Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.UpdatePredecessor
ChordTests.cs
Source:ChordTests.cs
...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var actor = new FindPredecessor();14 var runtime = RuntimeFactory.Create();15 var id = runtime.CreateActorIdForActor(actor);16 runtime.SendEvent(id, new Initialize(6));17 runtime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29{30 {31 static void Main(string[] args)32 {33 var actor = new FindPredecessor();34 var runtime = RuntimeFactory.Create();35 var id = runtime.CreateActorIdForActor(actor);36 runtime.SendEvent(id, new Initialize(6));37 runtime.Wait();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49{50 {51 static void Main(string[] args)52 {53 var actor = new FindPredecessor();54 var runtime = RuntimeFactory.Create();
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxUnfairSchedulingSteps = 1000000;12 config.MaxFairSchedulingSteps = 1000000;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 runtime.CreateActor(typeof(FindPredecessor), config, null);11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Text;21using System.Threading.Tasks;22{23 {24 [OnEventGotoState(typeof(UnitEvent), typeof(A))]25 class Init : State { }26 [OnEntry(nameof(EntryA))]27 [OnEventGotoState(typeof(UnitEvent), typeof(B))]28 class A : State { }29 [OnEntry(nameof(EntryB))]30 class B : State { }31 void EntryA()32 {33 this.UpdatePredecessor(new ActorId(1));34 }35 void EntryB()36 {37 this.UpdatePredecessor(new ActorId(2));38 }39 }40}
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 FindPredecessor findPredecessor = new FindPredecessor();12 findPredecessor.UpdatePredecessor();13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 FindPredecessor findPredecessor = new FindPredecessor();28 findPredecessor.UpdatePredecessor();29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 FindPredecessor findPredecessor = new FindPredecessor();44 findPredecessor.UpdatePredecessor();45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 static void Main(string[] args)58 {59 FindPredecessor findPredecessor = new FindPredecessor();60 findPredecessor.UpdatePredecessor();61 Console.ReadLine();62 }63 }64}65using System;
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 var runtime = RuntimeFactory.Create();14 var predecessor = runtime.CreateActor(typeof(FindPredecessor));15 var successor = runtime.CreateActor(typeof(FindSuccessor));16 runtime.SendEvent(predecessor, new UpdatePredecessor(successor));17 runtime.SendEvent(predecessor, new FindSuccessorEvent());18 await Task.Delay(1000);19 }).Wait();20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 Task.Run(async () =>34 {35 var runtime = RuntimeFactory.Create();36 var predecessor = runtime.CreateActor(typeof(FindPredecessor));37 var successor = runtime.CreateActor(typeof(FindSuccessor));38 runtime.SendEvent(predecessor, new UpdatePredecessor(successor));39 runtime.SendEvent(predecessor, new FindSuccessorEvent());40 await Task.Delay(1000);41 }).Wait();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 Task.Run(async () =>56 {57 var runtime = RuntimeFactory.Create();58 var predecessor = runtime.CreateActor(typeof(FindPredecessor));59 var successor = runtime.CreateActor(typeof(FindSuccessor));60 runtime.SendEvent(predecessor, new UpdatePredecessor(successor));
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7{8 {9 private int value;10 private StateMachine predecessor;11 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]12 [OnEventDoAction(typeof(ValueEvent), nameof(UpdatePredecessor))]13 [OnEventDoAction(typeof(UnitEvent), nameof(Shutdown))]14 {15 }16 private void InitOnEntry()17 {18 this.value = 0;19 this.predecessor = null;20 }21 private void UpdatePredecessor()22 {23 this.value = (this.ReceivedEvent as ValueEvent).Value;24 this.predecessor = this.CurrentStateName == typeof(Init) ? this : this.CurrentStateName == typeof(First) ? this : this.CurrentStateName == typeof(Second) ? this : this.CurrentStateName == typeof(Third) ? this : this.CurrentStateName == typeof(Fourth) ? this : this.CurrentStateName == typeof(Fifth) ? this : this.CurrentStateName == typeof(Sixth) ? this : this.CurrentStateName == typeof(Seventh) ? this : this.CurrentStateName == typeof(Eighth) ? this : this.CurrentStateName == typeof(Ninth) ? this : this.CurrentStateName == typeof(Tenth) ? this : this.CurrentStateName == typeof(Eleventh) ? this : this.CurrentStateName == typeof(Twelfth) ? this : this.CurrentStateName == typeof(Thirteenth) ? this : this.CurrentStateName == typeof(Fourteenth) ? this : this.CurrentStateName == typeof(Fifteenth) ? this : this.CurrentStateName == typeof(Sixteenth) ? this : this.CurrentStateName == typeof(Seventeenth) ? this : this.CurrentStateName == typeof(Eighteenth) ? this : this.CurrentStateName == typeof(Nineteenth) ? this : this.CurrentStateName == typeof(Twentieth) ? this : this.CurrentStateName == typeof(TwentyFirst) ? this : this.CurrentStateName == typeof(TwentySecond) ? this : this
UpdatePredecessor
Using AI Code Generation
1{2 {3 private ActorId Predecessor;4 private ActorId Successor;5 private ActorId Next;6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 this.Predecessor = null;9 this.Successor = null;10 this.Next = null;11 this.SendEvent(this.Id, new FindPredecessorEvent());12 }13 protected override async Task OnEventAsync(Event e)14 {15 switch (e)16 {17 this.Next = this.CreateActor(typeof(FindPredecessor));18 this.SendEvent(this.Next, new FindPredecessorEvent());19 this.SendEvent(this.Next, new SetPredecessorEvent(this.Id));20 this.SendEvent(this.Next, new SetSuccessorEvent(this.Next));21 this.SendEvent(this.Next, new FindPredecessorEvent());22 break;23 this.Predecessor = se.Predecessor;24 break;25 this.Successor = se.Successor;26 break;27 this.Predecessor = ue.Predecessor;28 break;29 this.Successor = ue.Successor;30 break;31 this.SendEvent(ge.Requester, new GetPredecessorResponseEvent(this.Predecessor));32 break;33 this.SendEvent(ge.Requester, new GetSuccessorResponseEvent(this.Successor));34 break;35 this.SendEvent(ge.Requester, new GetNextResponseEvent(this.Next));36 break;37 throw new InvalidOperationException($"Received unexpected event {e}.");38 }39 }40 }41}42{43 {44 private ActorId Predecessor;45 private ActorId Successor;46 private ActorId Next;47 protected override async Task OnInitializeAsync(Event initialEvent)48 {
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