How to use ProcessFindSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessFindSuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)...

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 100;19 configuration.MaxFairSchedulingSteps = 100;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableLivenessChecking = true;24 configuration.EnableOperationInterleavings = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableStateGraph = true;27 configuration.EnableStateGraphScheduling = true;28 configuration.EnableStateGraphSchedulingWithFairScheduling = true;29 configuration.EnableUnfairnessReport = true;30 configuration.EnableVerboseTracing = true;31 configuration.LivenessTemperatureThreshold = 100;32 configuration.MaxUnfairSchedulingSteps = 100;33 configuration.RandomSchedulingSeed = 100;34 configuration.SchedulingStepsToDepthBound = 100;35 configuration.TestingIterations = 100;36 configuration.UserLogWriter = new UserLogWriter();37 configuration.UserTraceWriter = new UserTraceWriter();38 var runtime = TestingEngineFactory.CreateBugFindingEngine(configuration);39 runtime.RegisterMonitor(typeof(Monitor1));40 runtime.RegisterMonitor(typeof(Monitor2));41 runtime.RegisterMonitor(typeof(Monitor3));42 runtime.RegisterMonitor(typeof(Monitor4));43 runtime.RegisterMonitor(typeof(Monitor5));44 runtime.RegisterMonitor(typeof(Monitor6));45 runtime.RegisterMonitor(typeof(Monitor7));46 runtime.RegisterMonitor(typeof(Monitor8));47 runtime.RegisterMonitor(typeof(Monitor9));48 runtime.RegisterMonitor(typeof(Monitor10));49 runtime.RegisterMonitor(typeof(Monitor11));50 runtime.RegisterMonitor(typeof(Monitor12));51 runtime.RegisterMonitor(typeof(Monitor13));52 runtime.RegisterMonitor(typeof(Monitor14));

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 {8 public ActorId Successor;9 public Config(ActorId successor) : base()10 {11 this.Successor = successor;12 }13 }14 {15 public ActorId Successor;16 public Next(ActorId successor) : base()17 {18 this.Successor = successor;19 }20 }21 internal class E : Event { }22 private ActorId Successor;23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(Next), nameof(NextAction))]25 private class Init : State { }26 private void InitOnEntry()27 {28 this.Successor = (this.ReceivedEvent as Config).Successor;29 this.Raise(new Next(this.Successor));30 }31 private void NextAction()32 {33 this.Send(this.Successor, new E());34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 {44 public ActorId Successor;45 public Config(ActorId successor) : base()46 {47 this.Successor = successor;48 }49 }50 {51 public ActorId Successor;52 public Next(ActorId successor) : base()53 {54 this.Successor = successor;55 }56 }57 internal class E : Event { }58 private ActorId Successor;59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(Next), nameof(NextAction))]61 private class Init : State { }62 private void InitOnEntry()63 {64 this.Successor = (this.ReceivedEvent as Config).Successor;65 this.Raise(new Next(this.Successor));66 }

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 await runtime.CreateActorAsync(typeof(FindSuccessor));13 }14 }15 }16}

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration;12using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.BoundedExploration;14using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration;15using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Graph;16using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic;17using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies;18using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk;19using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies.Probabilistic;21using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies.Probabilistic.Strategies;22using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies.Probabilistic.Strategies.Probabilistic;23using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies.Probabilistic.Strategies.Probabilistic.Strategies;24using Microsoft.Coyote.SystematicTesting.Strategies.ScheduleExploration.Strategies.UnboundedExploration.Probabilistic.Strategies.RandomWalk.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic;

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ProcessFindSuccessor

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Task t = Task.Run(() => {10 Run();11 });12 t.Wait();13 }14 static async Task Run()15 {16 var runtime = RuntimeFactory.Create();17 var id = new ActorId();18 var findSuccessor = new FindSuccessor(id, runtime);19 var successor = await findSuccessor.ProcessFindSuccessor(1);20 System.Console.WriteLine("Successor is: " + successor);21 }22 }23}24C:\Users\user\AppData\Local\Temp\.NETFramework,Version=v4.7.2.AssemblyAttributes.cs(12,12): error CS0246: The type or namespace name 'System' could not be found (are you missing a using directive or an assembly reference?)

