How to use ProcessStabilize method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.ProcessStabilize

ChordTests.cs

Source:ChordTests.cs Github

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...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...

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ProcessStabilize

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();14 BugFindingEngine.Run(configuration, () => {15 var actor = Actor.CreateActor(typeof(FindPredecessorResp));16 Actor.SendEvent(actor, new Stabilize());17 });18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]42 {43 }44 void ProcessStabilize()45 {46 this.Send(this.Id, new FindPredecessor());47 }48 }49}

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ProcessStabilize

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9{10 {11 protected override void OnInitialize(Event e)12 {13 this.CreateActor(typeof(FindPredecessorResp), new FindPredecessorResp.InitializeEvent());14 }15 {16 }17 {18 public ActorId Sender;19 public int Id;20 public int Low;21 public int High;22 public FindPredecessorEvent(ActorId sender, int id, int low, int high)23 {24 this.Sender = sender;25 this.Id = id;26 this.Low = low;27 this.High = high;28 }29 }30 {31 public int Predecessor;32 public PredecessorFoundEvent(int predecessor)33 {34 this.Predecessor = predecessor;35 }36 }37 {38 public ActorId Sender;39 public int Id;40 public int Low;41 public int High;42 public FindSuccessorEvent(ActorId sender, int id, int low, int high)43 {44 this.Sender = sender;45 this.Id = id;46 this.Low = low;47 this.High = high;48 }49 }50 {51 public int Successor;52 public SuccessorFoundEvent(int successor)53 {54 this.Successor = successor;55 }56 }57 {58 }59 {60 public int Id;61 public NotifyEvent(int id)62 {63 this.Id = id;64 }65 }66 {67 public int Index;68 public int Id;69 public UpdateFingerEvent(int index, int id)70 {71 this.Index = index;72 this.Id = id;73 }74 }75 {76 }

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ProcessStabilize

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var task = runtime.CreateActor(typeof(FindPredecessorResp));14 runtime.SendEvent(task, new FindPredecessor());15 runtime.ProcessStabilization();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var task = runtime.CreateActor(typeof(FindSuccessorResp));32 runtime.SendEvent(task, new FindSuccessor());33 runtime.ProcessStabilization();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var task = runtime.CreateActor(typeof(FindSuccessorResp));50 runtime.SendEvent(task, new FindSuccessor());51 runtime.ProcessStabilization();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(FindPredecessorResp));10 ActorRuntime.RegisterActor(typeof(FindSuccessor));11 ActorRuntime.RegisterActor(typeof(FindSuccessorResp));12 ActorRuntime.RegisterActor(typeof(InitFingerTable));13 ActorRuntime.RegisterActor(typeof(InitFingerTableResp));14 ActorRuntime.RegisterActor(typeof(Notify));15 ActorRuntime.RegisterActor(typeof(NotifyResp));16 ActorRuntime.RegisterActor(typeof(Predecessor));17 ActorRuntime.RegisterActor(typeof(PredecessorResp));18 ActorRuntime.RegisterActor(typeof(Stabilize));19 ActorRuntime.RegisterActor(typeof(StabilizeResp));20 ActorRuntime.RegisterActor(typeof(Successor));21 ActorRuntime.RegisterActor(typeof(SuccessorResp));22 ActorRuntime.RegisterActor(typeof(UpdateFingerTable));23 ActorRuntime.RegisterActor(typeof(UpdateFingerTableResp));24 ActorRuntime.RegisterActor(typeof(UpdateOthers));25 ActorRuntime.RegisterActor(typeof(UpdateOthersResp));26 ActorRuntime.RegisterActor(typeof(UpdatePredecessor));27 ActorRuntime.RegisterActor(typeof(UpdatePredecessorResp));28 ActorRuntime.RegisterActor(typeof(UpdateSuccessor));29 ActorRuntime.RegisterActor(typeof(UpdateSuccessorResp));30 ActorRuntime.RegisterActor(typeof(Chord));31 ActorRuntime.RegisterActor(typeof(ChordResp));32 ActorRuntime.RegisterActor(typeof(ChordInit));33 ActorRuntime.RegisterActor(typeof(ChordInitResp));34 ActorRuntime.RegisterActor(typeof(ChordJoin));35 ActorRuntime.RegisterActor(typeof(ChordJoinResp));36 ActorRuntime.RegisterActor(typeof(ChordLeave));37 ActorRuntime.RegisterActor(typeof(ChordLeaveResp));38 ActorRuntime.RegisterActor(typeof(ChordLookup));39 ActorRuntime.RegisterActor(typeof(ChordLookupResp));40 ActorRuntime.RegisterActor(typeof(ChordLookupRespResp));41 ActorRuntime.RegisterActor(typeof(ChordLookupRespRespResp));42 ActorRuntime.RegisterActor(typeof(ChordLookupRespRespRespResp));43 ActorRuntime.RegisterActor(typeof(ChordLookupRespRespRespRespResp));44 ActorRuntime.RegisterActor(typeof(ChordLookupRespRespRespRespRespResp));45 ActorRuntime.RegisterActor(typeof(ChordLookupRespRespRespRespRespResp

