How to use ProcessFindPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.ProcessFindPredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorId id = ActorId.CreateRandom();13 ActorId id1 = ActorId.CreateRandom();14 ActorId id2 = ActorId.CreateRandom();15 ActorId id3 = ActorId.CreateRandom();16 ActorId id4 = ActorId.CreateRandom();17 ActorId id5 = ActorId.CreateRandom();18 ActorId id6 = ActorId.CreateRandom();19 ActorId id7 = ActorId.CreateRandom();20 ActorId id8 = ActorId.CreateRandom();21 ActorId id9 = ActorId.CreateRandom();22 ActorId id10 = ActorId.CreateRandom();23 ActorId id11 = ActorId.CreateRandom();24 ActorId id12 = ActorId.CreateRandom();25 ActorId id13 = ActorId.CreateRandom();26 ActorId id14 = ActorId.CreateRandom();27 ActorId id15 = ActorId.CreateRandom();28 ActorId id16 = ActorId.CreateRandom();29 ActorId id17 = ActorId.CreateRandom();30 ActorId id18 = ActorId.CreateRandom();31 ActorId id19 = ActorId.CreateRandom();32 ActorId id20 = ActorId.CreateRandom();33 ActorId id21 = ActorId.CreateRandom();34 ActorId id22 = ActorId.CreateRandom();35 ActorId id23 = ActorId.CreateRandom();36 ActorId id24 = ActorId.CreateRandom();37 ActorId id25 = ActorId.CreateRandom();38 ActorId id26 = ActorId.CreateRandom();39 ActorId id27 = ActorId.CreateRandom();40 ActorId id28 = ActorId.CreateRandom();41 ActorId id29 = ActorId.CreateRandom();42 ActorId id30 = ActorId.CreateRandom();43 ActorId id31 = ActorId.CreateRandom();44 ActorId id32 = ActorId.CreateRandom();45 ActorId id33 = ActorId.CreateRandom();46 ActorId id34 = ActorId.CreateRandom();47 ActorId id35 = ActorId.CreateRandom();48 ActorId id36 = ActorId.CreateRandom();49 ActorId id37 = ActorId.CreateRandom();50 ActorId id38 = ActorId.CreateRandom();

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors.BugFinding;9using System.Collections.Generic;10using System.Linq;11using System.Diagnostics;12using System.Threading;13using System.IO;14using System.Text;15{16 {17 private BugFindingActorId predecessor;18 private HashSet<BugFindingActorId> successors;19 private HashSet<BugFindingActorId> predecessors;20 private HashSet<BugFindingActorId> visited;21 private int maxHops;22 private int hops;23 private BugFindingActorId sender;24 private BugFindingActorId[] ids;25 private int numActors;26 private int numRequests;27 private int numResponses;28 private int numSuccessors;29 private int numPredecessors;30 private int numVisited;31 private int numHops;32 private int numMaxHops;33 private int numSuccessorHops;34 private int numPredecessorHops;35 private int numVisitedHops;36 private int numSuccessorHops2;37 private int numPredecessorHops2;38 private int numVisitedHops2;39 private int numSuccessorHops3;40 private int numPredecessorHops3;41 private int numVisitedHops3;42 private int numSuccessorHops4;43 private int numPredecessorHops4;44 private int numVisitedHops4;45 private int numSuccessorHops5;46 private int numPredecessorHops5;47 private int numVisitedHops5;48 private int numSuccessorHops6;49 private int numPredecessorHops6;50 private int numVisitedHops6;51 private int numSuccessorHops7;52 private int numPredecessorHops7;53 private int numVisitedHops7;54 private int numSuccessorHops8;55 private int numPredecessorHops8;56 private int numVisitedHops8;57 private int numSuccessorHops9;

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ProcessFindPredecessor

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.MaxStepsFromBugFinding = 10000;15 config.MaxFairStepsFromBugFinding = 10000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnablePhaseInterleavings = true;22 config.EnableRandomTesting = true;23 config.EnableUnfairScheduling = true;24 config.EnableVerboseTrace = true;25 config.EnableStateGraph = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphTesting = true;28 config.EnableStateGraphTracing = true;29 config.EnableStateGraphVisualization = true;30 var runtime = RuntimeFactory.Create(config);31 runtime.CreateActor(typeof(FindPredecessorResp));32 runtime.Run();33 }34 }35}36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using System;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var config = Configuration.Create();47 config.MaxSchedulingSteps = 10000;48 config.MaxFairSchedulingSteps = 10000;49 config.MaxStepsFromBugFinding = 10000;50 config.MaxFairStepsFromBugFinding = 10000;51 config.EnableCycleDetection = true;52 config.EnableDataRaceDetection = true;53 config.EnableDeadlockDetection = true;54 config.EnableHotStateDetection = true;55 config.EnableOperationInterleavings = true;56 config.EnablePhaseInterleavings = true;

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.CreateActor(typeof(FindPredecessorResp), new ActorId(1));15 runtime.SendEvent(id, new ProcessFindPredecessor(id));16 Console.Read();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]30 class Init : State { }31 void ProcessFindPredecessor(Event e)32 {33 this.SendEvent(new FindPredecessor(this.Id));34 }35 [OnEventDoAction(typeof(FindPredecessorResponse), nameof(ProcessFindPredecessorResponse))]36 class FindPredecessorResponse : State { }

