Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.GetSuccessorNodeId
ChordTests.cs
Source:ChordTests.cs
...344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)...
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFinding;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticBugFinding;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticTesting;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticExecution;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTesting;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomBugFinding;20{21 {22 public FindPredecessorResp() : base()23 {24 }25 public override bool IsBugFound()26 {27 return true;28 }29 public override int GetSuccessorNodeId()30 {31 return 1;32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Strategies;44using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;45using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;46using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFinding;47using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;48using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticBugFinding;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var id = runtime.CreateActor(typeof(FindPredecessorResp));14 var successorId = runtime.CreateActor(typeof(FindPredecessorResp));15 var successorIdOfSuccessor = runtime.CreateActor(typeof(FindPredecessorResp));16 runtime.SendEvent(id, new SetSuccessorEvent(successorId));17 runtime.SendEvent(successorId, new SetSuccessorEvent(successorIdOfSuccessor));18 runtime.SendEvent(id, new FindSuccessorEvent(1));19 runtime.SendEvent(successorId, new FindSuccessorEvent(2));20 runtime.SendEvent(successorIdOfSuccessor, new FindSuccessorEvent(3));21 Console.WriteLine(runtime.GetSuccessorNodeId(id, 1));22 Console.WriteLine(runtime.GetSuccessorNodeId(id, 2));23 Console.WriteLine(runtime.GetSuccessorNodeId(id, 3));24 Console.WriteLine(runtime.GetSuccessorNodeId(id, 4));25 Console.WriteLine(runtime.GetSuccessorNodeId(id, 5));26 Console.WriteLine(runtime.GetSuccessorNodeId(id, 6));27 Console.ReadKey();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var id = runtime.CreateActor(typeof(FindPredecessorResp));44 var predecessorId = runtime.CreateActor(typeof(FindPredecessorResp));45 var predecessorIdOfPredecessor = runtime.CreateActor(typeof(FindPredecessorResp));46 runtime.SendEvent(id, new SetPredecessorEvent(predecessorId));47 runtime.SendEvent(predecessorId, new SetPredecessorEvent(predecessorIdOfPredecessor));
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main()10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.DPOR;14 config.SchedulingRandomizationSeed = 0;15 config.SchedulingVerbosity = 1;16 config.EnableCycleDetection = false;17 config.EnableDataRaceDetection = false;18 config.EnableHotStateDetection = false;19 config.EnableOperationInterleavings = false;20 config.EnableStateGraphScheduling = false;21 config.EnableStateGraphSchedulingWithDpor = false;22 config.EnableStateGraphSchedulingWithFairMerging = false;23 config.EnableStateGraphSchedulingWithFairSet = false;24 config.EnableStateGraphSchedulingWithFairSetAndDpor = false;25 config.EnableStateGraphSchedulingWithFairSetAndFairMerging = false;26 config.EnableStateGraphSchedulingWithFairSetAndFairMergingAndDpor = false;27 config.EnableStateGraphSchedulingWithFairSetAndGreedyFairSet = false;28 config.EnableStateGraphSchedulingWithFairSetAndGreedyFairSetAndDpor = false;29 config.EnableStateGraphSchedulingWithGreedyFairSet = false;30 config.EnableStateGraphSchedulingWithGreedyFairSetAndDpor = false;31 config.EnableStateGraphSchedulingWithGreedySet = false;32 config.EnableStateGraphSchedulingWithGreedySetAndDpor = false;33 config.EnableStateGraphSchedulingWithGreedySetAndFairSet = false;34 config.EnableStateGraphSchedulingWithGreedySetAndFairSetAndDpor = false;35 config.EnableStateGraphSchedulingWithGreedySetAndGreedyFairSet = false;36 config.EnableStateGraphSchedulingWithGreedySetAndGreedyFairSetAndDpor = false;37 config.EnableStateGraphSchedulingWithGreedySetAndGreedyFairSetAndGreedyFairSet = false;38 config.EnableStateGraphSchedulingWithGreedySetAndGreedyFairSetAndGreedyFairSetAndDpor = false;
GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;
GetSuccessorNodeId
Using AI Code Generation
1var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();2var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();3var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();4var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();5var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();6var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();7var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();8var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();9var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();10var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();11var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();12var findPredecessorRespGetSuccessorNodeId = findPredecessorResp.GetSuccessorNodeId();13var findPredecessorResp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();
GetSuccessorNodeId
Using AI Code Generation
1{2 {3 public int GetSuccessorNodeId()4 {5 return 0;6 }7 }8}9{10 {11 public int GetSuccessorNodeId()12 {13 return 0;14 }15 }16}17{18 {19 public int GetSuccessorNodeId()20 {21 return 0;22 }23 }24}25{26 {27 public int GetSuccessorNodeId()28 {29 return 0;30 }31 }32}33{34 {35 public int GetSuccessorNodeId()36 {37 return 0;38 }39 }40}41{42 {43 public int GetSuccessorNodeId()44 {45 return 0;46 }47 }48}49{50 {
GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 public static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 runtime.RegisterMonitor(typeof(Monitor));8 runtime.CreateActor(typeof(Actor));9 runtime.Run();10 }11 }12 {13 private int id;14 private ActorId successor;15 private ActorId predecessor;16 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]17 {18 }19 private void Init()20 {21 this.id = 2;22 this.successor = this.CreateActor(typeof(Actor));23 this.predecessor = this.CreateActor(typeof(Actor));24 this.SendEvent(this.successor, new SetPredecessor(this.Id, this.predecessor));25 this.SendEvent(this.predecessor, new SetSuccessor(this.Id, this.successor));26 }27 [OnEventDoAction(typeof(SetSuccessor), nameof(SetSuccessorHandler))]28 {29 }30 private void SetSuccessorHandler()31 {32 this.successor = (this.ReceivedEvent as SetSuccessor).Successor;33 }34 [OnEventDoAction(typeof(SetPredecessor), nameof(SetPredecessorHandler))]35 {36 }37 private void SetPredecessorHandler()38 {39 this.predecessor = (this.ReceivedEvent as SetPredecessor).Predecessor;40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]42 {43 }44 private void DoAction()45 {46 this.SendEvent(this.successor, new GetSuccessorNodeId(this.Id));47 this.SendEvent(this.predecessor, new GetPredecessorNodeId(this.Id));48 }49 }50 {51 public ActorId Successor;52 public SetSuccessor(int id, ActorId successor)53 : base(id)54 {55 this.Successor = successor;56 }57 }58 {59 public ActorId Predecessor;60 public SetPredecessor(int id, ActorId predecessor)61 : base(id)62 {
GetSuccessorNodeId
Using AI Code Generation
1var findPredecessorResp = new FindPredecessorResp();2var nodeId = findPredecessorResp.GetSuccessorNodeId();3var findPredecessorResp = new FindPredecessorResp();4var nodeId = findPredecessorResp.GetSuccessorNodeId();5var findPredecessorResp = new FindPredecessorResp();6var nodeId = findPredecessorResp.GetSuccessorNodeId();7var findPredecessorResp = new FindPredecessorResp();8var nodeId = findPredecessorResp.GetSuccessorNodeId();9var findPredecessorResp = new FindPredecessorResp();10var nodeId = findPredecessorResp.GetSuccessorNodeId();11var findPredecessorResp = new FindPredecessorResp();12var nodeId = findPredecessorResp.GetSuccessorNodeId();
GetSuccessorNodeId
Using AI Code Generation
1{2 {3 public int GetSuccessorNodeId()4 {5 return 1;6 }7 }8}9{10 {11 public int GetSuccessorNodeId()12 {13 return 2;14 }15 }16}17{18 {19 public int GetSuccessorNodeId()20 {21 return 3;22 }23 }24}25{26 {27 public int GetSuccessorNodeId()28 {29 return 4;30 }31 }32}33{34 {35 public int GetSuccessorNodeId()36 {37 return 5;38 }39 }40}41{42 {43 public int GetSuccessorNodeId()44 {45 return 6;46 }47 }48}49{50 {
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