m = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();53 await m.QueryingOnEntry();54 });55 }56 }57}58using System;59using System.Threading.Tasks;
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public FindSuccessorTests(ITestOutputHelper output)17 : base(output)18 {19 }20 private async Task TestFindSuccessorAsync(string testName, int numNodes, int numRequests, int numOperations, bool bugFound)21 {22 var configuration = GetConfiguration();23 configuration.TestingIterations = numRequests;24 configuration.SchedulingIterations = 10000;25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.SearchBound = numOperations;27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableHotStateDetection = true;30 configuration.EnableOperationInterleavings = true;31 configuration.EnableStateGraphPruning = true;32 configuration.EnableStateGraphScheduling = true;33 configuration.EnableUnfairScheduling = true;34 configuration.EnableFairScheduling = true;35 configuration.EnableFairSchedulingWithFairnessLiveness = true;36 configuration.EnableFairSchedulingWithFairnessSafety = true;37 configuration.EnableFairSchedulingWithFairnessSafetyAndLiveness = true;38 configuration.EnableFairSchedulingWithFairnessSafetyAndLivenessWithFairnessHeuristic = true;39 configuration.EnableFairSchedulingWithFairnessSafetyAndLivenessWithFairnessHeuristicAndFairnessBound = true;40 configuration.EnableFairSchedulingWithFairnessSafetyAndLivenessWithFairnessHeuristicAndFairnessBoundAndFairnessBoundHeuristic = true;41 configuration.EnableFairSchedulingWithFairnessSafetyAndLivenessWithFairnessHeuristicAndFairnessBoundAndFairnessBoundHeuristicAndFairnessBoundHeuristic2 = true;
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(FindSuccessor), new ActorId("FindSuccessor"));11 runtime.Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(FindSuccessor), new ActorId("FindSuccessor"));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(FindSuccessor), new ActorId("FindSuccessor"));39 runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(FindSuccessor), new ActorId("FindSuccessor"));53 runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Collections.Generic;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TestingIterations = 100;14 configuration.TestReporters.Add(new TextWriterReporter());15 configuration.TestReporters.Add(new HtmlReporter());16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.MaxSchedulingSteps = 100;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableBuggyWaitOperationsDetection = true;22 configuration.EnableBuggyWaitOperationsDetection = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.EnableActorCycleDetection = true;25 configuration.EnableActorStateExploration = true;26 configuration.EnableActorTaskWaitDetection = true;
QueryingOnEntry
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var configuration = Configuration.Create();5 configuration.TestingIterations = 10000;6 configuration.SchedulingIterations = 10000;7 configuration.Verbose = 2;8 configuration.UseRandomScheduling = true;9 configuration.SuppressTrace = true;10 configuration.ReportActivityCoverage = true;11 configuration.ReportBugFindingCoverage = true;12 var test = new Coyote.Actors.BugFinding.Tests.FindSuccessor(
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Utilities;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.LinkedLists;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.LinkedLists.LinkedList;12{13 {14 static async Task Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var findSuccessor = runtime.CreateActor(typeof(FindSuccessor));18 var result = await runtime.QueryOnEntryAsync<LinkedList, int, int>(findSuccessor, 1);19 Console.WriteLine("Successor of 1 is: " + result);20 }21 }22}23 at Microsoft.Coyote.Actors.ActorId.Create(ActorRuntime runtime, Type type, String name, Boolean isRemote)24 at Microsoft.Coyote.Actors.ActorId.Create(ActorRuntime runtime, Type type, String name)25 at Microsoft.Coyote.Actors.ActorId.Create(Type type, String name)26 at Microsoft.Coyote.Actors.ActorId.Create(Type type)27 at Microsoft.Coyote.Actors.ActorId.Create(Type type)28 at Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.RunAsync() in C:\Users\mohammad\source\repos\coyote\Source\Tests\BugFinding\Tests\QueryingOnEntry\FindSuccessor.cs:line 3329 at Microsoft.Coyote.Actors.BugFinding.Tasks.ActorTask.ExecuteAsync() in C:\Users\mohammad\source\repos\coyote\Source\Tests\BugFinding\Tasks\ActorTask.cs:line 30
QueryingOnEntry
Using AI Code Generation