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private ActorId Predecessor;7 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]8 private class InitState : State { }9 private void Init()10 {11 this.Predecessor = null;12 this.SendEvent(this.Id, new UnitEvent());13 }14 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]15 private class LoopState : State { }16 private void Loop()17 {18 this.ProcessFindPredecessor();19 this.SendEvent(this.Id, new UnitEvent());20 }21 private void ProcessFindPredecessor()22 {23 this.SendEvent(this.Id, new UnitEvent());24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30{31 {32 private ActorId Predecessor;33 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]34 private class InitState : State { }35 private void Init()36 {37 this.Predecessor = null;38 this.SendEvent(this.Id, new UnitEvent());39 }40 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]41 private class LoopState : State { }42 private void Loop()43 {44 this.ProcessFindPredecessor();45 this.SendEvent(this.Id, new UnitEvent());46 }47 private void ProcessFindPredecessor()48 {49 this.SendEvent(this.Id, new UnitEvent());50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56{57 {58 private ActorId Predecessor;

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ProcessFindPredecessor

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1{2 {3 public static void Run()4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(FindPredecessorResp));7 runtime.CreateActor(typeof(Main));8 runtime.Run();9 }10 }11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(UnitEvent), nameof(StartFindPredecessor))]14 {15 }16 void InitOnEntry()17 {18 this.RaiseEvent(new UnitEvent());19 }20 void StartFindPredecessor()21 {22 this.SendEvent(this.Id, new FindPredecessorReq(1, this.Id));23 this.RaiseEvent(new Halt());24 }25 }26}27{28 {29 public static void Run()30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(FindSuccessorResp));33 runtime.CreateActor(typeof(Main));34 runtime.Run();35 }36 }37 {38 [OnEntry(nameof(InitOnEntry))]39 [OnEventDoAction(typeof(UnitEvent), nameof(StartFindSuccessor))]40 {41 }42 void InitOnEntry()43 {44 this.RaiseEvent(new UnitEvent());45 }46 void StartFindSuccessor()47 {48 this.SendEvent(this.Id, new FindSuccessorReq(1, this.Id));49 this.RaiseEvent(new Halt());50 }51 }52}53{54 {55 public static void Run()56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(FindSuccessorResp));59 runtime.CreateActor(typeof(Main));60 runtime.Run();61 }62 }63 {64 [OnEntry(nameof(Init

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ProcessFindPredecessor

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1{2 {3 public static void ProcessFindPredecessor()4 {5 ActorId actor = ActorId.CreateRandom();6 ActorId actor2 = ActorId.CreateRandom();7 ActorId actor3 = ActorId.CreateRandom();8 ActorId actor4 = ActorId.CreateRandom();9 ActorId actor5 = ActorId.CreateRandom();10 ActorId actor6 = ActorId.CreateRandom();11 ActorId actor7 = ActorId.CreateRandom();12 ActorId actor8 = ActorId.CreateRandom();13 ActorId actor9 = ActorId.CreateRandom();14 ActorId actor10 = ActorId.CreateRandom();15 ActorId actor11 = ActorId.CreateRandom();16 ActorId actor12 = ActorId.CreateRandom();17 ActorId actor13 = ActorId.CreateRandom();18 ActorId actor14 = ActorId.CreateRandom();19 ActorId actor15 = ActorId.CreateRandom();20 ActorId actor16 = ActorId.CreateRandom();21 ActorId actor17 = ActorId.CreateRandom();22 ActorId actor18 = ActorId.CreateRandom();23 ActorId actor19 = ActorId.CreateRandom();24 ActorId actor20 = ActorId.CreateRandom();25 ActorId actor21 = ActorId.CreateRandom();26 ActorId actor22 = ActorId.CreateRandom();27 ActorId actor23 = ActorId.CreateRandom();28 ActorId actor24 = ActorId.CreateRandom();29 ActorId actor25 = ActorId.CreateRandom();30 ActorId actor26 = ActorId.CreateRandom();31 ActorId actor27 = ActorId.CreateRandom();32 ActorId actor28 = ActorId.CreateRandom();33 ActorId actor29 = ActorId.CreateRandom();34 ActorId actor30 = ActorId.CreateRandom();35 ActorId actor31 = ActorId.CreateRandom();36 ActorId actor32 = ActorId.CreateRandom();37 ActorId actor33 = ActorId.CreateRandom();38 ActorId actor34 = ActorId.CreateRandom();39 ActorId actor35 = ActorId.CreateRandom();40 ActorId actor36 = ActorId.CreateRandom();41 ActorId actor37 = ActorId.CreateRandom();42 ActorId actor38 = ActorId.CreateRandom();43 ActorId actor39 = ActorId.CreateRandom();44 ActorId actor40 = ActorId.CreateRandom();45 ActorId actor41 = ActorId.CreateRandom();46 ActorId actor42 = ActorId.CreateRandom();

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