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ProcessStabilize

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1using System;2using System.IO;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task ProcessStabilize()11 {12 var config = Configuration.Create().WithNumberOfIterations(100000);13 var runtime = TaskRuntime.Create(config);14 var m = new FindPredecessorResp();15 await runtime.CreateActor(typeof(FindPredecessorResp), m);16 }17 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]18 {19 }20 private void Init()21 {22 var t = new Task(() => { });23 t.Start();24 t.ContinueWith((t) => { });25 }26 }27}28Microsoft (R) F# Interactive version

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 FindPredecessorResp.ProcessStabilize();6 }7}

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 int id;11 ActorId succ;12 ActorId pred;13 ActorId[] finger;14 ActorId[] fingerSucc;15 int m;16 int n;17 int[] fingerStart;18 ActorId[] succs;19 ActorId[] preds;20 int[] succsId;21 int[] predsId;22 int[] succsStart;23 int[] predsStart;24 int[] succsEnd;25 int[] predsEnd;26 ActorId[] succsSucc;27 ActorId[] predsPred;28 int[] succsSuccId;29 int[] predsPredId;30 int[] succsSuccStart;31 int[] predsPredStart;32 int[] succsSuccEnd;33 int[] predsPredEnd;34 ActorId[] succsSuccSucc;35 ActorId[] predsPredPred;36 int[] succsSuccSuccId;37 int[] predsPredPredId;38 int[] succsSuccSuccStart;39 int[] predsPredPredStart;40 int[] succsSuccSuccEnd;41 int[] predsPredPredEnd;42 ActorId[] succsSuccSuccSucc;43 ActorId[] predsPredPredPred;44 int[] succsSuccSuccSuccId;45 int[] predsPredPredPredId;46 int[] succsSuccSuccSuccStart;47 int[] predsPredPredPredStart;48 int[] succsSuccSuccSuccEnd;49 int[] predsPredPredPredEnd;50 ActorId[] succsSuccSuccSuccSucc;51 ActorId[] predsPredPredPredPred;52 int[] succsSuccSuccSuccSuccId;53 int[] predsPredPredPredPredId;54 int[] succsSuccSuccSuccSuccStart;55 int[] predsPredPredPredPredStart;

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ProcessStabilize

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1{2 {3 public static void ProcessStabilize()4 {5 }6 }7}8ActorRuntime runtime = ActorRuntime.Create();9List<ActorId> actorIds = runtime.GetActors();10ActorRuntime runtime = ActorRuntime.Create();11List<ActorId> actorIds = runtime.GetActors();12ActorRuntime runtime = ActorRuntime.Create();13List<ActorId> actorIds = runtime.GetActors();

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