1public static void Main(string[] args)2{3 var configuration = Configuration.Create();4 configuration.TestingIterations = 100;5 configuration.SchedulingIterations = 100;6 configuration.SchedulingStrategy = SchedulingStrategy.DFS;7 configuration.VerificationStrategy = VerificationStrategy.PCT;8 configuration.UserExplicitlySetMaxFairSchedulingSteps = true;9 configuration.MaxFairSchedulingSteps = 100;10 configuration.UseStateExplorationHeuristic = true;11 configuration.UseRandomSchedulingSeed = true;12 configuration.EnableDataRaceDetection = true;13 configuration.EnableActorStatePrinting = true;14 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();15 test.QueryingOnEntry(configuration);16}17public static void Main(string[] args)18{19 var configuration = Configuration.Create();20 configuration.TestingIterations = 100;21 configuration.SchedulingIterations = 100;22 configuration.SchedulingStrategy = SchedulingStrategy.DFS;23 configuration.VerificationStrategy = VerificationStrategy.PCT;24 configuration.UserExplicitlySetMaxFairSchedulingSteps = true;25 configuration.MaxFairSchedulingSteps = 100;26 configuration.UseStateExplorationHeuristic = true;27 configuration.UseRandomSchedulingSeed = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableActorStatePrinting = true;30 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();31 test.QueryingOnEntry(configuration);32}33public static void Main(string[] args)34{35 var configuration = Configuration.Create();36 configuration.TestingIterations = 100;37 configuration.SchedulingIterations = 100;38 configuration.SchedulingStrategy = SchedulingStrategy.DFS;39 configuration.VerificationStrategy = VerificationStrategy.PCT;40 configuration.UserExplicitlySetMaxFairSchedulingSteps = true;41 configuration.MaxFairSchedulingSteps = 100;42 configuration.UseStateExplorationHeuristic = true;43 configuration.UseRandomSchedulingSeed = true;44 configuration.EnableDataRaceDetection = true;45 configuration.EnableActorStatePrinting = true;
QueryingOnEntry
Using AI Code Generation
1var a = new System.Net.IPAddress(0);2var b = new System.Net.IPAddress(0);3var c = new System.Net.IPAddress(0);4var d = new System.Net.IPAddress(0);5var e = new System.Net.IPAddress(0);6var f = new System.Net.IPAddress(0);7var g = new System.Net.IPAddress(0);8var h = new System.Net.IPAddress(0);9var i = new System.Net.IPAddress(0);10var j = new System.Net.IPAddress(0);11var k = new System.Net.IPAddress(0);12var l = new System.Net.IPAddress(0);13var m = new System.Net.IPAddress(0);14var n = new System.Net.IPAddress(0);15var o = new System.Net.IPAddress(0);16var p = new System.Net.IPAddress(0);17var q = new System.Net.IPAddress(0);18var r = new System.Net.IPAddress(0);19var s = new System.Net.IPAddress(0);20var t = new System.Net.IPAddress(0);21var u = new System.Net.IPAddress(0);22var v = new System.Net.IPAddress(0);23var w = new System.Net.IPAddress(0);24var x = new System.Net.IPAddress(0);25var y = new System.Net.IPAddress(0);26var z = new System.Net.IPAddress(0);27var aa = new System.Net.IPAddress(0);28var bb = new System.Net.IPAddress(0);29var cc = new System.Net.IPAddress(0);30var dd = new System.Net.IPAddress(0);31var ee = new System.Net.IPAddress(0);32var ff = new System.Net.IPAddress(0);33var gg = new System.Net.IPAddress(0);34var hh = new System.Net.IPAddress(0);35var ii = new System.Net.IPAddress(0);36var jj = new System.Net.IPAddress(0);37var kk = new System.Net.IPAddress(0);38var ll = new System.Net.IPAddress(0);39var mm = new System.Net.IPAddress(0);40var nn = new System.Net.IPAddress(0);41var oo = new System.Net.IPAddress(0);42var pp = new System.Net.IPAddress(0);43var qq = new System.Net.IPAddress(0);44var rr = new System.Net.IPAddress(0);45var ss = new System.Net.IPAddress(0);
QueryingOnEntry
Using AI Code Generation
1public static void Main(string[] args)2{3 var configuration = Configuration.Create();4 configuration.BugFindingIterations = 1000;5 configuration.SchedulingIterations = 1000;6 configuration.SchedulingStrategy = SchedulingStrategy.DFS;7 configuration.MaxFairSchedulingSteps = 1;8 configuration.MaxUnfairSchedulingSteps = 1;9 configuration.Verbose = 2;10 configuration.TestingEngine = TestingEngine.Coyote;11 configuration.EnableDataRaceDetection = true;12 configuration.EnableHotStateDetection = true;13 configuration.EnableOperationInterleavings = true;14 configuration.EnableCycleDetection = true;15 configuration.EnableActorGarbageCollection = false;16 configuration.EnableCycleDetection = true;17 configuration.EnableHotStateDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableRandomExecution = true;20 configuration.EnableStateGraph = true;21 configuration.EnableStateGraphScheduling = true;22 configuration.EnableTimerCancellation = true;23 configuration.EnableTimerFuzzing = true;
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