Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessStabilize
ChordTests.cs
Source:ChordTests.cs
...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...
ProcessStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FindSuccessor));11 runtime.CreateActor(typeof(FindSuccessor));12 runtime.Run();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(FindSuccessor));26 runtime.CreateActor(typeof(FindSuccessor));27 runtime.Run();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(FindSuccessor));41 runtime.CreateActor(typeof(FindSuccessor));42 runtime.Run();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(FindSuccessor));56 runtime.CreateActor(typeof(FindSuccessor));57 runtime.Run();58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;
ProcessStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.CreateActor(typeof(FindSuccessor));15 runtime.Run();16 }17 }18 }19}
ProcessStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.TestPrograms;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.TestPrograms.SinglyLinkedList;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.TestPrograms.SinglyLinkedList.Specifications;9{10 {11 public static void Main()12 {13 var configuration = Configuration.Create();14 configuration.EnableFailureTrace = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableCycleDetection = true;17 configuration.EnableActorStatePrinting = true;18 configuration.EnableActorLogging = true;19 configuration.EnableActorMonitoring = true;20 configuration.EnableActorScopeMonitoring = true;21 configuration.EnableStateGraph = true;22 configuration.EnableStateGraphSchedulerSteps = true;23 configuration.EnableStateGraphStateMap = true;24 configuration.EnableStateGraphStateMapGrouping = true;25 configuration.EnableStateGraphStateMapGrouping = true;26 configuration.EnableStateGraphStateMapGrouping = true;27 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.FindSuccessorTest();28 var result = test.Run(configuration);29 Console.WriteLine(result);30 }31 }32}33Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?) CoyoteTest C:\Users\user\source\repos\CoyoteTest\CoyoteTest\Program.cs 5 Active
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Actors.TestingServices.Runtime;5using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.Actors.TestingServices.StateCaching;7using Microsoft.Coyote.Actors.TestingServices.Threading;8using Microsoft.Coyote.Actors.TestingServices.Timers;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Runtime;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.SystematicTesting.Strategies;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote.Tasks.SystematicTesting;16using Microsoft.Coyote.TestingServices;17using Microsoft.Coyote.TestingServices.Runtime;18using Microsoft.Coyote.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.TestingServices.StateCaching;20using Microsoft.Coyote.TestingServices.Threading;21using Microsoft.Coyote.TestingServices.Timers;22using Microsoft.Coyote.Tests.Common;23using Microsoft.Coyote.Tests.Common.Actors;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithCancel;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelay;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayAndCancel;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayAndCancelAndResult;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayAndResult;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResult;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResultAndCancel;33using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResultAndCancelAndDelay;34using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResultAndDelay;35using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResultAndDelayAndCancel;36using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithResultAndException;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 ActorRuntime.RegisterActor<FindSuccessor>();11 ActorRuntime.RegisterActor<FindSuccessorClient>();12 await ActorRuntime.CreateActor(typeof(FindSuccessorClient));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 ActorRuntime.RegisterActor<FindSuccessor>();27 ActorRuntime.RegisterActor<FindSuccessorClient>();28 await ActorRuntime.CreateActor(typeof(FindSuccessorClient));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static async Task Main(string[] args)41 {42 ActorRuntime.RegisterActor<FindSuccessor>();43 ActorRuntime.RegisterActor<FindSuccessorClient>();44 await ActorRuntime.CreateActor(typeof(FindSuccessorClient));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 {56 static async Task Main(string[] args)57 {58 ActorRuntime.RegisterActor<FindSuccessor>();59 ActorRuntime.RegisterActor<FindSuccessorClient>();60 await ActorRuntime.CreateActor(typeof(FindSuccessorClient));61 Console.ReadLine();62 }63 }64}
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Errors;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.TestingServices;11using Microsoft.Coyote.Tests.Common.Actors.Counter;12using Microsoft.Coyote.Tests.Common.Actors.EventTypes;13using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events;14using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.C;15using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.D;16using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.E;17using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.F;18using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.G;19using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.H;20using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.I;21using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.J;22using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.K;23using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.L;24using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.M;25using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.N;26using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.O;27using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.P;28using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Q;29using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.R;30using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.S;31using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.T;32using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.U;33using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.V;34using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.W;35using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.X;36using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Y;37using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.Z;38using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.A;39using Microsoft.Coyote.Tests.Common.Actors.EventTypes.Events.B;
ProcessStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = await Runtime.CreateAsync();9 var actor = runtime.CreateActor(typeof(FindSuccessor));10 runtime.SendEvent(actor, new FindSuccessor.RequestEvent());11 await runtime.ProcessStabilizationAsync();12 Console.WriteLine("Press any key to exit...");13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main(string[] args)23 {24 var runtime = await Runtime.CreateAsync();25 var actor = runtime.CreateActor(typeof(FindSuccessor));26 runtime.SendEvent(actor, new FindSuccessor.RequestEvent());27 var result = await runtime.ProcessStabilizationAsync(state => state.ActorMap.Count ==
ProcessStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.SchedulingIterations = 10000;13 config.SchedulingStrategy = SchedulingStrategy.PCT;14 config.RandomSchedulingSeed = 0;15 config.TestingIterations = 1;16 config.Verbose = 1;17 config.ThrowOnFailure = false;18 var runtime = RuntimeFactory.Create(config);19 var actor = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor));20 await runtime.SendEventAsync(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Start());21 Console.ReadLine();22 }23 }24}
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