How to use ProcessFindPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessFindPredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Services;8using Microsoft.Coyote.Actors.BugFinding.Services.Interfaces;9{10 {11 public static async Task Main(string[] args)12 {13 ActorRuntime.RegisterActor<FindSuccessor>();14 ActorRuntime.RegisterActor<FindSuccessorClient>();15 ActorRuntime.RegisterActor<FindSuccessorServer>();16 ActorRuntime.RegisterActor<FindSuccessorClient1>();17 ActorRuntime.RegisterActor<FindSuccessorServer1>();18 ActorRuntime.RegisterActor<FindSuccessorClient2>();19 ActorRuntime.RegisterActor<FindSuccessorServer2>();20 ActorRuntime.RegisterActor<FindSuccessorClient3>();21 ActorRuntime.RegisterActor<FindSuccessorServer3>();22 ActorRuntime.RegisterActor<FindSuccessorClient4>();23 ActorRuntime.RegisterActor<FindSuccessorServer4>();24 ActorRuntime.RegisterActor<FindSuccessorClient5>();25 ActorRuntime.RegisterActor<FindSuccessorServer5>();26 ActorRuntime.RegisterActor<FindSuccessorClient6>();27 ActorRuntime.RegisterActor<FindSuccessorServer6>();28 ActorRuntime.RegisterActor<FindSuccessorClient7>();29 ActorRuntime.RegisterActor<FindSuccessorServer7>();30 ActorRuntime.RegisterActor<FindSuccessorClient8>();31 ActorRuntime.RegisterActor<FindSuccessorServer8>();32 ActorRuntime.RegisterActor<FindSuccessorClient9>();33 ActorRuntime.RegisterActor<FindSuccessorServer9>();34 ActorRuntime.RegisterActor<FindSuccessorClient10>();35 ActorRuntime.RegisterActor<FindSuccessorServer10>();36 ActorRuntime.RegisterActor<FindSuccessorClient11>();37 ActorRuntime.RegisterActor<FindSuccessorServer11>();38 ActorRuntime.RegisterActor<FindSuccessorClient12>();39 ActorRuntime.RegisterActor<FindSuccessorServer12>();40 ActorRuntime.RegisterActor<FindSuccessorClient13>();41 ActorRuntime.RegisterActor<FindSuccessorServer13>();42 ActorRuntime.RegisterActor<FindSuccessorClient14>();43 ActorRuntime.RegisterActor<FindSuccessorServer14>();44 ActorRuntime.RegisterActor<FindSuccessorClient15>();45 ActorRuntime.RegisterActor<FindSuccessorServer15>();46 ActorRuntime.RegisterActor<FindSuccessorClient16>();

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FindSuccessor findSuccessor = new FindSuccessor();12 findSuccessor.ProcessFindPredecessor();13 }14 }15}

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(FindSuccessorMonitor));11 runtime.CreateActor(typeof(FindSuccessor));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(FindSuccessorMonitor));26 runtime.CreateActor(typeof(FindSuccessor));27 runtime.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(FindSuccessorMonitor));41 runtime.CreateActor(typeof(FindSuccessor));42 runtime.Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(FindSuccessorMonitor));56 runtime.CreateActor(typeof(FindSuccessor));57 runtime.Wait();58 }59 }60}61using System;62using System.Threading.Tasks;

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private ActorId Predecessor;9 private ActorId Successor;10 private int Key;11 private ActorId Client;12 private int KeyToFind;13 private ActorId PredecessorToFind;14 private ActorId SuccessorToFind;15 private ActorId NextNode;16 private ActorId ClientToFind;17 private ActorId ClientToFindForPredecessor;18 private ActorId ClientToFindForSuccessor;19 private ActorId ClientToFindForNextNode;20 private ActorId ClientToFindForPredecessorToFind;21 private ActorId ClientToFindForSuccessorToFind;22 private ActorId ClientToFindForNextNodeToFind;23 private ActorId PredecessorToFindForPredecessor;24 private ActorId PredecessorToFindForSuccessor;25 private ActorId PredecessorToFindForNextNode;26 private ActorId PredecessorToFindForPredecessorToFind;27 private ActorId PredecessorToFindForSuccessorToFind;28 private ActorId PredecessorToFindForNextNodeToFind;29 private ActorId SuccessorToFindForPredecessor;30 private ActorId SuccessorToFindForSuccessor;31 private ActorId SuccessorToFindForNextNode;32 private ActorId SuccessorToFindForPredecessorToFind;33 private ActorId SuccessorToFindForSuccessorToFind;34 private ActorId SuccessorToFindForNextNodeToFind;35 private int KeyToFindForPredecessor;36 private int KeyToFindForSuccessor;37 private int KeyToFindForNextNode;38 private int KeyToFindForPredecessorToFind;39 private int KeyToFindForSuccessorToFind;40 private int KeyToFindForNextNodeToFind;41 private int KeyForPredecessor;42 private int KeyForSuccessor;43 private int KeyForNextNode;44 private int KeyForPredecessorToFind;45 private int KeyForSuccessorToFind;

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var findSuccessor = new FindSuccessor();9 var successor = await findSuccessor.ProcessFindPredecessor();10 Console.WriteLine(successor);11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static async Task Main(string[] args)20 {21 var findSuccessor = new FindSuccessor();22 var successor = await findSuccessor.ProcessFindPredecessor();23 Console.WriteLine(successor);24 }25 }26}27C:\Users\user\source\repos\CoyoteBugFinding\CoyoteBugFinding\3.cs(10,21,10,42): error CS0012: The type 'FindSuccessor' is defined in an assembly that is not referenced. You must add a reference to assembly 'Microsoft.Coyote.Actors.BugFinding.Tests, Version=

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using System.Threading.Tasks;7using System.Linq;8{9 {10 static async Task Main(string[] args)11 {12 ActorId actor = ActorId.CreateRandom();13 ActorRuntime runtime = await ActorRuntime.CreateAsync(actor, typeof(FindSuccessor));14 FindSuccessor actorInstance = (FindSuccessor)runtime.GetActor(actor);15 actorInstance.Initialize(5, 4);16 actorInstance.ProcessFindPredecessor(5, 4);17 }18 }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System.Threading.Tasks;26using System.Linq;27{28 {29 static async Task Main(string[] args)30 {31 ActorId actor = ActorId.CreateRandom();32 ActorRuntime runtime = await ActorRuntime.CreateAsync(actor, typeof(FindSuccessor));33 FindSuccessor actorInstance = (FindSuccessor)runtime.GetActor(actor);34 actorInstance.Initialize(5, 4);35 actorInstance.ProcessFindSuccessor(5, 4);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Text;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System.Threading.Tasks;45using System.Linq;46{47 {48 static async Task Main(string[] args)49 {50 ActorId actor = ActorId.CreateRandom();51 ActorRuntime runtime = await ActorRuntime.CreateAsync(actor, typeof(FindSuccessor));52 FindSuccessor actorInstance = (FindSuccessor)runtime.GetActor(actor);53 actorInstance.Initialize(5, 4);54 actorInstance.ProcessNotify(5, 4);55 }56 }57}

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