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ProcessFindSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.ThrowOnFailure = false;14 using (var runtime = RuntimeFactory.Create(config))15 {16 var actor = runtime.CreateActor(typeof(FindSuccessor));17 runtime.SendEvent(actor, new FindSuccessorEvent(5, 10));18 await runtime.WaitAsync(actor);19 }20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;26using Microsoft.Coyote.Specifications;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 var config = Configuration.Create();34 config.MaxSchedulingSteps = 1000;35 config.ThrowOnFailure = false;36 using (var runtime = RuntimeFactory.Create(config))37 {38 var actor = runtime.CreateActor(typeof(FindSuccessor));39 runtime.SendEvent(actor, new FindSuccessorEvent(5, 10));40 await runtime.WaitAsync(actor);41 }42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;48using Microsoft.Coyote.Specifications;49using System;

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ProcessFindSuccessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Models;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Services;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Tasks;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var task = new FindSuccessorTask();17 var result = task.ProcessFindSuccessor(new FindSuccessorRequest18 {19 });20 Console.WriteLine(result);21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;27using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Models;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Services;30using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Tasks;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var task = new FindSuccessorTask();41 var result = task.ProcessFindSuccessor(new FindSuccessorRequest42 {43 });44 Console.WriteLine(result);45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;

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ProcessFindSuccessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Find Successor Program");13 Console.WriteLine("Enter the number of nodes");14 int n = int.Parse(Console.ReadLine());15 Console.WriteLine("Enter the keys of the nodes");16 int[] keys = new int[n];17 for (int i = 0; i < n; i++)18 {19 keys[i] = int.Parse(Console.ReadLine());20 }21 Console.WriteLine("Enter the key to find successor");22 int key = int.Parse(Console.ReadLine());23 Console.WriteLine("Enter the number of nodes to be deleted");24 int d = int.Parse(Console.ReadLine());25 Console.WriteLine("Enter the keys of nodes to be deleted");26 int[] delKeys = new int[d];27 for (int i = 0; i < d; i++)28 {29 delKeys[i] = int.Parse(Console.ReadLine());30 }31 Console.WriteLine("Enter the number of nodes to be inserted");32 int m = int.Parse(Console.ReadLine());33 Console.WriteLine("Enter the keys of nodes to be inserted");34 int[] insKeys = new int[m];35 for (int i = 0; i < m; i++)36 {37 insKeys[i] = int.Parse(Console.ReadLine());38 }39 Console.WriteLine("Enter the number of nodes to be searched");40 int s = int.Parse(Console.ReadLine());41 Console.WriteLine("Enter the keys of nodes to be searched");42 int[] searchKeys = new int[s];43 for (int i = 0; i < s; i++)44 {45 searchKeys[i] = int.Parse(Console.ReadLine());46 }47 var runtime = RuntimeFactory.Create();48 var findSuccessor = runtime.CreateActor(typeof(FindSuccessor), new object[] { keys, delKeys, insKeys, searchKeys, key });49 runtime.WaitCompletion(findSuccessor);50 Console.WriteLine("Press any key to exit");51 Console.ReadKey();52 }53 }54}55using Microsoft.Coyote.Actors;

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ProcessFindSuccessor

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1internal static void ProcessFindSuccessor()2{3 ActorId actorId = ActorId.CreateRandom();4 ActorRuntime runtime = ActorRuntime.Create();5 var actor = runtime.CreateActor(typeof(FindSuccessor), actorId);6 var findSuccessor = new FindSuccessor(actorId);7 runtime.SendEvent(actorId, findSuccessor);8}9internal static void ProcessFindSuccessor()10{11 ActorId actorId = ActorId.CreateRandom();12 ActorRuntime runtime = ActorRuntime.Create();13 var actor = runtime.CreateActor(typeof(FindSuccessor), actorId);14 var findSuccessor = new FindSuccessor(actorId);15 runtime.SendEvent(actorId, findSuccessor);16}17internal static void ProcessFindSuccessor()18{19 ActorId actorId = ActorId.CreateRandom();20 ActorRuntime runtime = ActorRuntime.Create();21 var actor = runtime.CreateActor(typeof(FindSuccessor), actorId);22 var findSuccessor = new FindSuccessor(actorId);23 runtime.SendEvent(actorId, findSuccessor);24}25internal static void ProcessFindSuccessor()26{27 ActorId actorId = ActorId.CreateRandom();28 ActorRuntime runtime = ActorRuntime.Create();29 var actor = runtime.CreateActor(typeof(FindSuccessor), actorId);30 var findSuccessor = new FindSuccessor(actorId);31 runtime.SendEvent(actorId, findSuccessor);32}33internal static void ProcessFindSuccessor()34{35 ActorId actorId = ActorId.CreateRandom();36 ActorRuntime runtime = ActorRuntime.Create();37 var actor = runtime.CreateActor(typeof(FindSuccessor), actorId);38 var findSuccessor = new FindSuccessor(actorId);39 runtime.SendEvent(actorId, findSuccessor);40}

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