Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.QueryingOnEntry
ChordTests.cs
Source:ChordTests.cs
...597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }...
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork;10using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord;11using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos;13using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.Messages;14using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine;18using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Machine;24using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Machine.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Machine.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.RingNetwork.Chord.Paxos.States.Machine.States.Machine.States;
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp;5using Microsoft.Coyote.Actors.BugFinding.Tests.JoinResp;6using Microsoft.Coyote.Actors.BugFinding.Tests.LookupResp;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyResp;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingResp;9using Microsoft.Coyote.Actors.BugFinding.Tests.StabilizeResp;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public static void QueryingOnEntry()18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(Chord));21 runtime.CreateActor(typeof(Chord), new Event(new Initialize(100)));22 runtime.Run();23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp;30using Microsoft.Coyote.Actors.BugFinding.Tests.JoinResp;31using Microsoft.Coyote.Actors.BugFinding.Tests.LookupResp;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyResp;33using Microsoft.Coyote.Actors.BugFinding.Tests.PingResp;34using Microsoft.Coyote.Actors.BugFinding.Tests.StabilizeResp;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 public static void QueryingOnEntry()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(Chord));46 runtime.CreateActor(typeof(Chord), new Event(new Initialize(100)));47 runtime.Run();48 }49 }50}
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(Actor1));11 await runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var actor2 = await this.CreateActorAsync(typeof(Actor2));18 await this.SendEventAsync(actor2, new FindPredecessorReq());19 }20 }21 {22 {23 public ActorId ActorId;24 public FindPredecessorResp(ActorId actorId)25 {26 this.ActorId = actorId;27 }28 }29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 var actor3 = await this.CreateActorAsync(typeof(Actor3));32 await this.SendEventAsync(actor3, new FindPredecessorResp(actor3));33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 var predecessor = ((Actor2.FindPredecessorResp)initialEvent).ActorId;39 await this.SendEventAsync(predecessor, new FindPredecessorReq());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(Actor1));53 await runtime.Wait();54 }55 }56 {57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 var actor2 = await this.CreateActorAsync(typeof(Actor2));60 await this.SendEventAsync(actor2, new FindPredecessorReq());61 }62 }63 {
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public long NodeId;10 public ActorId Node;11 public FindPredecessorResp(long nodeId, ActorId node)12 {13 this.NodeId = nodeId;14 this.Node = node;15 }16 }17}18using Microsoft.Coyote.Actors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public long NodeId;27 public ActorId Node;28 public FindSuccessorResp(long nodeId, ActorId node)29 {30 this.NodeId = nodeId;31 this.Node = node;32 }33 }34}35using Microsoft.Coyote.Actors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public ActorId Predecessor;44 public Notify(ActorId predecessor)45 {46 this.Predecessor = predecessor;47 }48 }49}50using Microsoft.Coyote.Actors;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 }59}60using Microsoft.Coyote.Actors;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{67 {68 }69}
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using System.Diagnostics;8using System.Threading;9{10 {11 public static void QueryingOnEntry()12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.SchedulingIterations = 100;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableObjectDisposedExceptionDetection = true;20 config.EnableOperationCanceledExceptionDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableTimerCancellation = true;23 config.EnableActorMonitoring = true;24 config.EnableHotStateDetection = true;25 config.EnableHotStateLogging = true;26 config.LogWriter = new StreamWriter("C:/Users/.../Output.txt");27 config.Verbose = 3;28 config.RandomSchedulingSeed = 1;29 config.EnableRandomScheduling = true;30 config.EnableBuggyWaitOperations = true;31 config.EnableActorGarbageCollection = true;32 config.EnableFairScheduling = true;33 config.EnableFullExploration = true;34 config.EnableStateGraphScheduling = true;
QueryingOnEntry
Using AI Code Generation
1{2 {3 public FindPredecessorResp(Microsoft.Coyote.Actors.BugFinding.Tests.Node predecessor)4 {5 this.Predecessor = predecessor;6 }7 {8 get;9 private set;10 }11 }12}
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